Searched refs:cannon_last_time_moved_x (Results 1 – 2 of 2) sorted by relevance
333 int cannon_last_time_moved_x; variable
886 this->cannon_last_time_moved_x = -1; in PlayingGameState()1967 if( cannon_last_time_moved_x == -1 ) in update()1968 cannon_last_time_moved_x = game_g->getGameTime(); in update()1982 while( game_g->getGameTime() - cannon_last_time_moved_x > cannon_move_rate_c ) { in update()1984 cannon_last_time_moved_x += cannon_move_rate_c; in update()