Searched refs:callChangeAnimationMode (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | early_q.cpp | 112 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit); in TimerExpired() 114 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie); in TimerExpired() 347 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in GoalChanged() 355 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in GoalChanged()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | early_q.cpp | 113 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit); in TimerExpired() 115 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie); in TimerExpired() 349 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in GoalChanged() 357 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in GoalChanged()
|
H A D | gordo.cpp | 144 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); in CompletedMovementTrack() 152 _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); in CompletedMovementTrack()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | ai_script.h | 568 void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); } in callChangeAnimationMode() function
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | ai_script.h | 568 void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); } in callChangeAnimationMode() function
|