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Searched refs:canMine (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp772 if( sector->canMine((Id)i) && game_g->elements[i]->getType() != Element::GATHERABLE ) in doSectorAI()
827 if( sector->canMine((Id)i) && game_g->elements[i]->getType() != Element::GATHERABLE ) { in doSectorAI()
H A Dsector.h423 bool canMine(Id id) const;
H A Dsector.cpp1248 bool Sector::canMine(Id id) const { in canMine() function in Sector
1395 while( this->canMine((Id)i) && this->anyElements((Id)i) ) { in cheat()
2617 ASSERT( n_miners == 0 || canMine(id) ); in setMiners()
3336 if( this->canMine((Id)i) ) { in printDebugInfo()
H A Dgame.cpp4631 while( start_sector->canMine((Id)i) && start_sector->anyElements((Id)i) ) { in runTests()
4786 while( start_sector->canMine((Id)i) && start_sector->anyElements((Id)i) ) { in runTests()
H A Dgui.cpp1161 bool can_mine = gamestate->getCurrentSector()->canMine( (Id)this->element_index[i] ); in refresh()
H A Dgamestate.cpp2982 if( sector->canMine(element) ) { in setNMiners()