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Searched refs:camlay (Results 1 – 16 of 16) sorted by relevance

/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dcamera.c199 …oords, Fixed horizontal_shift, Fixed nominal_view_distance, Fixed view_distance_offset, u32 camlay) in camera_update_stereo() argument
216 if (camlay==GF_3D_CAMERA_OFFAXIS) { in camera_update_stereo()
331 if (camlay==GF_3D_CAMERA_OFFAXIS) in camera_update_stereo()
332 camlay=GF_3D_CAMERA_LINEAR; in camera_update_stereo()
335 if (camlay == GF_3D_CAMERA_CIRCULAR) { in camera_update_stereo()
360 } else if (camlay == GF_3D_CAMERA_LINEAR) { in camera_update_stereo()
H A Dvisual_manager.h212 u32 nb_views, current_view, autostereo_type, camlay; member
H A Dvisual_manager_3d.c389 …>compositor->video_out->dispdist, tr_state->visual->compositor->focdist, tr_state->visual->camlay); in visual_3d_setup_projection()
469 tr_state->visual->camlay = 0; in visual_3d_draw_background_on_axis()
481 tr_state->visual->camlay = GF_3D_CAMERA_OFFAXIS; in visual_3d_draw_background_on_axis()
493 …Bool off_axis_background = (tr_state->camera->is_3D && (tr_state->visual->camlay==GF_3D_CAMERA_OFF… in visual_3d_init_draw()
662 if (!tr_state->camera->is_3D || tr_state->visual->camlay != GF_3D_CAMERA_OFFAXIS) { in visual_3d_init_draw()
H A Dcompositor.c1545 compositor->visual->camlay = compositor->camlay; in gf_sc_reload_config()
H A Dvisual_manager_3d_gl.c172 compositor->visual->camlay = GF_3D_CAMERA_STRAIGHT; in gf_sc_load_opengl_extensions()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dcamera.c199 …oords, Fixed horizontal_shift, Fixed nominal_view_distance, Fixed view_distance_offset, u32 camlay) in camera_update_stereo() argument
216 if (camlay==GF_3D_CAMERA_OFFAXIS) { in camera_update_stereo()
331 if (camlay==GF_3D_CAMERA_OFFAXIS) in camera_update_stereo()
332 camlay=GF_3D_CAMERA_LINEAR; in camera_update_stereo()
335 if (camlay == GF_3D_CAMERA_CIRCULAR) { in camera_update_stereo()
360 } else if (camlay == GF_3D_CAMERA_LINEAR) { in camera_update_stereo()
H A Dvisual_manager.h212 u32 nb_views, current_view, autostereo_type, camlay; member
H A Dvisual_manager_3d.c389 …>compositor->video_out->dispdist, tr_state->visual->compositor->focdist, tr_state->visual->camlay); in visual_3d_setup_projection()
469 tr_state->visual->camlay = 0; in visual_3d_draw_background_on_axis()
481 tr_state->visual->camlay = GF_3D_CAMERA_OFFAXIS; in visual_3d_draw_background_on_axis()
493 …Bool off_axis_background = (tr_state->camera->is_3D && (tr_state->visual->camlay==GF_3D_CAMERA_OFF… in visual_3d_init_draw()
662 if (!tr_state->camera->is_3D || tr_state->visual->camlay != GF_3D_CAMERA_OFFAXIS) { in visual_3d_init_draw()
H A Dcompositor.c1545 compositor->visual->camlay = compositor->camlay; in gf_sc_reload_config()
H A Dvisual_manager_3d_gl.c172 compositor->visual->camlay = GF_3D_CAMERA_STRAIGHT; in gf_sc_load_opengl_extensions()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/internal/
H A Dcamera.h176 …coords, Fixed horizontal_shift, Fixed viewing_distance, Fixed viewing_distance_offset, u32 camlay);
H A Dcompositor_dev.h429 u32 nbviews, stereo, camlay; member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/internal/
H A Dcamera.h176 …coords, Fixed horizontal_shift, Fixed viewing_distance, Fixed viewing_distance_offset, u32 camlay);
H A Dcompositor_dev.h429 u32 nbviews, stereo, camlay; member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/filters/
H A Dcompose.c836 { OFFS(camlay), "camera layout in multiview modes\n"
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/filters/
H A Dcompose.c836 { OFFS(camlay), "camera layout in multiview modes\n"