Searched refs:cameraSetpointZ (Results 1 – 1 of 1) sorted by relevance
900 real_t cameraSetpointZ = (my->z * 2) - 2.5 + (swimming ? 1 : 0); in handlePlayerCameraPosition() local903 cameraSetpointZ -= 0.5; // float a little higher. in handlePlayerCameraPosition()908 cameraSetpointZ += 1; in handlePlayerCameraPosition()912 cameraSetpointZ -= 2; in handlePlayerCameraPosition()915 real_t diff = abs(PLAYER_CAMERAZ_ACCEL - cameraSetpointZ); in handlePlayerCameraPosition()920 if ( cameraSetpointZ >= 0.f ) in handlePlayerCameraPosition()923 PLAYER_CAMERAZ_ACCEL = std::min(cameraSetpointZ, PLAYER_CAMERAZ_ACCEL); in handlePlayerCameraPosition()925 else if ( cameraSetpointZ < 0.f ) in handlePlayerCameraPosition()928 PLAYER_CAMERAZ_ACCEL = std::max(cameraSetpointZ, PLAYER_CAMERAZ_ACCEL); in handlePlayerCameraPosition()933 if ( abs(PLAYER_CAMERAZ_ACCEL - cameraSetpointZ) <= 0.01 ) in handlePlayerCameraPosition()[all …]