Searched refs:can_get_to_actor (Results 1 – 2 of 2) sorted by relevance
380 bool can_get_to_actor(Actor *actor, uint16 x, uint16 y);
992 } else if (!can_get_to_actor(actor, x, y)) in use()1484 || (push_actor && !can_get_to_actor(push_actor, target.x, target.y)))) { in pushFrom()3742 bool Events::can_get_to_actor(Actor *actor, uint16 x, uint16 y) { // need the exact tile in can_get_to_actor() function in Ultima::Nuvie::Events