Searched refs:can_safely_mutate (Results 1 – 12 of 12) sorted by relevance
603 if (you.can_safely_mutate()) in _can_mutate()609 you.can_safely_mutate(false) ? " at present" : ""); in _can_mutate()
196 virtual bool can_safely_mutate(bool temp = true) const = 0;
710 return mon.alive() && mon.can_safely_mutate() in _choose_mutatable_monster()1413 if (!you.can_safely_mutate()) in _xom_give_mutations()2919 && you.can_safely_mutate()) in _xom_choose_good_action()3006 && you.can_safely_mutate()) in _xom_choose_bad_action()
358 bool can_safely_mutate(bool temp = true) const override;
702 bool can_safely_mutate(bool temp = true) const override;
591 if (!defender.can_safely_mutate()) in _is_chaos_polyable()
1297 if (you.can_safely_mutate() && one_chance_in(7)) in _jiyva_retribution()
2934 return !you.can_safely_mutate(temp); in is_useless_item()
1675 return !you.can_safely_mutate(); in undead_mutation_rot()
1474 && you.can_safely_mutate()) in _gift_jiyva_gift()
5232 bool monster::can_safely_mutate(bool /*temp*/) const in can_safely_mutate() function in monster
6999 bool player::can_safely_mutate(bool temp) const in can_safely_mutate() function in player