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Searched refs:can_safely_mutate (Results 1 – 12 of 12) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dpotion.cc603 if (you.can_safely_mutate()) in _can_mutate()
609 you.can_safely_mutate(false) ? " at present" : ""); in _can_mutate()
H A Dactor.h196 virtual bool can_safely_mutate(bool temp = true) const = 0;
H A Dxom.cc710 return mon.alive() && mon.can_safely_mutate() in _choose_mutatable_monster()
1413 if (!you.can_safely_mutate()) in _xom_give_mutations()
2919 && you.can_safely_mutate()) in _xom_choose_good_action()
3006 && you.can_safely_mutate()) in _xom_choose_bad_action()
H A Dmonster.h358 bool can_safely_mutate(bool temp = true) const override;
H A Dplayer.h702 bool can_safely_mutate(bool temp = true) const override;
H A Dattack.cc591 if (!defender.can_safely_mutate()) in _is_chaos_polyable()
H A Dgod-wrath.cc1297 if (you.can_safely_mutate() && one_chance_in(7)) in _jiyva_retribution()
H A Ditem-name.cc2934 return !you.can_safely_mutate(temp); in is_useless_item()
H A Dmutation.cc1675 return !you.can_safely_mutate(); in undead_mutation_rot()
H A Dreligion.cc1474 && you.can_safely_mutate()) in _gift_jiyva_gift()
H A Dmonster.cc5232 bool monster::can_safely_mutate(bool /*temp*/) const in can_safely_mutate() function in monster
H A Dplayer.cc6999 bool player::can_safely_mutate(bool temp) const in can_safely_mutate() function in player