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Searched refs:callLuaHook (Results 1 – 6 of 6) sorted by relevance

/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dcelx.h74 bool callLuaHook(void* obj, const char* method);
75 bool callLuaHook(void* obj, const char* method, const char* keyName);
76 bool callLuaHook(void* obj, const char* method, float x, float y);
77 bool callLuaHook(void* obj, const char* method, float x, float y, int b);
78 bool callLuaHook(void* obj, const char* method, double dt);
H A Dcelestiacore.cpp667 if (luaHook && luaHook->callLuaHook(this, "mousebuttondown", x, y, button)) in mouseButtonDown()
743 if (luaHook && luaHook->callLuaHook(this,"mousebuttonup", x, y, button)) in mouseButtonUp()
834 if (luaHook && luaHook->callLuaHook(this, "mousemove", x, y)) in mouseMove()
905 luaHook->callLuaHook(this,"mousebuttonmove", dx, dy, modifiers)) in mouseMove()
1111 if (luaHook && luaHook->callLuaHook(this, in keyDown()
1389 if (luaHook->callLuaHook(this, "charentered", keyName)) in charEntered()
2459 luaHook->callLuaHook(this, "tick", dt); in tick()
2561 if (luaHook && luaHook->callLuaHook(this,"resize", (float) w, (float) h)) in resize()
3394 if (luaHook) luaHook->callLuaHook(this,"renderoverlay"); in renderOverlay()
H A Dcelx.cpp4140 bool LuaState::callLuaHook(void* obj, const char* method) in callLuaHook() function in LuaState
4181 bool LuaState::callLuaHook(void* obj, const char* method, const char* keyName) in callLuaHook() function in LuaState
4224 bool LuaState::callLuaHook(void* obj, const char* method, float x, float y) in callLuaHook() function in LuaState
4268 bool LuaState::callLuaHook(void* obj, const char* method, float x, float y, int b) in callLuaHook() function in LuaState
4313 bool LuaState::callLuaHook(void* obj, const char* method, double dt) in callLuaHook() function in LuaState
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dcelx.h74 bool callLuaHook(void* obj, const char* method);
75 bool callLuaHook(void* obj, const char* method, const char* keyName);
76 bool callLuaHook(void* obj, const char* method, float x, float y);
77 bool callLuaHook(void* obj, const char* method, float x, float y, int b);
78 bool callLuaHook(void* obj, const char* method, double dt);
H A Dcelestiacore.cpp667 if (luaHook && luaHook->callLuaHook(this, "mousebuttondown", x, y, button)) in mouseButtonDown()
743 if (luaHook && luaHook->callLuaHook(this,"mousebuttonup", x, y, button)) in mouseButtonUp()
834 if (luaHook && luaHook->callLuaHook(this, "mousemove", x, y)) in mouseMove()
905 luaHook->callLuaHook(this,"mousebuttonmove", dx, dy, modifiers)) in mouseMove()
1111 if (luaHook && luaHook->callLuaHook(this, in keyDown()
1389 if (luaHook->callLuaHook(this, "charentered", keyName)) in charEntered()
2459 luaHook->callLuaHook(this, "tick", dt); in tick()
2561 if (luaHook && luaHook->callLuaHook(this,"resize", (float) w, (float) h)) in resize()
3394 if (luaHook) luaHook->callLuaHook(this,"renderoverlay"); in renderOverlay()
H A Dcelx.cpp4140 bool LuaState::callLuaHook(void* obj, const char* method) in callLuaHook() function in LuaState
4181 bool LuaState::callLuaHook(void* obj, const char* method, const char* keyName) in callLuaHook() function in LuaState
4224 bool LuaState::callLuaHook(void* obj, const char* method, float x, float y) in callLuaHook() function in LuaState
4268 bool LuaState::callLuaHook(void* obj, const char* method, float x, float y, int b) in callLuaHook() function in LuaState
4313 bool LuaState::callLuaHook(void* obj, const char* method, double dt) in callLuaHook() function in LuaState