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Searched refs:caverntype (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder/powder118_src/
H A Dbuild.cpp339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() argument
358 if (caverntype && square == SQUARE_WALL) in drawRoom()
360 if (caverntype && square == SQUARE_FLOOR) in drawRoom()
395 setTile(x, y, caverntype ? SQUARE_EMPTY : SQUARE_WALL); in drawRoom()
401 setTile(x, y, caverntype ? SQUARE_CORRIDOR : SQUARE_FLOOR); in drawRoom()
H A Dmap.h670 bool caverntype);