/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/ |
H A D | terrain_info.cpp | 61 tm.castRay(from, to, &m_hit_point, &m_material, &m_normal, in update() 65 ->castRay(from, to, &m_hit_point, &m_material, in update() 86 tm.castRay(from, to, &m_hit_point, &m_material, &m_normal, in update() 92 ->castRay(from, to, &m_hit_point, &m_material, in update() 106 tm.castRay(from, to, &m_hit_point, &m_material, &m_normal); in update() 123 return tm.castRay(from, to, position, material); in getSurfaceInfo()
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H A D | track_object_manager.cpp | 228 bool TrackObjectManager::castRay(const btVector3 &from, in castRay() function in TrackObjectManager 251 if(curr->castRay(from, to, &new_hit_point, &new_material, &new_normal, in castRay()
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H A D | track_object_manager.hpp | 67 bool castRay(const btVector3 &from,
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/dports/math/octomap/octomap-1.9.7/octomap/src/testing/ |
H A D | test_raycasting.cpp | 59 if (!tree.castRay(origin, direction, obstacle, false, 3.)) { in main() 143 EXPECT_TRUE(cubeTree.castRay(origin, direction, end, false)); in main() 147 EXPECT_TRUE(cubeTree.castRay(origin, direction, end, false)); in main() 155 EXPECT_TRUE(cubeTree.castRay(origin, direction, end, false)); in main() 166 EXPECT_FALSE(cubeTree.castRay(origin, direction, end, false)); in main() 171 EXPECT_FALSE(cubeTree.castRay(origin, direction, end, true)); in main() 177 EXPECT_FALSE(cubeTree.castRay(origin, direction, end, true)); in main() 184 EXPECT_FALSE(cubeTree.castRay(origin, direction, end, true, 0.9)); in main()
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H A D | test_mapcollection.cpp | 90 if (collection.castRay(ray_origin, ray_direction, ray_end,true)) { in main() 108 if (collection.castRay(ray_origin, ray_direction, ray_end,true)) { in main() 127 if (collection.castRay(ray_origin, ray_direction, ray_end,true, 5)) { in main()
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/dports/graphics/embree/embree-3.13.2/tutorials/minimal/ |
H A D | minimal.cpp | 153 void castRay(RTCScene scene, in castRay() function 241 castRay(scene, 0, 0, -1, 0, 0, 1); in main() 244 castRay(scene, 1, 1, -1, 0, 0, 1); in main()
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/dports/multimedia/kodi-addon-visualization.shadertoy/visualization.shadertoy-2.3.0-Matrix/visualization.shadertoy/resources/shaders/ |
H A D | coloredbars.frag.glsl | 46 vec2 castRay(vec3 origin, vec3 direction, out int object) { 74 vec2 ray = castRay(origin, direction, object);
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H A D | volumetriclines.frag.glsl | 46 vec3 castRay( vec3 ro, vec3 rd, float linesSpeed ) 141 vec3 col = castRay( ro, rd, 1.0 + 20.0*linesSpeed );
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result…
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result…
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKartRaycast.hpp | 36 virtual void* castRay(const btVector3& from,const btVector3& to,
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H A D | btKartRaycast.cpp | 22 void* btKartRaycaster::castRay(const btVector3& from, const btVector3& to, in castRay() function in btKartRaycaster
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)…
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result…
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)…
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result…
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)…
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result…
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 30 …virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)…
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/ |
H A D | btVehicleRaycaster.h | 32 …virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)…
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/dports/math/vtk9/VTK-9.1.0/Rendering/VolumeOpenGL2/shaders/ |
H A D | raycasterfs.glsl | 193 * invocation regardless of whether castRay() is called several times (e.g. 194 * vtkDualDepthPeelingPass). Any castRay() specific initialization should be 225 vec4 castRay(const float zStart, const float zEnd)
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/dports/math/vtk8/VTK-8.2.0/Rendering/VolumeOpenGL2/shaders/ |
H A D | raycasterfs.glsl | 193 * invocation regardless of whether castRay() is called several times (e.g. 194 * vtkDualDepthPeelingPass). Any castRay() specific initialization should be 225 vec4 castRay(const float zStart, const float zEnd)
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | raycasting.hpp | 30 …virtual RayCastingResult castRay(const osg::Vec3f &from, const osg::Vec3f &to, const MWWorld::Cons…
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/dports/math/octomap/octomap-1.9.7/octomap/src/ |
H A D | intersection_example.cpp | 79 bool success = tree.castRay(origin, direction, ray_end); in main()
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/dports/math/octomap/octomap-1.9.7/octomap/include/octomap/ |
H A D | MapCollection.h | 61 bool castRay(const point3d& origin, const point3d& direction, point3d& end,
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