/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | camera.h | 47 camY = up - position; in camera_t() 49 camX = camZ ^ camY; in camera_t() 50 camY = camZ ^ camX; in camera_t() 52 camY.normalize(); in camera_t() 74 …virtual void getAxis(vector3d_t &vx, vector3d_t &vy, vector3d_t &vz) const { vx = camX; vy = camY;… in getAxis() 91 vector3d_t camY; //!< Camera Y axis variable
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/cameras/ |
H A D | architectCamera.cc | 35 setAxis(camX,camY,camZ); in architectCam_t() 57 camY = vy; in setAxis() 61 dof_up = camY * aperture; in setAxis() 82 float dy = dir * camY; in screenproject() 87 float fod = (focal_distance) * camy * camY / (camx * camX); in screenproject()
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H A D | equirectangularCamera.cc | 35 setAxis(camX,camY,camZ); in equirectangularCam_t() 41 camY = vy; in setAxis() 45 vup = camY; in setAxis() 101 float dy = camY * dir; in screenproject()
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H A D | orthographicCamera.cc | 34 setAxis(camX,camY,camZ); in orthoCam_t() 40 camY = vy; in setAxis() 44 vup = aspect_ratio * camY; in setAxis() 76 s.y = - 2 * proj * camY / (aspect_ratio * scale) + 1.0f; in screenproject()
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H A D | perspectiveCamera.cc | 36 setAxis(camX,camY,camZ); in perspectiveCam_t() 61 camY = vy; in setAxis() 65 dof_up = aperture * camY; in setAxis() 68 vup = aspect_ratio * camY; in setAxis() 159 float dy = dir * camY; in screenproject() 173 float dy = camY * wo.dir; in project()
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H A D | angularCamera.cc | 35 setAxis(camX,camY,camZ); in angularCam_t() 47 camY = vy; in setAxis() 51 vup = camY; in setAxis() 132 float dy = camY * dir; in screenproject()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | topblock.c | 87 static GLfloat camY; variable 142 {&camY, "camY", "camY", DEF_CAM_Y, t_Float}, 294 camY=1; in init_topBlock() 333 …gluLookAt(camX, camY+tb->eyeLine, camZ, tb->eyeX, tb->eyeY+tb->eyeLine, tb->eyeZ, 0.0, 1.0, 0.0); … in draw_topBlock() 567 gluLookAt(camX, camY, camZ-tb->eyeLine, tb->eyeX, tb->eyeY, -tb->eyeZ,-1.0,0.0,0.0); in followBlock() 867 camY++; in topBlock_handle_event() 870 camY--; in topBlock_handle_event()
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/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | view.h | 47 GLfloat camX, camY, camZ; /* Camera location. */ member
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H A D | view.c | 1192 view->camY += deltaY; in view_pan() 1196 view->grid_mins[1] = -20.0f - view->camY; in view_pan() 1199 view->grid_maxes[1] = 20.0f - view->camY; in view_pan() 1243 view->camY += deltaY; in view_pan_3d() 1253 view->camY += deltaY; in view_pan_3d() 1257 view->grid_mins[1] = -20.0f - view->camY; in view_pan_3d() 1260 view->grid_maxes[1] = 20.0f - view->camY; in view_pan_3d()
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H A D | glpreview.c | 388 glTranslatef( view->camX, view->camY, view->camZ ); in glp_setup_camera()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/audio/ |
H A D | sound.cpp | 55 const int32 camY = _engine->_grid->_newCamera.y * BRICK_HEIGHT; in setSamplePosition() local 57 int32 distance = getDistance3D(camX, camY, camZ, x, y, z); in setSamplePosition()
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/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.cpp | 83 float camX, camY, camZ; variable 1304 camY = 2.5+posZ/3 ; in drawGame() 1318 camY = 36 ; in drawGame() 1331 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawGame() 1899 camY = 5; in drawBench() 1909 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawBench() 2142 camY = 5; in drawMenu() 2152 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawMenu()
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Client_LocalEnts.cpp | 639 const Vector3 camY = lastSceneDef.viewAxis[1].Normalize() * measureRange; in UpdateAutoFocus() local 643 Vector3 camDir1 = camDir - camX - camY; in UpdateAutoFocus() 645 const Vector3 camDY = camY * (2.f / (AutoFocusPoints - 1)); in UpdateAutoFocus()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimpllayerrenderdata.cpp | 326 QVector3D camY(dataPtr[4], dataPtr[5], dataPtr[6]); in computeFrustumBounds() local 331 camEdges[0] = -asTanFOV * camX + tanFOV * camY + camZ; in computeFrustumBounds() 332 camEdges[1] = asTanFOV * camX + tanFOV * camY + camZ; in computeFrustumBounds() 333 camEdges[2] = asTanFOV * camX - tanFOV * camY + camZ; in computeFrustumBounds() 334 camEdges[3] = -asTanFOV * camX - tanFOV * camY + camZ; in computeFrustumBounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | graphics.h | 136 …e, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
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H A D | sprites.cpp | 547 …ingle, const SpritePalette &fontPal, OnScreenPerson *thisPerson, int camX, int camY, bool mirror) { in fixScaleSprite() argument 572 drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); in fixScaleSprite()
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/dports/astro/phd2/phd2-2.6.10/ |
H A D | backlash_comp.cpp | 794 static bool OutOfRoom(const wxSize& frameSize, double camX, double camY, int margin) in OutOfRoom() argument 797 camY < margin || in OutOfRoom() 799 camY >= frameSize.GetHeight() - margin; in OutOfRoom()
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/dports/games/phlipple/phlipple-0.8.5/src/ |
H A D | camera.c | 164 float camY = cam->referenceCoords[ref]->y; in buildZOrderList() local 168 quad_updateDistanceFromCamera(cam->zOrderLists[ref][q], camX, camY, in buildZOrderList()
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | graphics.h | 147 …e, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
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H A D | sprites.cpp | 542 …ingle, const SpritePalette &fontPal, OnScreenPerson *thisPerson, int camX, int camY, bool mirror) { in fixScaleSprite() argument 567 drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); in fixScaleSprite()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/src/3rdparty/opennurbs/ |
H A D | opennurbs_3dm_settings.cpp | 1662 ON_3dVector camX, camY, camZ; in Dump() local 1663 ON_BOOL32 bValidCamera = m_vp.GetCameraFrame( camLoc, camX, camY, camZ ); in Dump() 1692 camY.x,camY.y,camY.z, in Dump()
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H A D | opennurbs_viewport.cpp | 2972 ON_3dVector camY = CameraY(); in Extents() local 2978 y = camY*box_corner; in Extents()
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/dports/math/gismo/gismo-21.12.0/external/onurbs/ |
H A D | opennurbs_3dm_settings.cpp | 1717 ON_3dVector camX, camY, camZ; in Dump() local 1718 ON_BOOL32 bValidCamera = m_vp.GetCameraFrame( camLoc, camX, camY, camZ ); in Dump() 1747 camY.x,camY.y,camY.z, in Dump()
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/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/src/expo/ |
H A D | expo.c | 823 float camX, camY, camZ; in expoPaintWall() local 879 camY = vpCamPos.y * (1 - progress) + expoCamPos.y * progress; in expoPaintWall() 922 matrixTranslate (&sTransform, -camX, -camY, -camZ - DEFAULT_Z_CAMERA); in expoPaintWall()
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/dports/games/orthorobot/orthorobot-1.1.1-1-g48f0742/ |
H A D | game.lua | 47 camY = - mapheight*20
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