Searched refs:cameraAngles (Results 1 – 3 of 3) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_camera.cpp | 659 …vec3_t center, dir, cameraAngles, vec, focus[MAX_CAMERA_GROUP_SUBJECTS];//No more than 16 subject… in CGCam_FollowUpdate() local 776 vectoangles(dir, cameraAngles); in CGCam_FollowUpdate() 783 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 784 …cameraAngles[i] = AngleNormalize180( client_camera.angles[i] + frac * AngleNormalize180(cameraAngl… in CGCam_FollowUpdate() 785 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 788 Com_Printf( "%s\n", vtos(cameraAngles) ); in CGCam_FollowUpdate() 797 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 811 VectorCopy( cameraAngles, client_camera.angles ); in CGCam_FollowUpdate()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_camera.cpp | 694 …vec3_t center, dir, cameraAngles, vec, focus[MAX_CAMERA_GROUP_SUBJECTS];//No more than 16 subject… in CGCam_FollowUpdate() local 811 vectoangles(dir, cameraAngles); in CGCam_FollowUpdate() 818 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 819 …cameraAngles[i] = AngleNormalize180( client_camera.angles[i] + frac * AngleNormalize180(cameraAngl… in CGCam_FollowUpdate() 820 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 823 Com_Printf( "%s\n", vtos(cameraAngles) ); in CGCam_FollowUpdate() 832 cameraAngles[i] = AngleNormalize180( cameraAngles[i] ); in CGCam_FollowUpdate() 846 VectorCopy( cameraAngles, client_camera.angles ); in CGCam_FollowUpdate()
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/dports/science/v_sim/v_sim-3.8.0/src/extensions/ |
H A D | marks.c | 142 gulong cameraAngles, cameraPosition, cameraZoom, cameraPersp; member 545 g_signal_handler_disconnect(G_OBJECT(marks->priv->view), marks->priv->cameraAngles); in markRemove()
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