Searched refs:cam_direction (Results 1 – 2 of 2) sorted by relevance
168 vcg::Point4<double> cam_direction = invmatrix*cam_cam_direction; in loadFromXml() local169 cam_direction -= cam_pos; in loadFromXml()170 …printf("camera direction: %f\t%f\t%f\t%f\n",cam_direction[0],cam_direction[1],cam_direction[2],cam… in loadFromXml()176 cameraDirection[0]=cam_direction[0]; in loadFromXml()177 cameraDirection[1]=cam_direction[1]; in loadFromXml()178 cameraDirection[2]=cam_direction[2]; in loadFromXml()353 cam_direction -= cam_pos; in calibrate()354 …printf("camera direction: %f\t%f\t%f\t%f\n",cam_direction[0],cam_direction[1],cam_direction[2],cam… in calibrate()360 cameraDirection[0]=cam_direction[0]; in calibrate()361 cameraDirection[1]=cam_direction[1]; in calibrate()[all …]
95 vgl_vector_3d<double> cam_direction = focus_pt_high - focus_pt_low; in bbas_camera_angles_process() local96 normalize(cam_direction); in bbas_camera_angles_process()99 double cam_az = std::atan2(cam_direction.x(), cam_direction.y()); in bbas_camera_angles_process()100 double cam_el = std::asin(cam_direction.z()); in bbas_camera_angles_process()