Searched refs:can_drown (Results 1 – 14 of 14) sorted by relevance
71 can_drown = false; in FlameThrowerBullet()
143 can_drown = true; in WeaponProjectile()343 if (can_drown) JukeBox::GetInstance()->Play("default", "sink"); in SignalDrowning()
41 bool can_drown; variable
155 bool can_drown() const; // MF_AQUATIC or swims() or MF_NO_BREATHE or flies()
639 can_drown() && !here.veh_at( at_pos ).part_with_feature( "BOARDABLE", false ); in is_aquatic_danger()
997 bool monster::can_drown() const in can_drown() function in monster
4817 if( m.has_flag( "LIQUID", targ->pos() ) && !targ->can_drown() && !targ->is_dead() ) { in knockback()
264 bool can_drown() const;
2602 else if (mons->can_drown()) in mons_check_pool()
321 bool monster::can_drown() const in can_drown() function in monster