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Searched refs:canSaveGameStateCurrently (Results 1 – 25 of 327) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Dultima.h138 virtual bool canSaveGameStateCurrently(bool isAutosave) = 0;
143 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
144 return canSaveGameStateCurrently(false); in canSaveGameStateCurrently()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/
H A Dcomprehend.h205 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
206 return !_disableSaves && GlkAPI::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/
H A Dultima_early.cpp151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine
152 return _game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dtsage.cpp154 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
155 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
H A Dtsage.h66 bool canSaveGameStateCurrently() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dtsage.cpp158 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
159 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
H A Dtsage.h82 virtual bool canSaveGameStateCurrently();
/dports/games/scummvm/scummvm-2.5.1/engines/
H A Dengine.h456 virtual bool canSaveGameStateCurrently();
630 return canSaveGameStateCurrently(); in canSaveAutosaveCurrently()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/adl/
H A Dhires6.cpp63 bool canSaveGameStateCurrently() override;
143 bool HiRes6Engine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Adl::HiRes6Engine
152 const bool retval = AdlEngine_v5::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
/dports/games/scummvm/scummvm-2.5.1/engines/adl/
H A Dhires6.cpp63 bool canSaveGameStateCurrently() override;
143 bool HiRes6Engine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Adl::HiRes6Engine
152 const bool retval = AdlEngine_v5::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/
H A Dtattoo.h113 virtual bool canSaveGameStateCurrently();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_demo.h47 virtual bool canSaveGameStateCurrently();
/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/
H A Dquest.h87 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/
H A Dtattoo.h113 bool canSaveGameStateCurrently() override;
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/
H A Dgame.h75 bool canSaveGameStateCurrently() override;
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_demo.h47 bool canSaveGameStateCurrently() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Dtitanic.cpp219 bool TitanicEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Titanic::TitanicEngine
281 if (!canSaveGameStateCurrently()) in showScummVMSaveDialog()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/
H A Dsherlock_logo.h51 virtual bool canSaveGameStateCurrently();
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/
H A Dsherlock_logo.h51 virtual bool canSaveGameStateCurrently();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/
H A Dwintermute.h68 virtual bool canSaveGameStateCurrently();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Dmutationofjb.h71 virtual bool canSaveGameStateCurrently() override;
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/
H A Dwintermute.h66 bool canSaveGameStateCurrently() override;
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dmutationofjb.h71 bool canSaveGameStateCurrently() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dxeen.cpp199 bool XeenEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Xeen::XeenEngine
330 if (shouldPerformAutoSave(lastSaveTime) && canSaveGameStateCurrently() && in autoSaveCheck()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dxeen.cpp195 bool XeenEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Xeen::XeenEngine
201 return canSaveGameStateCurrently() && in canSaveAutosaveCurrently()

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