Searched refs:castingspell (Results 1 – 7 of 7) sorted by relevance
546 s32 castingspell; // spell being casted... member555 a.castingspell = (castingspell < 0) ? SPELL_NONE : (Spell)castingspell; // TODO save/load enum in IO_SPELLCAST_DATA()569 castingspell = (b.castingspell == SPELL_NONE) ? -1 : b.castingspell;
1020 entities.player()->spellcast_data.castingspell = SPELL_NONE; in RestoreInitialIOStatus()1096 io->spellcast_data.castingspell = SPELL_NONE; in ARX_INTERACTIVE_ClearIODynData()1305 io->spellcast_data.castingspell = SPELL_NONE; in RestoreInitialIOStatusOfIO()1838 io->spellcast_data.castingspell = SPELL_NONE; in AddFix()2136 io->spellcast_data.castingspell = SPELL_NONE; in AddNPC()2322 io->spellcast_data.castingspell = SPELL_NONE; in AddItem()
148 Spell castingspell; // spell being casted... member
1142 if (io->spellcast_data.castingspell != SPELL_NONE) in ARX_SPELLS_UpdateSymbolDraw()1160 io->spellcast_data.castingspell = SPELL_NONE; in ARX_SPELLS_UpdateSymbolDraw()1178 …ARX_SPELLS_Launch(io->spellcast_data.castingspell,i,io->spellcast_data.spell_flags,io->spellcast_d… in ARX_SPELLS_UpdateSymbolDraw()1189 io->spellcast_data.castingspell = SPELL_NONE; in ARX_SPELLS_UpdateSymbolDraw()7427 if (!io || io->spellcast_data.castingspell != SPELL_NONE) return; in TryToCastSpell()7455 io->spellcast_data.castingspell = spellid; in TryToCastSpell()7472 …ARX_SPELLS_Launch(io->spellcast_data.castingspell, io->index(), io->spellcast_data.spell_flags,io-… in TryToCastSpell()7473 io->spellcast_data.castingspell = SPELL_NONE; in TryToCastSpell()
234 io->spellcast_data.castingspell = SPELL_NONE; in ARX_NPC_Kill_Spell_Launch()2270 || (io->spellcast_data.castingspell != SPELL_NONE)) in ARX_NPC_Manage_Anims()2336 if ((io->spellcast_data.castingspell == SPELL_NONE) in ARX_NPC_Manage_Anims()2357 if (io->spellcast_data.castingspell != SPELL_NONE) return; in ARX_NPC_Manage_Anims()2694 …havior & (BEHAVIOUR_MAGIC | BEHAVIOUR_DISTANT)) || (io->spellcast_data.castingspell != SPELL_NONE)) in ComputeTolerance()
3243 entities.player()->spellcast_data.castingspell = SPELL_NONE; in ARX_GAME_Reset()
1247 if(ais.spellcast_data.castingspell >= 0 || ais.spellcast_data.spell_flags) { in view_io()1249 if(ais.spellcast_data.castingspell >= 0) { in view_io()1250 cout << "Casting spell: "; print_spell(ais.spellcast_data.castingspell); cout << endl; in view_io()