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Searched refs:can_roll (Results 1 – 7 of 7) sorted by relevance

/dports/games/voadi/voadi-v0.3/data/entities/
H A Dwood_log.lua37 if self:can_roll(direction) then
54 function entity:can_roll(d4) function
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dcomplex2.cpp1003 for(int j=0; j<c->type; j++) if(can_roll(ds->facesides, i, movei(c, j))) in generate_specific()
1025 EX bool can_roll(int sides, int cur, movei mi) { in can_roll() function
1031 EX bool can_roll(movei mi) { in can_roll() function
1034 return can_roll(dw->facesides, dd.dir, mi); in can_roll()
1214 … forCellIdEx(c2, id, dat.c) if(can_roll(si, dat.dd.dir, movei(dat.c, id)) && !visited.count(c2)) { in draw_die()
H A Dgame.cpp421 if(dice::on(thumper) && !dice::can_roll(mi)) in canPushThumperOn()
H A Dpassable.cpp552 if(dice::can_roll(movei(from, i))) ok = true; in passable_for()
H A Dorbs.cpp1166 if(dice::on(c) && !dice::can_roll(movei(c, di))) in blowoff_destination()
/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/
H A Dglobal.h93 gboolean can_roll; member
H A Dxmlparse.c831 p->can_roll = atoi((gchar*)tmp); in xmlparse_playerupdate()