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Searched refs:canBuildDesign (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp555 design = sector->canBuildDesign(Invention::DEFENCE, i); in doSectorAI()
623 Design *design = sector->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch() + i); in doSectorAI()
646 Design *design = sector->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + j); in doSectorAI()
696 Design *design = sector->canBuildDesign(Invention::WEAPON, nuclear_epoch_c); in doSectorAI()
H A Dsector.h424 Design *canBuildDesign(Invention::Type type,int epoch) const;
425 bool canBuildDesign(Design *design) const;
H A Dgui.cpp1091 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::SHI… in refreshManufactureInventions()
1093 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::DEF… in refreshManufactureInventions()
1095 …tartEpoch() + i < factory_epoch_c || !gamestate->getCurrentSector()->canBuildDesign(Invention::WEA… in refreshManufactureInventions()
1372 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch()+i) ||… in draw()
1392 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::DEFENCE, game_g->getStartEpoch()+i) |… in draw()
1409 …if( gamestate->getCurrentSector()->canBuildDesign(Invention::WEAPON, game_g->getStartEpoch()+i) ||… in draw()
1888 …StartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector()->canBuildDesign(Invention::SHI… in input()
1918 …StartEpoch() + i < factory_epoch_c && gamestate->getCurrentSector()->canBuildDesign(Invention::DEF… in input()
H A Dgame.cpp4373 if( !start_sector->canBuildDesign(design) ) { in runTests()
4541 if( !start_sector->canBuildDesign(design_stick) ) { in runTests()
4561 if( !start_sector->canBuildDesign(design_shield) ) { in runTests()
4677 if( !start_sector->canBuildDesign(design_biplane) ) { in runTests()
4803 if( !start_sector->canBuildDesign(design) ) { in runTests()
4815 if( !start_sector->canBuildDesign(design) ) { in runTests()
H A Dsector.cpp1267 Design *Sector::canBuildDesign(Invention::Type type,int epoch) const { in canBuildDesign() function in Sector
1285 bool ok = canBuildDesign(design); in canBuildDesign()
1292 bool Sector::canBuildDesign(Design *design) const { in canBuildDesign() function in Sector
1618 Design *design = this->canBuildDesign(Invention::WEAPON, epoch); in assembleArmy()
1654 Design *design = this->canBuildDesign(Invention::DEFENCE, epoch); in deployDefender()
1696 Design *design = this->canBuildDesign(Invention::SHIELD, game_g->getStartEpoch() + shield); in useShield()
1892 if( !this->canBuildDesign( this->current_manufacture ) ) { in doPlayer()