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Searched refs:cameraRange (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/ospray-studio/ospray_studio-0.9.1/app/
H A DBatch.cpp62 for (int cameraIdx = cameraRange.lower; cameraIdx <= cameraRange.upper; in start()
206 cameraRange.lower = std::stoi(val[0]); in addToCommandLine()
207 cameraRange.upper = std::stoi(val[1]); in addToCommandLine()
H A DBatch.h57 range1i cameraRange{0, 0};
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h277 float cameraRange; //how far back the camera should be - normal is 80 member
H A Dbg_vehicleLoad.c544 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
H A Dg_weapon.c4048 float thirdPersonRange = ent->m_pVehicle->m_pVehicleInfo->cameraRange; in WP_GetVehicleCamPos()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp113 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
H A Dg_vehicles.h279 float cameraRange; //how far back the camera should be - normal is 80 member
H A Dbg_vehicleLoad.cpp648 {"cameraRange", VFOFS(cameraRange), VF_FLOAT}, //how far back the camera should be - normal is 80
H A Dg_active.cpp5270 cg.overrides.thirdPersonRange = pPlayerVeh->m_pVehicleInfo->cameraRange; in ClientThink_real()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_view.c363 thirdPersonRange = veh->m_pVehicle->m_pVehicleInfo->cameraRange; in CG_CalcIdealThirdPersonViewLocation()
1090 range = veh->m_pVehicle->m_pVehicleInfo->cameraRange; in CG_OffsetFighterView()
H A Dcg_players.c8401 … VectorMA( cameraCurLoc, cent->m_pVehicle->m_pVehicleInfo->cameraRange*2.0f, dir2Crosshair, end ); in CG_CheckThirdPersonAlpha()