Searched refs:can_deal (Results 1 – 1 of 1) sorted by relevance
109 guint can_deal : 1; member202 if (enabled != game->can_deal) { in set_game_dealable()203 game->can_deal = enabled != FALSE; in set_game_dealable()1197 g_value_set_boolean (value, game->can_deal); in aisleriot_game_get_property()