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Searched refs:cameraSetpointZ (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactplayer.cpp900 real_t cameraSetpointZ = (my->z * 2) - 2.5 + (swimming ? 1 : 0); in handlePlayerCameraPosition() local
903 cameraSetpointZ -= 0.5; // float a little higher. in handlePlayerCameraPosition()
908 cameraSetpointZ += 1; in handlePlayerCameraPosition()
912 cameraSetpointZ -= 2; in handlePlayerCameraPosition()
915 real_t diff = abs(PLAYER_CAMERAZ_ACCEL - cameraSetpointZ); in handlePlayerCameraPosition()
920 if ( cameraSetpointZ >= 0.f ) in handlePlayerCameraPosition()
923 PLAYER_CAMERAZ_ACCEL = std::min(cameraSetpointZ, PLAYER_CAMERAZ_ACCEL); in handlePlayerCameraPosition()
925 else if ( cameraSetpointZ < 0.f ) in handlePlayerCameraPosition()
928 PLAYER_CAMERAZ_ACCEL = std::max(cameraSetpointZ, PLAYER_CAMERAZ_ACCEL); in handlePlayerCameraPosition()
933 if ( abs(PLAYER_CAMERAZ_ACCEL - cameraSetpointZ) <= 0.01 ) in handlePlayerCameraPosition()
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