/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | causticTextures.h | 39 GLuint* caustictex; variable
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H A D | causticTextures.cpp | 55 caustictex = new GLuint[numFrames]; in causticTextures() 56 glGenTextures(numFrames, caustictex); in causticTextures() 197 glBindTexture(GL_TEXTURE_2D, caustictex[k]); in causticTextures()
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H A D | hyperspace.cpp | 362 …glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[(whichTexture + 1) % numAnimTexFrames]… in hack_draw() 364 glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[whichTexture]); in hack_draw() 372 glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[whichTexture]); in hack_draw()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | water.cpp | 5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable 13 if(caustictex[0]) return; in loadcaustics() 17 caustictex[i] = textureload(name); in loadcaustics() 23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics() 34 if(!caustictex[0]) loadcaustics(true); in setupcaustics() 42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | water.cpp | 5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable 13 if(caustictex[0]) return; in loadcaustics() 17 caustictex[i] = textureload(name); in loadcaustics() 23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics() 34 if(!caustictex[0]) loadcaustics(true); in setupcaustics() 42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | water.cpp | 5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable 13 if(caustictex[0]) return; in loadcaustics() 17 caustictex[i] = textureload(name); in loadcaustics() 23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics() 34 if(!caustictex[0]) loadcaustics(true); in setupcaustics() 42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1423 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable 1431 if(caustictex[0]) return; in loadcaustics() 1435 caustictex[i] = textureload(name); in loadcaustics() 1445 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupva() 1455 if(!caustictex[0]) loadcaustics(true); in setupcaustics() 1463 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1457 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable 1465 if(caustictex[0]) return; in loadcaustics() 1469 caustictex[i] = textureload(name); in loadcaustics() 1479 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupva() 1489 if(!caustictex[0]) loadcaustics(true); in setupcaustics() 1497 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
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/dports/games/bloodfrontier/bloodfrontier/data/maps/ |
H A D | tower.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | refuge.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | warground.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | deadsimple.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | testchamber.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | overseer.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | citadel.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | eight.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | bloodgrounds.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | siege.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | rivals.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | longestyard.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | warehouse.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | mpspbf2.cfg | 58 // caustictex [<anim:75>textures/caustics]
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H A D | dualstar.cfg | 12 // caustictex "<anim:75>textures/caustics"
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H A D | bath.cfg | 12 // caustictex "<anim:75>textures/caustics"
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1814 SVARFW(caustictex, "<anim:75>textures/caustics", loadcaustic(caustictex)); 1822 loadcaustic(caustictex); in loadcaustics() 1840 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
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