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Searched refs:capture_occupant (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dcombat.c31 static void capture_occupant(Unit *unit, Unit *pris, Unit *occ, Side *newside);
2486 capture_occupant(unit, pris, occ, newside); in capture_unit()
2545 capture_occupant(Unit *unit, Unit *pris, Unit *occ, Side *newside) in capture_occupant() function
2570 capture_occupant(unit, occ, subocc, newside); in capture_occupant()
2578 capture_occupant(unit, occ, subocc, newside); in capture_occupant()
2584 capture_occupant(unit, occ, subocc, newside); in capture_occupant()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-19961042 * combat.c (capture_occupant): Add code for escape and scuttle
H A DChangeLog-20035300 * combat.c (capture_occupant): Test if retreat_unit returned true
H A DChangeLog-20041044 * combat.c (capture_occupant): Do not require a capture chance or