Searched refs:caverntype (Results 1 – 2 of 2) sorted by relevance
339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() argument358 if (caverntype && square == SQUARE_WALL) in drawRoom()360 if (caverntype && square == SQUARE_FLOOR) in drawRoom()395 setTile(x, y, caverntype ? SQUARE_EMPTY : SQUARE_WALL); in drawRoom()401 setTile(x, y, caverntype ? SQUARE_CORRIDOR : SQUARE_FLOOR); in drawRoom()
670 bool caverntype);