/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/ |
H A D | ultima.h | 138 virtual bool canSaveGameStateCurrently(bool isAutosave) = 0; 143 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function 144 return canSaveGameStateCurrently(false); in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | comprehend.h | 205 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function 206 return !_disableSaves && GlkAPI::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | ultima_early.cpp | 151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine 152 return _game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 154 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine 155 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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H A D | tsage.h | 66 bool canSaveGameStateCurrently() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.cpp | 158 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine 159 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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H A D | tsage.h | 82 virtual bool canSaveGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/ |
H A D | engine.h | 456 virtual bool canSaveGameStateCurrently(); 630 return canSaveGameStateCurrently(); in canSaveAutosaveCurrently()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/adl/ |
H A D | hires6.cpp | 63 bool canSaveGameStateCurrently() override; 143 bool HiRes6Engine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Adl::HiRes6Engine 152 const bool retval = AdlEngine_v5::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/adl/ |
H A D | hires6.cpp | 63 bool canSaveGameStateCurrently() override; 143 bool HiRes6Engine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Adl::HiRes6Engine 152 const bool retval = AdlEngine_v5::canSaveGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/ |
H A D | tattoo.h | 113 virtual bool canSaveGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_demo.h | 47 virtual bool canSaveGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | quest.h | 87 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | tattoo.h | 113 bool canSaveGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/ |
H A D | game.h | 75 bool canSaveGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_demo.h | 47 bool canSaveGameStateCurrently() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/ |
H A D | titanic.cpp | 219 bool TitanicEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Titanic::TitanicEngine 281 if (!canSaveGameStateCurrently()) in showScummVMSaveDialog()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/ |
H A D | sherlock_logo.h | 51 virtual bool canSaveGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/ |
H A D | sherlock_logo.h | 51 virtual bool canSaveGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ |
H A D | wintermute.h | 68 virtual bool canSaveGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | mutationofjb.h | 71 virtual bool canSaveGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ |
H A D | wintermute.h | 66 bool canSaveGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | mutationofjb.h | 71 bool canSaveGameStateCurrently() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | xeen.cpp | 199 bool XeenEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Xeen::XeenEngine 330 if (shouldPerformAutoSave(lastSaveTime) && canSaveGameStateCurrently() && in autoSaveCheck()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | xeen.cpp | 195 bool XeenEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Xeen::XeenEngine 201 return canSaveGameStateCurrently() && in canSaveAutosaveCurrently()
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