/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/ |
H A D | vtkBlockSortHelper.h | 67 double camWorldPos[4]; in BackToFront() local 68 cam->GetPosition(camWorldPos); in BackToFront() 69 camWorldPos[3] = 1.0; in BackToFront() 79 InverseVolumeMatrix->MultiplyPoint(camWorldPos, camWorldPos); in BackToFront() 82 this->CameraPosition = vtkVector3d(camWorldPos[0], camWorldPos[1], camWorldPos[2]); in BackToFront() 83 this->CameraPosition = this->CameraPosition / vtkVector3d(camWorldPos[3]); in BackToFront()
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/ |
H A D | vtkBlockSortHelper.h | 49 double camWorldPos[4]; in BackToFront() local 51 cam->GetPosition(camWorldPos); in BackToFront() 52 camWorldPos[3] = 1.0; in BackToFront() 58 InverseVolumeMatrix->MultiplyPoint(camWorldPos, CameraPosition); in BackToFront()
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGLNew/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 1019 double camWorldPos[4]; in IsCameraInside() local 1025 cam->GetPosition(camWorldPos); in IsCameraInside() 1026 camWorldPos[3] = 1.0; in IsCameraInside() 1027 this->InverseVolumeMat->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside() 1040 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside() 1041 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside() 1042 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside() 1101 double camWorldPos[4]; in UpdateVolumeGeometry() local 1107 cam->GetPosition(camWorldPos); in UpdateVolumeGeometry() 1108 camWorldPos[3] = 1.0; in UpdateVolumeGeometry() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL2/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 1285 double camWorldPos[4]; in IsCameraInside() local 1291 cam->GetPosition(camWorldPos); in IsCameraInside() 1292 camWorldPos[3] = 1.0; in IsCameraInside() 1293 this->InverseVolumeMat->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside() 1306 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside() 1307 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside() 1308 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside() 1369 double camWorldPos[4]; in UpdateVolumeGeometry() local 1375 cam->GetPosition(camWorldPos); in UpdateVolumeGeometry() 1376 camWorldPos[3] = 1.0; in UpdateVolumeGeometry() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 977 double camWorldPos[4]; in IsCameraInside() local 983 cam->GetPosition(camWorldPos); in IsCameraInside() 984 camWorldPos[3] = 1.0; in IsCameraInside() 985 dataToWorld->MultiplyPoint( camWorldPos, camPos ); in IsCameraInside() 992 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in IsCameraInside() 993 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in IsCameraInside() 994 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in IsCameraInside() 1071 double camWorldPos[4]; in RenderVolumeGeometry() local 1076 cam->GetPosition(camWorldPos); in RenderVolumeGeometry() 1077 camWorldPos[3] = 1.0; in RenderVolumeGeometry() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CSceneManager.cpp | 1050 TransparentNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering() 1057 TransparentEffectNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering() 1074 TransparentNodeEntry e(node, camWorldPos); in registerNodeForRendering() 1148 camWorldPos.set(0,0,0); in drawAll() 1152 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll() 1224 core::vector3df camWorldPos(0, 0, 0); in drawAll() local 1226 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll() 1231 SortedLights[light].setNodeAndDistanceFromPosition(LightList[light], camWorldPos); in drawAll()
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H A D | CSceneManager.h | 620 core::vector3df camWorldPos; // Position of camera for transparent nodes. variable
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSceneManager.cpp | 1275 TransparentNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering() 1282 TransparentEffectNodeList.push_back(TransparentNodeEntry(node, camWorldPos)); in registerNodeForRendering() 1299 TransparentNodeEntry e(node, camWorldPos); in registerNodeForRendering() 1377 camWorldPos.set(0,0,0); in drawAll() 1381 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll() 1419 core::vector3df camWorldPos(0, 0, 0); in drawAll() local 1421 camWorldPos = ActiveCamera->getAbsolutePosition(); in drawAll() 1426 SortedLights[light].setNodeAndDistanceFromPosition(LightList[light], camWorldPos); in drawAll()
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H A D | CSceneManager.h | 628 core::vector3df camWorldPos; // Position of camera for transparent nodes. variable
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 3475 double camWorldPos[4]; in ClipBoundingBox() local 3481 cam->GetPosition(camWorldPos); in ClipBoundingBox() 3482 camWorldPos[3] = 1.0; in ClipBoundingBox() 3483 this->InvVolumeMatrix->MultiplyPoint( camWorldPos, camPos ); in ClipBoundingBox() 3496 camWorldDirection[0] = camFocalWorldPoint[0] - camWorldPos[0]; in ClipBoundingBox() 3497 camWorldDirection[1] = camFocalWorldPoint[1] - camWorldPos[1]; in ClipBoundingBox() 3498 camWorldDirection[2] = camFocalWorldPoint[2] - camWorldPos[2]; in ClipBoundingBox() 3513 camNearWorldPoint[0] = camWorldPos[0] + camWorldRange[0]*camWorldDirection[0]; in ClipBoundingBox() 3518 camFarWorldPoint[0] = camWorldPos[0] + camWorldRange[1]*camWorldDirection[0]; in ClipBoundingBox() 3519 camFarWorldPoint[1] = camWorldPos[1] + camWorldRange[1]*camWorldDirection[1]; in ClipBoundingBox() [all …]
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