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Searched refs:caseY (Results 1 – 3 of 3) sorted by relevance

/dports/games/antipolix/antipolix-2.1_2/
H A Dgame.c222 if (U->P[caseZ].Case[caseX][caseY].Couleur==Joueur) in IsWhom()
224 else if (U->P[caseZ].Case[caseX][caseY].Couleur>=0) in IsWhom()
236 if (U->P[caseZ].Case[caseX][caseY].Couleur==CASE_VIDE) in Place()
243 U->P[caseZ].Case[caseX][caseY].Couleur=Joueur; in Place()
245 U->P[caseZ].Case[caseX][caseY].Couleur=CASE_VIDE; in Place()
246 U->P[caseZ].Case[caseX][caseY].Type=Type; in Place()
247 U->P[caseZ].Case[caseX][caseY].Caract=Caract; in Place()
260 U->P[caseZ].Case[caseX][caseY].Caract, params); in Place()
265 U->P[caseZ].Case[caseX][caseY].Couleur=CASE_VIDE; in Place()
266 U->P[caseZ].Case[caseX][caseY].Type=Type; in Place()
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H A Dgame.h52 int IsWhom(Univers *U, int caseZ, int caseX, int caseY, int Joueur);
54 int Place(Univers *U, int caseZ, int caseX, int caseY, int Joueur, int Type, int Caract,
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DMiniMap.cpp412 float caseY = zoom / ((float)MINIMAP_MAX_Z); in showBookEntireMap() local
422 float pos_y = m_mapMarkers[i].m_y * 8 * ratio * m_activeBkg->Zmul * caseY + startY; in showBookEntireMap()
474 float caseY = zoom / ((float)MINIMAP_MAX_Z); in revealPlayerPos() local
486 float posy = startY + j * caseY; in revealPlayerPos()
514 float caseY = zoom / ((float)MINIMAP_MAX_Z); in computePlayerPos() local
526 pos.y = ((m_mapMaxY[showLevel] - ofy - ofy2) * ( 1.0f / 100 ) * caseY in computePlayerPos()
535 float caseY = zoom / ((float)MINIMAP_MAX_Z); in drawBackground() local
583 float posy = (startY + j * caseY) * Yratio; in drawBackground()
595 verts[3].p.y = verts[2].p.y = posy + (caseY * Yratio); in drawBackground()
723 float caseY = zoom / ((float)MINIMAP_MAX_Z); in drawDetectedEntities() local
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