Searched refs:canSeeAt (Results 1 – 11 of 11) sorted by relevance
25 bool canSeeAt(double light, double distance) const;
14 bool Vision::canSeeAt(double light, double distance) const { in canSeeAt() function in Vision
390 return v.canSeeAt(getLight(to), from.distD(to)); in isWithinVision()
425 if (canSeeAt (unit.getPosition())) return true; in canSeeAnyAreaUnder()428 return canSeeAt (unit.getPosition() + cPosition (0, 1)) || in canSeeAnyAreaUnder()429 canSeeAt (unit.getPosition() + cPosition (1, 1)) || in canSeeAnyAreaUnder()430 canSeeAt (unit.getPosition() + cPosition (1, 0)); in canSeeAnyAreaUnder()981 bool cPlayer::canSeeAt (const cPosition& position) const in canSeeAt() function in cPlayer
95 bool canSeeAt (const cPosition& position) const;
280 if (player->canSeeAt (cPosition (terrainX, terrainY))) continue; in drawFog()318 if (player && !player->canSeeAt (mapPosition)) continue; in drawUnits()
975 if (shouldDrawFog && (!player || !player->canSeeAt (*i))) in drawTerrain()1032 (!player || player->canSeeAt (effect->getPosition() / originalTileSize))) in drawEffects()
996 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()1007 if (checkPlayer && player && !player->canSeeAt (position)) return false; in possiblePlaceVehicle()1021 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()1047 if (checkPlayer && player && !player->canSeeAt (position)) return true; in possiblePlaceVehicle()
305 if (!owner->canSeeAt (position) && !forceAttack) in canAttackObjectAt()
594 bool playSound = client->getActivePlayer().canSeeAt (targetPosition); in impactSingle()
486 if (dynamicMap && (!player || player->canSeeAt (tilePosition))) in updateHudUnitName()