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Searched refs:camWorldPos (Results 1 – 10 of 10) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/
H A DvtkBlockSortHelper.h67 double camWorldPos[4]; in BackToFront() local
68 cam->GetPosition(camWorldPos); in BackToFront()
69 camWorldPos[3] = 1.0; in BackToFront()
79 InverseVolumeMatrix->MultiplyPoint(camWorldPos, camWorldPos); in BackToFront()
82 this->CameraPosition = vtkVector3d(camWorldPos[0], camWorldPos[1], camWorldPos[2]); in BackToFront()
83 this->CameraPosition = this->CameraPosition / vtkVector3d(camWorldPos[3]); in BackToFront()
/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/
H A DvtkBlockSortHelper.h49 double camWorldPos[4]; in BackToFront() local
51 cam->GetPosition(camWorldPos); in BackToFront()
52 camWorldPos[3] = 1.0; in BackToFront()
58 InverseVolumeMatrix->MultiplyPoint(camWorldPos, CameraPosition); in BackToFront()
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGLNew/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx1019 double camWorldPos[4]; in IsCameraInside() local
1025 cam->GetPosition(camWorldPos); in IsCameraInside()
1026 camWorldPos[3] = 1.0; in IsCameraInside()
1027 this->InverseVolumeMat->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside()
1040 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside()
1041 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside()
1042 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside()
1101 double camWorldPos[4]; in UpdateVolumeGeometry() local
1107 cam->GetPosition(camWorldPos); in UpdateVolumeGeometry()
1108 camWorldPos[3] = 1.0; in UpdateVolumeGeometry()
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL2/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx1285 double camWorldPos[4]; in IsCameraInside() local
1291 cam->GetPosition(camWorldPos); in IsCameraInside()
1292 camWorldPos[3] = 1.0; in IsCameraInside()
1293 this->InverseVolumeMat->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside()
1306 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside()
1307 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside()
1308 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside()
1369 double camWorldPos[4]; in UpdateVolumeGeometry() local
1375 cam->GetPosition(camWorldPos); in UpdateVolumeGeometry()
1376 camWorldPos[3] = 1.0; in UpdateVolumeGeometry()
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/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx977 double camWorldPos[4]; in IsCameraInside() local
983 cam->GetPosition(camWorldPos); in IsCameraInside()
984 camWorldPos[3] = 1.0; in IsCameraInside()
985 dataToWorld->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside()
992 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside()
993 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside()
994 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside()
1071 double camWorldPos[4]; in RenderVolumeGeometry() local
1076 cam->GetPosition(camWorldPos); in RenderVolumeGeometry()
1077 camWorldPos[3] = 1.0; in RenderVolumeGeometry()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneManager.cpp1050 TransparentNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering()
1057 TransparentEffectNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering()
1074 TransparentNodeEntry e(node, camWorldPos); in registerNodeForRendering()
1148 camWorldPos.set(0,0,0); in drawAll()
1152 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll()
1224 core::vector3df camWorldPos(0, 0, 0); in drawAll() local
1226 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll()
1231 SortedLights[light].setNodeAndDistanceFromPosition(LightList[light], camWorldPos); in drawAll()
H A DCSceneManager.h620 core::vector3df camWorldPos; // Position of camera for transparent nodes. variable
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneManager.cpp1275 TransparentNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering()
1282 TransparentEffectNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering()
1299 TransparentNodeEntry e(node, camWorldPos); in registerNodeForRendering()
1377 camWorldPos.set(0,0,0); in drawAll()
1381 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll()
1419 core::vector3df camWorldPos(0, 0, 0); in drawAll() local
1421 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll()
1426 SortedLights[light].setNodeAndDistanceFromPosition(LightList[light], camWorldPos); in drawAll()
H A DCSceneManager.h628 core::vector3df camWorldPos; // Position of camera for transparent nodes. variable
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx3475 double camWorldPos[4]; in ClipBoundingBox() local
3481 cam->GetPosition(camWorldPos); in ClipBoundingBox()
3482 camWorldPos[3] = 1.0; in ClipBoundingBox()
3483 this->InvVolumeMatrix->MultiplyPoint( camWorldPos, camPos ); in ClipBoundingBox()
3496 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in ClipBoundingBox()
3497 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in ClipBoundingBox()
3498 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in ClipBoundingBox()
3513 camNearWorldPoint[0] = camWorldPos[0] + camWorldRange[0]*camWorldDirection[0]; in ClipBoundingBox()
3518 camFarWorldPoint[0] = camWorldPos[0] + camWorldRange[1]*camWorldDirection[0]; in ClipBoundingBox()
3519 camFarWorldPoint[1] = camWorldPos[1] + camWorldRange[1]*camWorldDirection[1]; in ClipBoundingBox()
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