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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/TextSystem/
H A DFont.cpp547 ieByte* canvasPx = (ieByte*)calloc(canvasSize.w, canvasSize.h); in RenderTextAsSprite() local
550 …size_t ret = RenderText(string, rgn, alignment, nullptr, endPoint, &canvasPx, (size.h) ? false : t… in RenderTextAsSprite()
566 Holder<Sprite2D> canvas = core->GetVideoDriver()->CreateSprite8(rgn, canvasPx, palette, true, 0); in RenderTextAsSprite()