Searched refs:caseY (Results 1 – 3 of 3) sorted by relevance
/dports/games/antipolix/antipolix-2.1_2/ |
H A D | game.c | 222 if (U->P[caseZ].Case[caseX][caseY].Couleur==Joueur) in IsWhom() 224 else if (U->P[caseZ].Case[caseX][caseY].Couleur>=0) in IsWhom() 236 if (U->P[caseZ].Case[caseX][caseY].Couleur==CASE_VIDE) in Place() 243 U->P[caseZ].Case[caseX][caseY].Couleur=Joueur; in Place() 245 U->P[caseZ].Case[caseX][caseY].Couleur=CASE_VIDE; in Place() 246 U->P[caseZ].Case[caseX][caseY].Type=Type; in Place() 247 U->P[caseZ].Case[caseX][caseY].Caract=Caract; in Place() 260 U->P[caseZ].Case[caseX][caseY].Caract, params); in Place() 265 U->P[caseZ].Case[caseX][caseY].Couleur=CASE_VIDE; in Place() 266 U->P[caseZ].Case[caseX][caseY].Type=Type; in Place() [all …]
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H A D | game.h | 52 int IsWhom(Univers *U, int caseZ, int caseX, int caseY, int Joueur); 54 int Place(Univers *U, int caseZ, int caseX, int caseY, int Joueur, int Type, int Caract,
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/ |
H A D | MiniMap.cpp | 412 float caseY = zoom / ((float)MINIMAP_MAX_Z); in showBookEntireMap() local 422 float pos_y = m_mapMarkers[i].m_y * 8 * ratio * m_activeBkg->Zmul * caseY + startY; in showBookEntireMap() 474 float caseY = zoom / ((float)MINIMAP_MAX_Z); in revealPlayerPos() local 486 float posy = startY + j * caseY; in revealPlayerPos() 514 float caseY = zoom / ((float)MINIMAP_MAX_Z); in computePlayerPos() local 526 pos.y = ((m_mapMaxY[showLevel] - ofy - ofy2) * ( 1.0f / 100 ) * caseY in computePlayerPos() 535 float caseY = zoom / ((float)MINIMAP_MAX_Z); in drawBackground() local 583 float posy = (startY + j * caseY) * Yratio; in drawBackground() 595 verts[3].p.y = verts[2].p.y = posy + (caseY * Yratio); in drawBackground() 723 float caseY = zoom / ((float)MINIMAP_MAX_Z); in drawDetectedEntities() local [all …]
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