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Searched refs:canSeeAt (Results 1 – 11 of 11) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dvision.h25 bool canSeeAt(double light, double distance) const;
H A Dvision.cpp14 bool Vision::canSeeAt(double light, double distance) const { in canSeeAt() function in Vision
H A Dlevel.cpp390 return v.canSeeAt(getLight(to), from.distD(to)); in isWithinVision()
/dports/games/maxr/maxr-0.2.9/src/game/data/player/
H A Dplayer.cpp425 if (canSeeAt (unit.getPosition())) return true; in canSeeAnyAreaUnder()
428 return canSeeAt (unit.getPosition() + cPosition (0, 1)) || in canSeeAnyAreaUnder()
429 canSeeAt (unit.getPosition() + cPosition (1, 1)) || in canSeeAnyAreaUnder()
430 canSeeAt (unit.getPosition() + cPosition (1, 0)); in canSeeAnyAreaUnder()
981 bool cPlayer::canSeeAt (const cPosition& position) const in canSeeAt() function in cPlayer
H A Dplayer.h95 bool canSeeAt (const cPosition& position) const;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dminimapwidget.cpp280 if (player->canSeeAt (cPosition (terrainX, terrainY))) continue; in drawFog()
318 if (player && !player->canSeeAt (mapPosition)) continue; in drawUnits()
H A Dgamemapwidget.cpp975 if (shouldDrawFog && (!player || !player->canSeeAt (*i))) in drawTerrain()
1032 (!player || player->canSeeAt (effect->getPosition() / originalTileSize))) in drawEffects()
/dports/games/maxr/maxr-0.2.9/src/game/data/map/
H A Dmap.cpp996 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()
1007 if (checkPlayer && player && !player->canSeeAt (position)) return false; in possiblePlaceVehicle()
1021 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()
1047 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunit.cpp305 if (!owner->canSeeAt (position) && !forceAttack) in canAttackObjectAt()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dattackjob.cpp594 bool playSound = client->getActivePlayer().canSeeAt (targetPosition); in impactSingle()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dgamegui.cpp486 if (dynamicMap && (!player || player->canSeeAt (tilePosition))) in updateHudUnitName()