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Searched refs:can_drown (Results 1 – 14 of 14) sorted by relevance

/dports/games/warmux/warmux-11.04/src/weapon/
H A Dflamethrower.cpp71 can_drown = false; in FlameThrowerBullet()
H A Dweapon_launcher.cpp143 can_drown = true; in WeaponProjectile()
343 if (can_drown) JukeBox::GetInstance()->Play("default", "sink"); in SignalDrowning()
H A Dweapon_launcher.h41 bool can_drown; variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmonster.h155 bool can_drown() const; // MF_AQUATIC or swims() or MF_NO_BREATHE or flies()
H A Dmonmove.cpp639 can_drown() && !here.veh_at( at_pos ).part_with_feature( "BOARDABLE", false ); in is_aquatic_danger()
H A Dmonster.cpp997 bool monster::can_drown() const in can_drown() function in monster
H A Dgame.cpp4817 if( m.has_flag( "LIQUID", targ->pos() ) && !targ->can_drown() && !targ->is_dead() ) { in knockback()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmonster.h155 bool can_drown() const; // MF_AQUATIC or swims() or MF_NO_BREATHE or flies()
H A Dmonmove.cpp639 can_drown() && !here.veh_at( at_pos ).part_with_feature( "BOARDABLE", false ); in is_aquatic_danger()
H A Dmonster.cpp997 bool monster::can_drown() const in can_drown() function in monster
H A Dgame.cpp4817 if( m.has_flag( "LIQUID", targ->pos() ) && !targ->can_drown() && !targ->is_dead() ) { in knockback()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmonster.h264 bool can_drown() const;
H A Dmon-death.cc2602 else if (mons->can_drown()) in mons_check_pool()
H A Dmonster.cc321 bool monster::can_drown() const in can_drown() function in monster