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Searched refs:camrot (Results 1 – 13 of 13) sorted by relevance

/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dkeyboard.cpp303 camrot[Z] += 16; in Special()
304 CLAMP_SELF(camrot[Z], -64, 64); in Special()
311 camrot[X] -= 16; in Special()
312 CLAMP_SELF(camrot[X], -64, 64); in Special()
322 camrot[Z] -= 16; in Special()
323 CLAMP_SELF(camrot[Z], -64, 64); in Special()
330 camrot[X] += 16; in Special()
341 camrot[Y] += 16; in Special()
342 CLAMP_SELF(camrot[Y], -64, 64); in Special()
350 camrot[Y] -= 16; in Special()
[all …]
H A Dcamera.cpp42 if (abs(camrot[Z]) > 8) in UpdateCamera()
43 Rotation(camrot[Z] * 0.0001, cameye, camup); in UpdateCamera()
44 if (abs(camrot[X]) > 8) in UpdateCamera()
45 Rotation(camrot[X] * 0.0001, camup, cameye); in UpdateCamera()
46 if (abs(camrot[Y]) > 8) { in UpdateCamera()
48 Rotation(camrot[Y] * 0.0001, v1, cameye); in UpdateCamera()
49 Rotation(camrot[Y] * 0.0001, v1, camup); in UpdateCamera()
H A Dgui.cpp217 camrot[X] = (int) head_trans->get_x(); in glui_callback()
218 camrot[Y] = (int) head_trans->get_y(); in glui_callback()
219 CLAMP_SELF(camrot[X], -64, 64); in glui_callback()
220 CLAMP_SELF(camrot[Y], -64, 64); in glui_callback()
221 head_trans->set_x((float) camrot[X]); in glui_callback()
222 head_trans->set_y((float) camrot[Y]); in glui_callback()
231 camrot[Z] = (int) roll_trans->get_x(); in glui_callback()
232 CLAMP_SELF(camrot[Z], -64, 64); in glui_callback()
233 roll_trans->set_x((float) camrot[Z]); in glui_callback()
H A Dou.h88 extern int camrot[3];
H A Dou.cpp34 int camrot[3] = { 0, 0, 0 }; variable
280 joystick(camrot, cameye, camvel); in Idle()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bgui3d/
H A Dbgui3d_examiner_tableau.cxx133 SbRotation camrot = scene_camera_->orientation.getValue(); in handle() local
135 camrot.multVec(upvec, upvec); in handle()
137 scene_camera_->orientation = camrot*rotation; in handle()
148 camrot.multVec(upvec, upvec); in handle()
150 scene_camera_->orientation = camrot*rotation; in handle()
161 camrot.multVec(lookat, lookat); in handle()
181 camrot.multVec(lookat, lookat); in handle()
549 SbRotation camrot = scene_camera_->orientation.getValue(); in seek_to_point() local
551 camrot.multVec(lookat, lookat); in seek_to_point()
554 fromRot_ = camrot; in seek_to_point()
[all …]
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/navmesh/
H A Dnavmesh.gd7 var camrot = 0.0
82 camrot += event.relative_x*0.005
83 get_node("cambase").set_rotation(Vector3(0, camrot, 0))
84 print("camrot ", camrot)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/
H A Dnavmesh.gd5 var camrot = 0.0
65 camrot += event.relative.x * 0.005
66 get_node("CameraBase").set_rotation(Vector3(0, camrot, 0))
67 print("Camera Rotation: ", camrot)
/dports/games/cake/cake_src/cake/
H A Ddemo.cpp72 VectorCopy(currclient->cam.rot, frames[0].camrot); in StartDemoRecording()
133 VectorCopy(currclient->cam.rot, frames[numframes].camrot); in AddFrame()
175 VectorCopy(frames[i].camrot, cam_rotations[i]); in LoadDemo()
379 …\t\t\tCamera rotation: %f %f %f", tmp_frames[i].camrot[0], tmp_frames[i].camrot[1], tmp_frames[i]. in DemoDump()
H A Ddemo.h30 vec3_t camrot; /**< client camera rotation in frame */ member
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dingagard-retro-gaming.glsl434 float camrot = 0.5*iGlobalTime;
436 if (iMouse.w>0.1) camrot=0.0;
439 …vec3 rayOrigin = vec3( -0.5+3.5*cos(camrot + 6.0*mo.x), 1.0 + 2.0, 0.5 + 4.0*sin(camrot + 6.0*mo.x…
/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/
H A DSoGuiViewer.cpp.in432 SbRotation camrot = in->orientation.getValue(); local
438 camrot.multVec(offset,offset);
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/
H A DSoGuiViewer.cpp.in443 SbRotation camrot = in->orientation.getValue(); local
449 camrot.multVec(offset,offset);