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Searched refs:can_see_invisible (Results 1 – 21 of 21) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-info.h358 bool can_see_invisible() const;
H A Dmon-ench.cc292 if (invisible() && you.see_cell(pos()) && !you.can_see_invisible() in add_enchantment_effect()
589 if (you.see_cell(pos()) && !you.can_see_invisible() && !backlit() in remove_enchantment_effect()
605 if (invisible() && you.see_cell(pos()) && !you.can_see_invisible() in remove_enchantment_effect()
H A Dactor.h173 virtual bool can_see_invisible(bool calc_unid = true) const = 0;
H A Dshowsymb.cc232 && !you.can_see_invisible() in _get_mons_colour()
H A Dmonster.h411 bool can_see_invisible(bool calc_unid = true) const override;
H A Dghost.cc427 see_invis = you.can_see_invisible(); in init_player_ghost()
H A Dmon-info.cc582 can_see_invis = m->can_see_invisible(false); in monster_info()
1506 bool monster_info::can_see_invisible() const in can_see_invisible() function in monster_info
H A Dplayer-equip.cc846 if (!you.can_see_invisible()) in _unequip_armour_effect()
H A Dplayer.h516 bool can_see_invisible(bool calc_unid = true) const override;
H A Dl-you.cc260 LUARET1(you_see_invisible, boolean, you.can_see_invisible(false)) in LUARET1()
H A Ddecks.cc1241 && !you.can_see_invisible()) in _summon_demon_card()
H A Dmonster.cc5159 bool monster::can_see_invisible(bool calc_unid) const in can_see_invisible() function in monster
5191 || looker->can_see_invisible()); in visible_to()
5830 && (you.can_see_invisible(false) || !friendly()); in should_drink_potion()
H A Ddescribe.cc4040 const bool invis_to = you.invisible() && !mi.can_see_invisible() in _visible_to()
4416 if (mi.can_see_invisible()) in _monster_stat_description()
H A Doutput.cc2460 const int rinvi = you.can_see_invisible(calc_unid); in _get_overview_resistances()
H A Dplayer.cc6892 bool player::can_see_invisible(bool calc_unid) const in can_see_invisible() function in player
6939 const bool invis_to = invisible() && !looker->can_see_invisible() in visible_to()
H A Dbeam.cc710 can_see_invis = agent() && agent()->can_see_invisible(); in initialise_fire()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.cc173 if (actor->get_target() == npc && !actor->can_see_invisible()) in stop_attacking_invisible()
321 bool see_invisible = npc->can_see_invisible(); in find_opponents()
1230 bool see_invisible = npc->can_see_invisible(); in Need_new_opponent()
H A Dactors.h621 bool can_see_invisible() const;
H A Dschedule.cc184 bool see_invisible = npc->can_see_invisible(); in seek_foes()
1453 !npc->can_see_invisible()) { in now_what()
H A Dgamewin.cc2512 if (avainvisible && !witness->can_see_invisible()) { in theft()
H A Dactors.cc3726 bool Actor::can_see_invisible() const { in can_see_invisible() function in Actor