Searched refs:can_see_invisible (Results 1 – 21 of 21) sorted by relevance
358 bool can_see_invisible() const;
292 if (invisible() && you.see_cell(pos()) && !you.can_see_invisible() in add_enchantment_effect()589 if (you.see_cell(pos()) && !you.can_see_invisible() && !backlit() in remove_enchantment_effect()605 if (invisible() && you.see_cell(pos()) && !you.can_see_invisible() in remove_enchantment_effect()
173 virtual bool can_see_invisible(bool calc_unid = true) const = 0;
232 && !you.can_see_invisible() in _get_mons_colour()
411 bool can_see_invisible(bool calc_unid = true) const override;
427 see_invis = you.can_see_invisible(); in init_player_ghost()
582 can_see_invis = m->can_see_invisible(false); in monster_info()1506 bool monster_info::can_see_invisible() const in can_see_invisible() function in monster_info
846 if (!you.can_see_invisible()) in _unequip_armour_effect()
516 bool can_see_invisible(bool calc_unid = true) const override;
260 LUARET1(you_see_invisible, boolean, you.can_see_invisible(false)) in LUARET1()
1241 && !you.can_see_invisible()) in _summon_demon_card()
5159 bool monster::can_see_invisible(bool calc_unid) const in can_see_invisible() function in monster5191 || looker->can_see_invisible()); in visible_to()5830 && (you.can_see_invisible(false) || !friendly()); in should_drink_potion()
4040 const bool invis_to = you.invisible() && !mi.can_see_invisible() in _visible_to()4416 if (mi.can_see_invisible()) in _monster_stat_description()
2460 const int rinvi = you.can_see_invisible(calc_unid); in _get_overview_resistances()
6892 bool player::can_see_invisible(bool calc_unid) const in can_see_invisible() function in player6939 const bool invis_to = invisible() && !looker->can_see_invisible() in visible_to()
710 can_see_invis = agent() && agent()->can_see_invisible(); in initialise_fire()
173 if (actor->get_target() == npc && !actor->can_see_invisible()) in stop_attacking_invisible()321 bool see_invisible = npc->can_see_invisible(); in find_opponents()1230 bool see_invisible = npc->can_see_invisible(); in Need_new_opponent()
621 bool can_see_invisible() const;
184 bool see_invisible = npc->can_see_invisible(); in seek_foes()1453 !npc->can_see_invisible()) { in now_what()
2512 if (avainvisible && !witness->can_see_invisible()) { in theft()
3726 bool Actor::can_see_invisible() const { in can_see_invisible() function in Actor