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Searched refs:caustictex (Results 1 – 25 of 41) sorted by relevance

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/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A DcausticTextures.h39 GLuint* caustictex; variable
H A DcausticTextures.cpp55 caustictex = new GLuint[numFrames]; in causticTextures()
56 glGenTextures(numFrames, caustictex); in causticTextures()
197 glBindTexture(GL_TEXTURE_2D, caustictex[k]); in causticTextures()
H A Dhyperspace.cpp362 …glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[(whichTexture + 1) % numAnimTexFrames]… in hack_draw()
364 glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[whichTexture]); in hack_draw()
372 glBindTexture(GL_TEXTURE_2D, theCausticTextures->caustictex[whichTexture]); in hack_draw()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dwater.cpp5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable
13 if(caustictex[0]) return; in loadcaustics()
17 caustictex[i] = textureload(name); in loadcaustics()
23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics()
34 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
/dports/games/tesseract/tesseract/src/engine/
H A Dwater.cpp5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable
13 if(caustictex[0]) return; in loadcaustics()
17 caustictex[i] = textureload(name); in loadcaustics()
23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics()
34 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dwater.cpp5 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable
13 if(caustictex[0]) return; in loadcaustics()
17 caustictex[i] = textureload(name); in loadcaustics()
23 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupcaustics()
34 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
42 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1423 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable
1431 if(caustictex[0]) return; in loadcaustics()
1435 caustictex[i] = textureload(name); in loadcaustics()
1445 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupva()
1455 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
1463 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1457 static Texture *caustictex[NUMCAUSTICS] = { NULL }; variable
1465 if(caustictex[0]) return; in loadcaustics()
1469 caustictex[i] = textureload(name); in loadcaustics()
1479 loopi(NUMCAUSTICS) caustictex[i] = NULL; in cleanupva()
1489 if(!caustictex[0]) loadcaustics(true); in setupcaustics()
1497 glBindTexture(GL_TEXTURE_2D, caustictex[(tex+i)%NUMCAUSTICS]->id); in setupcaustics()
/dports/games/bloodfrontier/bloodfrontier/data/maps/
H A Dtower.cfg12 // caustictex "<anim:75>textures/caustics"
H A Drefuge.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dwarground.cfg12 // caustictex "<anim:75>textures/caustics"
H A Ddeadsimple.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dtestchamber.cfg12 // caustictex "<anim:75>textures/caustics"
H A Doverseer.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dcitadel.cfg12 // caustictex "<anim:75>textures/caustics"
H A Deight.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dbloodgrounds.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dsiege.cfg12 // caustictex "<anim:75>textures/caustics"
H A Drivals.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dlongestyard.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dwarehouse.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dmpspbf2.cfg58 // caustictex [<anim:75>textures/caustics]
H A Ddualstar.cfg12 // caustictex "<anim:75>textures/caustics"
H A Dbath.cfg12 // caustictex "<anim:75>textures/caustics"
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1814 SVARFW(caustictex, "<anim:75>textures/caustics", loadcaustic(caustictex));
1822 loadcaustic(caustictex); in loadcaustics()
1840 if(!caustictex[0]) loadcaustics(true); in setupcaustics()

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