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Searched refs:camera_expose (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/
H A DCamWnd.h109 static gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data);
H A DCamWnd.cpp125 gboolean CamWnd::camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data) { in camera_expose() function in CamWnd
261 …m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose in CamWnd()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dcamwindow.cpp930 gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data) in camera_expose() function
1220 …Handler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this); in CamWnd()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dcamwindow.cpp898 gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){ in camera_expose() function
1169 …r = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this ); in CamWnd()