/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | keyboard.cpp | 303 camrot[Z] += 16; in Special() 304 CLAMP_SELF(camrot[Z], -64, 64); in Special() 311 camrot[X] -= 16; in Special() 312 CLAMP_SELF(camrot[X], -64, 64); in Special() 322 camrot[Z] -= 16; in Special() 323 CLAMP_SELF(camrot[Z], -64, 64); in Special() 330 camrot[X] += 16; in Special() 341 camrot[Y] += 16; in Special() 342 CLAMP_SELF(camrot[Y], -64, 64); in Special() 350 camrot[Y] -= 16; in Special() [all …]
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H A D | camera.cpp | 42 if (abs(camrot[Z]) > 8) in UpdateCamera() 43 Rotation(camrot[Z] * 0.0001, cameye, camup); in UpdateCamera() 44 if (abs(camrot[X]) > 8) in UpdateCamera() 45 Rotation(camrot[X] * 0.0001, camup, cameye); in UpdateCamera() 46 if (abs(camrot[Y]) > 8) { in UpdateCamera() 48 Rotation(camrot[Y] * 0.0001, v1, cameye); in UpdateCamera() 49 Rotation(camrot[Y] * 0.0001, v1, camup); in UpdateCamera()
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H A D | gui.cpp | 217 camrot[X] = (int) head_trans->get_x(); in glui_callback() 218 camrot[Y] = (int) head_trans->get_y(); in glui_callback() 219 CLAMP_SELF(camrot[X], -64, 64); in glui_callback() 220 CLAMP_SELF(camrot[Y], -64, 64); in glui_callback() 221 head_trans->set_x((float) camrot[X]); in glui_callback() 222 head_trans->set_y((float) camrot[Y]); in glui_callback() 231 camrot[Z] = (int) roll_trans->get_x(); in glui_callback() 232 CLAMP_SELF(camrot[Z], -64, 64); in glui_callback() 233 roll_trans->set_x((float) camrot[Z]); in glui_callback()
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H A D | ou.h | 88 extern int camrot[3];
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H A D | ou.cpp | 34 int camrot[3] = { 0, 0, 0 }; variable 280 joystick(camrot, cameye, camvel); in Idle()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bgui3d/ |
H A D | bgui3d_examiner_tableau.cxx | 133 SbRotation camrot = scene_camera_->orientation.getValue(); in handle() local 135 camrot.multVec(upvec, upvec); in handle() 137 scene_camera_->orientation = camrot*rotation; in handle() 148 camrot.multVec(upvec, upvec); in handle() 150 scene_camera_->orientation = camrot*rotation; in handle() 161 camrot.multVec(lookat, lookat); in handle() 181 camrot.multVec(lookat, lookat); in handle() 549 SbRotation camrot = scene_camera_->orientation.getValue(); in seek_to_point() local 551 camrot.multVec(lookat, lookat); in seek_to_point() 554 fromRot_ = camrot; in seek_to_point() [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/navmesh/ |
H A D | navmesh.gd | 7 var camrot = 0.0 82 camrot += event.relative_x*0.005 83 get_node("cambase").set_rotation(Vector3(0, camrot, 0)) 84 print("camrot ", camrot)
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/ |
H A D | navmesh.gd | 5 var camrot = 0.0 65 camrot += event.relative.x * 0.005 66 get_node("CameraBase").set_rotation(Vector3(0, camrot, 0)) 67 print("Camera Rotation: ", camrot)
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/dports/games/cake/cake_src/cake/ |
H A D | demo.cpp | 72 VectorCopy(currclient->cam.rot, frames[0].camrot); in StartDemoRecording() 133 VectorCopy(currclient->cam.rot, frames[numframes].camrot); in AddFrame() 175 VectorCopy(frames[i].camrot, cam_rotations[i]); in LoadDemo() 379 …\t\t\tCamera rotation: %f %f %f", tmp_frames[i].camrot[0], tmp_frames[i].camrot[1], tmp_frames[i].… in DemoDump()
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H A D | demo.h | 30 vec3_t camrot; /**< client camera rotation in frame */ member
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | ingagard-retro-gaming.glsl | 434 float camrot = 0.5*iGlobalTime; 436 if (iMouse.w>0.1) camrot=0.0; 439 …vec3 rayOrigin = vec3( -0.5+3.5*cos(camrot + 6.0*mo.x), 1.0 + 2.0, 0.5 + 4.0*sin(camrot + 6.0*mo.x…
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/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/ |
H A D | SoGuiViewer.cpp.in | 432 SbRotation camrot = in->orientation.getValue(); local 438 camrot.multVec(offset,offset);
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/ |
H A D | SoGuiViewer.cpp.in | 443 SbRotation camrot = in->orientation.getValue(); local 449 camrot.multVec(offset,offset);
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