Searched refs:cameraRange (Results 1 – 11 of 11) sorted by relevance
/dports/graphics/ospray-studio/ospray_studio-0.9.1/app/ |
H A D | Batch.cpp | 62 for (int cameraIdx = cameraRange.lower; cameraIdx <= cameraRange.upper; in start() 206 cameraRange.lower = std::stoi(val[0]); in addToCommandLine() 207 cameraRange.upper = std::stoi(val[1]); in addToCommandLine()
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H A D | Batch.h | 57 range1i cameraRange{0, 0};
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 277 float cameraRange; //how far back the camera should be - normal is 80 member
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H A D | bg_vehicleLoad.c | 544 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
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H A D | g_weapon.c | 4048 float thirdPersonRange = ent->m_pVehicle->m_pVehicleInfo->cameraRange; in WP_GetVehicleCamPos()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicleLoad.cpp | 113 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
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H A D | g_vehicles.h | 279 float cameraRange; //how far back the camera should be - normal is 80 member
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H A D | bg_vehicleLoad.cpp | 648 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
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H A D | g_active.cpp | 5270 cg.overrides.thirdPersonRange = pPlayerVeh->m_pVehicleInfo->cameraRange; in ClientThink_real()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_view.c | 363 thirdPersonRange = veh->m_pVehicle->m_pVehicleInfo->cameraRange; in CG_CalcIdealThirdPersonViewLocation() 1090 range = veh->m_pVehicle->m_pVehicleInfo->cameraRange; in CG_OffsetFighterView()
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H A D | cg_players.c | 8401 … VectorMA( cameraCurLoc, cent->m_pVehicle->m_pVehicleInfo->cameraRange*2.0f, dir2Crosshair, end ); in CG_CheckThirdPersonAlpha()
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