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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dcamera.h47 camY = up - position; in camera_t()
49 camX = camZ ^ camY; in camera_t()
50 camY = camZ ^ camX; in camera_t()
52 camY.normalize(); in camera_t()
74 …virtual void getAxis(vector3d_t &vx, vector3d_t &vy, vector3d_t &vz) const { vx = camX; vy = camY;… in getAxis()
91 vector3d_t camY; //!< Camera Y axis variable
/dports/graphics/yafaray/libYafaRay-3.5.1/src/cameras/
H A DarchitectCamera.cc35 setAxis(camX,camY,camZ); in architectCam_t()
57 camY = vy; in setAxis()
61 dof_up = camY * aperture; in setAxis()
82 float dy = dir * camY; in screenproject()
87 float fod = (focal_distance) * camy * camY / (camx * camX); in screenproject()
H A DequirectangularCamera.cc35 setAxis(camX,camY,camZ); in equirectangularCam_t()
41 camY = vy; in setAxis()
45 vup = camY; in setAxis()
101 float dy = camY * dir; in screenproject()
H A DorthographicCamera.cc34 setAxis(camX,camY,camZ); in orthoCam_t()
40 camY = vy; in setAxis()
44 vup = aspect_ratio * camY; in setAxis()
76 s.y = - 2 * proj * camY / (aspect_ratio * scale) + 1.0f; in screenproject()
H A DperspectiveCamera.cc36 setAxis(camX,camY,camZ); in perspectiveCam_t()
61 camY = vy; in setAxis()
65 dof_up = aperture * camY; in setAxis()
68 vup = aspect_ratio * camY; in setAxis()
159 float dy = dir * camY; in screenproject()
173 float dy = camY * wo.dir; in project()
H A DangularCamera.cc35 setAxis(camX,camY,camZ); in angularCam_t()
47 camY = vy; in setAxis()
51 vup = camY; in setAxis()
132 float dy = camY * dir; in screenproject()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dtopblock.c87 static GLfloat camY; variable
142 {&camY, "camY", "camY", DEF_CAM_Y, t_Float},
294 camY=1; in init_topBlock()
333 …gluLookAt(camX, camY+tb->eyeLine, camZ, tb->eyeX, tb->eyeY+tb->eyeLine, tb->eyeZ, 0.0, 1.0, 0.0); … in draw_topBlock()
567 gluLookAt(camX, camY, camZ-tb->eyeLine, tb->eyeX, tb->eyeY, -tb->eyeZ,-1.0,0.0,0.0); in followBlock()
867 camY++; in topBlock_handle_event()
870 camY--; in topBlock_handle_event()
/dports/graphics/kludge3d/kludge3d-20040822/src/
H A Dview.h47 GLfloat camX, camY, camZ; /* Camera location. */ member
H A Dview.c1192 view->camY += deltaY; in view_pan()
1196 view->grid_mins[1] = -20.0f - view->camY; in view_pan()
1199 view->grid_maxes[1] = 20.0f - view->camY; in view_pan()
1243 view->camY += deltaY; in view_pan_3d()
1253 view->camY += deltaY; in view_pan_3d()
1257 view->grid_mins[1] = -20.0f - view->camY; in view_pan_3d()
1260 view->grid_maxes[1] = 20.0f - view->camY; in view_pan_3d()
H A Dglpreview.c388 glTranslatef( view->camX, view->camY, view->camZ ); in glp_setup_camera()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/audio/
H A Dsound.cpp55 const int32 camY = _engine->_grid->_newCamera.y * BRICK_HEIGHT; in setSamplePosition() local
57 int32 distance = getDistance3D(camX, camY, camZ, x, y, z); in setSamplePosition()
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp83 float camX, camY, camZ; variable
1304 camY = 2.5+posZ/3 ; in drawGame()
1318 camY = 36 ; in drawGame()
1331 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawGame()
1899 camY = 5; in drawBench()
1909 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawBench()
2142 camY = 5; in drawMenu()
2152 glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 11, camX, camY, camZ,1); in drawMenu()
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClient_LocalEnts.cpp639 const Vector3 camY = lastSceneDef.viewAxis[1].Normalize() * measureRange; in UpdateAutoFocus() local
643 Vector3 camDir1 = camDir - camX - camY; in UpdateAutoFocus()
645 const Vector3 camDY = camY * (2.f / (AutoFocusPoints - 1)); in UpdateAutoFocus()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimpllayerrenderdata.cpp326 QVector3D camY(dataPtr[4], dataPtr[5], dataPtr[6]); in computeFrustumBounds() local
331 camEdges[0] = -asTanFOV * camX + tanFOV * camY + camZ; in computeFrustumBounds()
332 camEdges[1] = asTanFOV * camX + tanFOV * camY + camZ; in computeFrustumBounds()
333 camEdges[2] = asTanFOV * camX - tanFOV * camY + camZ; in computeFrustumBounds()
334 camEdges[3] = -asTanFOV * camX - tanFOV * camY + camZ; in computeFrustumBounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dgraphics.h136 …e, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
H A Dsprites.cpp547 …ingle, const SpritePalette &fontPal, OnScreenPerson *thisPerson, int camX, int camY, bool mirror) { in fixScaleSprite() argument
572 drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); in fixScaleSprite()
/dports/astro/phd2/phd2-2.6.10/
H A Dbacklash_comp.cpp794 static bool OutOfRoom(const wxSize& frameSize, double camX, double camY, int margin) in OutOfRoom() argument
797 camY < margin || in OutOfRoom()
799 camY >= frameSize.GetHeight() - margin; in OutOfRoom()
/dports/games/phlipple/phlipple-0.8.5/src/
H A Dcamera.c164 float camY = cam->referenceCoords[ref]->y; in buildZOrderList() local
168 quad_updateDistanceFromCamera(cam->zOrderLists[ref][q], camX, camY, in buildZOrderList()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dgraphics.h147 …e, const SpritePalette &fontPal, OnScreenPerson *thisPerson, const int camX, const int camY, bool);
H A Dsprites.cpp542 …ingle, const SpritePalette &fontPal, OnScreenPerson *thisPerson, int camX, int camY, bool mirror) { in fixScaleSprite() argument
567 drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); in fixScaleSprite()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/surface/src/3rdparty/opennurbs/
H A Dopennurbs_3dm_settings.cpp1662 ON_3dVector camX, camY, camZ; in Dump() local
1663 ON_BOOL32 bValidCamera = m_vp.GetCameraFrame( camLoc, camX, camY, camZ ); in Dump()
1692 camY.x,camY.y,camY.z, in Dump()
H A Dopennurbs_viewport.cpp2972 ON_3dVector camY = CameraY(); in Extents() local
2978 y = camY*box_corner; in Extents()
/dports/math/gismo/gismo-21.12.0/external/onurbs/
H A Dopennurbs_3dm_settings.cpp1717 ON_3dVector camX, camY, camZ; in Dump() local
1718 ON_BOOL32 bValidCamera = m_vp.GetCameraFrame( camLoc, camX, camY, camZ ); in Dump()
1747 camY.x,camY.y,camY.z, in Dump()
/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/src/expo/
H A Dexpo.c823 float camX, camY, camZ; in expoPaintWall() local
879 camY = vpCamPos.y * (1 - progress) + expoCamPos.y * progress; in expoPaintWall()
922 matrixTranslate (&sTransform, -camX, -camY, -camZ - DEFAULT_Z_CAMERA); in expoPaintWall()
/dports/games/orthorobot/orthorobot-1.1.1-1-g48f0742/
H A Dgame.lua47 camY = - mapheight*20

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