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Searched refs:cave_monster_count (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgame-world.c542 if (cave_monster_count(c) + 32 > z_info->level_monster_max) in process_world()
546 if (cave_monster_count(c) + 32 < cave_monster_max(c)) in process_world()
H A Dcave.c591 int cave_monster_count(struct chunk *c) { in cave_monster_count() function
H A Dcave.h459 int cave_monster_count(struct chunk *c);