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Searched refs:cancel_se (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h95 Sound cancel_se = Sound{ "" };
165 && l.cancel_se == r.cancel_se
232 ForEachString(obj.cancel_se, f, &ctx32);
H A Dsystem.h202 Sound cancel_se; variable
303 && l.cancel_se == r.cancel_se
395 ForEachString(obj.cancel_se, f, &ctx24);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp304 return GetAudio(data.cancel_se, dbsys->cancel_se); in GetSystemSE()
338 SetAudio(data.cancel_se, dbsys->cancel_se, std::move(sfx)); in SetSystemSE()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp59 os << ", cancel_se="<< obj.cancel_se; in operator <<()
H A Dlsd_savesystem.cpp253 &rpg::SaveSystem::cancel_se,
254 LSD_Reader::ChunkSaveSystem::cancel_se,
H A Drpg_system.cpp51 os << ", cancel_se="<< obj.cancel_se; in operator <<()
H A Dldb_system.cpp197 &rpg::System::cancel_se,
198 LDB_Reader::ChunkSystem::cancel_se,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h118 cancel_se = 0x5D, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1298 cancel_se = 0x2B, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv546 System,cancel_se,f,Sound,0x2B,,1,0,rpg::Sound
743 SaveSystem,cancel_se,f,Sound,0x5D,"Sound{ """" }",1,0,