Searched refs:canPushStatueOn (Results 1 – 4 of 4) sorted by relevance
223 if(w->wall == waBigStatue && from && canPushStatueOn(from, flags)) return true; in passable()409 EX bool canPushStatueOn(cell *c, flagtype flags) { in canPushStatueOn() function
811 if(!thruVine(c2, cwt.at) && !canPushStatueOn(cwt.at, P_ISPLAYER)) { in after_escape()
1089 …else if(c2->wall == waBigStatue && canPushStatueOn(m->base, P_ISPLAYER) && !nonAdjacent(c2, m->bas… in movePlayer()2348 if(c2->wall == waBigStatue && canPushStatueOn(m->base, 0)) { in moveMonster()
1314 else if(c->wall == waBigStatue && !canPushStatueOn(c2, P_BLOW)) nowhereToBlow = true; in targetRangedOrb()