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Searched refs:canShoot (Results 1 – 25 of 25) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dweaponholder.cpp215 if (pWI->canShoot() in selectRequiredWeapon()
234 if (pWI->canShoot() in selectRequiredWeapon()
250 if (pw_to_use->criteria.wi->canShoot()) { in selectRequiredWeapon()
257 if (pWI->canShoot() && pWI->ammoRemaining() > 0) in selectRequiredWeapon()
285 if (pWI->canShoot() && pWI->ammoRemaining() > 0) { in selectRequiredWeapon()
318 if (cur_sel_weapon->canShoot()) { in selectNextWeapon()
341 if (i != selected_weapon_ && wi->canShoot() && wi->ammoRemaining()) in selectNextWeapon()
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweapon.h124 bool canShoot() { in canShoot() function
317 bool canShoot() { in canShoot() function
318 return pWeaponClass_->canShoot(); in canShoot()
H A Dped.cpp561 (pWi->canShoot() || pWi->getWeaponType() == Weapon::MediKit) && in canAddUseWeaponAction()
904 } else if (wi->canShoot() && (type_ != kPedTypePolice || isPersuaded())) { in handleWeaponDeselected()
950 if (previousWeapon == NULL && selectedWeapon()->canShoot()) { in handleWeaponSelected()
953 …} else if (previousWeapon != NULL && previousWeapon->canShoot() && !selectedWeapon()->canShoot()) { in handleWeaponSelected()
1376 if (wi && wi->doesPhysicalDmg() && wi->canShoot() && wi->range() > check_rng) in verifyHostilesFound()
H A Dweaponmanager.cpp311 if ((*it)->canShoot()) in checkDmgTypeCanShootNonStrict()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dparty.h291 bool canShoot() const;
H A Dparty.cpp846 bool Party::canShoot() const { in canShoot() function in Xeen::Party
H A Dinterface.cpp561 if (!party.canShoot()) { in perform()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dparty.h298 bool canShoot() const;
H A Dparty.cpp863 bool Party::canShoot() const { in canShoot() function in Xeen::Party
H A Dinterface.cpp568 if (!party.canShoot()) { in perform()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_acannon.c273 qboolean canShoot(edict_t *self, edict_t *e) in canShoot() function
325 if (!canShoot(self, self->enemy)) in monster_autocannon_findenemy()
401 if (canShoot(self, e)) in monster_autocannon_findenemy()
/dports/games/openlierox/OpenLieroX/src/common/
H A DCWorm_AI.cpp3820 bool canShoot = true; in AI_MoveToTarget() local
3822 canShoot = false; in AI_MoveToTarget()
3826 if (canShoot && iAiGameType == GAM_MORTARS) { in AI_MoveToTarget()
3836 if (canShoot && (iAiGameType == GAM_MORTARS || iAiGameType == GAM_100LT)) { in AI_MoveToTarget()
3855 if (canShoot && iAiGameType == GAM_MORTARS) { in AI_MoveToTarget()
3948 if (canShoot && iAiGameType == GAM_MORTARS) { in AI_MoveToTarget()
4040 if (canShoot && iAiGameType == GAM_RIFLES && iAiDiffLevel >=2) { in AI_MoveToTarget()
4089 if(canShoot && (wpn = AI_FindClearingWeapon()) != -1) { in AI_MoveToTarget()
4168 …if(canShoot && fireNinja && iAiGameType == GAM_RIFLES && we_see_the_target && (m_worm->vPos-cPosTa… in AI_MoveToTarget()
4302 if(canShoot) in AI_MoveToTarget()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DServerSidePlayer.cxx307 bool bz_ServerSidePlayerHandler::canShoot(void) in canShoot() function in bz_ServerSidePlayerHandler
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DServerSidePlayer.cxx307 bool bz_ServerSidePlayerHandler::canShoot(void) in canShoot() function in bz_ServerSidePlayerHandler
/dports/games/freesynd/freesynd-0.7.5/src/ia/
H A Dbehaviour.cpp251 if (!w->hasOwner() && w->canShoot() && w->ammoRemaining() > 0) { in findWeaponWithAmmo()
/dports/devel/pyside2/pyside-setup-opensource-src-5.15.2/examples/tutorial/
H A Dt13.py115 canShoot = QtCore.Signal(bool) variable in CannonField
H A Dt14.py115 canShoot = QtCore.Signal(bool) variable in CannonField
/dports/devel/pyside2-tools/pyside-setup-opensource-src-5.15.2/examples/tutorial/
H A Dt13.py115 canShoot = QtCore.Signal(bool) variable in CannonField
H A Dt14.py115 canShoot = QtCore.Signal(bool) variable in CannonField
/dports/devel/shiboken2/pyside-setup-opensource-src-5.15.2/examples/tutorial/
H A Dt13.py115 canShoot = QtCore.Signal(bool) variable in CannonField
H A Dt14.py115 canShoot = QtCore.Signal(bool) variable in CannonField
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp1809 bool canShoot = _aiScripts->shotAtAndHit(actorId); in handleMouseClickActor() local
1811 if (!canShoot) { in handleMouseClickActor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp1923 bool canShoot = _aiScripts->shotAtAndHit(actorId); in handleMouseClickActor() local
1925 if (!canShoot) { in handleMouseClickActor()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DbzfsAPI.h2337 bool canShoot(void);
/dports/games/bzflag/bzflag-2.4.22/include/
H A DbzfsAPI.h2337 bool canShoot(void);