Searched refs:camera_expose (Results 1 – 4 of 4) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/ |
H A D | CamWnd.h | 109 static gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data);
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H A D | CamWnd.cpp | 125 gboolean CamWnd::camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data) { in camera_expose() function in CamWnd 261 …m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose… in CamWnd()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | camwindow.cpp | 930 gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data) in camera_expose() function 1220 …Handler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this); in CamWnd()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | camwindow.cpp | 898 gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){ in camera_expose() function 1169 …r = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this ); in CamWnd()
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