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Searched refs:camera_cur_angles (Results 1 – 2 of 2) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dendlevel.cpp134 static vms_angvec camera_desired_angles,camera_cur_angles; variable
1052 vm_extract_angles_matrix(camera_cur_angles,endlevel_camera->orient); in do_endlevel_frame()
1079 mask = chase_angles(&camera_cur_angles,&camera_desired_angles); in do_endlevel_frame()
1080 vm_angles_2_matrix(endlevel_camera->orient,camera_cur_angles); in do_endlevel_frame()
1102 chase_angles(&camera_cur_angles,&camera_desired_angles); in do_endlevel_frame()
1104 vm_angles_2_matrix(endlevel_camera->orient,camera_cur_angles); in do_endlevel_frame()
/dports/games/d2x/d2x-0.2.5/main/
H A Dendlevel.c458 vms_angvec camera_desired_angles,camera_cur_angles; variable
837 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient); in do_endlevel_frame()
871 mask = chase_angles(&camera_cur_angles,&camera_desired_angles); in do_endlevel_frame()
872 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles); in do_endlevel_frame()
901 chase_angles(&camera_cur_angles,&camera_desired_angles); in do_endlevel_frame()
904 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles); in do_endlevel_frame()