/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 179 …call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); in _flush_ugc() 207 void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName… in call_group_flags() function in SceneTree 385 call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS); in call_group() 407 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for G… in input_text() 431 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as co… in input_event() 448 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for … in input_event() 485 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in iteration() 539 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in idle() 1024 call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group_flags() 1045 call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group()
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H A D | scene_tree.h | 284 …void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_functi…
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H A D | viewport.cpp | 2670 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); in _gui_control_grab_focus()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 179 …call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); in _flush_ugc() 207 void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName… in call_group_flags() function in SceneTree 385 call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS); in call_group() 407 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for G… in input_text() 431 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as co… in input_event() 448 …call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for … in input_event() 485 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in iteration() 539 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in idle() 1024 call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group_flags() 1045 call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group()
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H A D | scene_tree.h | 284 …void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_functi…
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H A D | viewport.cpp | 2670 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); in _gui_control_grab_focus()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | proximity_group.cpp | 135 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast"… in broadcast()
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H A D | spatial.cpp | 185 …get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStr… 410 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_s…
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | proximity_group.cpp | 135 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast"… in broadcast()
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H A D | spatial.cpp | 185 …get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStr… 410 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_s…
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | camera_2d.cpp | 62 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, s… in _update_scroll() 431 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); in make_current() 440 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object … in clear_current()
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H A D | canvas_item.cpp | 546 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _enter_canvas() 592 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _notification()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | camera_2d.cpp | 62 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, s… in _update_scroll() 431 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); in make_current() 440 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object … in clear_current()
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H A D | canvas_item.cpp | 546 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _enter_canvas() 592 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _notification()
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