Searched refs:canBuildDesign (Results 1 – 5 of 5) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | player.cpp | 555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI() 623 Design *design = sector->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch() + i); in doSectorAI() 646 Design *design = sector->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + j); in doSectorAI() 696 Design *design = sector->canBuildDesign(Invention::WEAPON, nuclear_epoch_c); in doSectorAI()
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H A D | sector.h | 424 Design *canBuildDesign(Invention::Type type,int epoch) const; 425 bool canBuildDesign(Design *design) const;
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H A D | gui.cpp | 1091 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::SHI… in refreshManufactureInventions() 1093 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::DEF… in refreshManufactureInventions() 1095 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::WEA… in refreshManufactureInventions() 1372 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch()+i) ||… in draw() 1392 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::DEFENCE, game_g->getStartEpoch()+i) |… in draw() 1409 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch()+i) ||… in draw() 1888 …StartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector()->canBuildDesign(Invention::SHI… in input() 1918 …StartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector()->canBuildDesign(Invention::DEF… in input()
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H A D | game.cpp | 4373 if( !start_sector->canBuildDesign(design) ) { in runTests() 4541 if( !start_sector->canBuildDesign(design_stick) ) { in runTests() 4561 if( !start_sector->canBuildDesign(design_shield) ) { in runTests() 4677 if( !start_sector->canBuildDesign(design_biplane) ) { in runTests() 4803 if( !start_sector->canBuildDesign(design) ) { in runTests() 4815 if( !start_sector->canBuildDesign(design) ) { in runTests()
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H A D | sector.cpp | 1267 Design *Sector::canBuildDesign(Invention::Type type,int epoch) const { in canBuildDesign() function in Sector 1285 bool ok = canBuildDesign(design); in canBuildDesign() 1292 bool Sector::canBuildDesign(Design *design) const { in canBuildDesign() function in Sector 1618 Design *design = this->canBuildDesign(Invention::WEAPON, epoch); in assembleArmy() 1654 Design *design = this->canBuildDesign(Invention::DEFENCE, epoch); in deployDefender() 1696 Design *design = this->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + shield); in useShield() 1892 if( !this->canBuildDesign( this->current_manufacture ) ) { in doPlayer()
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