Home
last modified time | relevance | path

Searched refs:callChangeAnimationMode (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dearly_q.cpp112 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit); in TimerExpired()
114 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie); in TimerExpired()
347 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in GoalChanged()
355 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in GoalChanged()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dearly_q.cpp113 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit); in TimerExpired()
115 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie); in TimerExpired()
349 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in GoalChanged()
357 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in GoalChanged()
H A Dgordo.cpp144 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in CompletedMovementTrack()
152 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in CompletedMovementTrack()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dai_script.h568 void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); } in callChangeAnimationMode() function
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dai_script.h568 void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); } in callChangeAnimationMode() function