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Searched refs:call_group_flags (Results 1 – 14 of 14) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp179call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); in _flush_ugc()
207 void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName… in call_group_flags() function in SceneTree
385 call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS); in call_group()
407call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for G… in input_text()
431call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as co… in input_event()
448call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for … in input_event()
485 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in iteration()
539 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in idle()
1024 call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group_flags()
1045 call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group()
H A Dscene_tree.h284 …void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_functi…
H A Dviewport.cpp2670 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); in _gui_control_grab_focus()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp179call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); in _flush_ugc()
207 void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName… in call_group_flags() function in SceneTree
385 call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS); in call_group()
407call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for G… in input_text()
431call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as co… in input_event()
448call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for … in input_event()
485 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in iteration()
539 call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); in idle()
1024 call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group_flags()
1045 call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); in _call_group()
H A Dscene_tree.h284 …void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_functi…
H A Dviewport.cpp2670 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); in _gui_control_grab_focus()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dproximity_group.cpp135 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast"… in broadcast()
H A Dspatial.cpp185 …get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStr…
410 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_s…
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dproximity_group.cpp135 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast"… in broadcast()
H A Dspatial.cpp185 …get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStr…
410 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_s…
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcamera_2d.cpp62 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, s… in _update_scroll()
431 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); in make_current()
440 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object … in clear_current()
H A Dcanvas_item.cpp546 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _enter_canvas()
592 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcamera_2d.cpp62 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, s… in _update_scroll()
431 get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); in make_current()
440 …get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object … in clear_current()
H A Dcanvas_item.cpp546 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _enter_canvas()
592 get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self"); in _notification()