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Searched refs:cdoor (Results 1 – 6 of 6) sorted by relevance

/dports/games/dungeon/dungeon-3.2_1/
H A DNROOMS.C274 if ((objcts_1.oflag2[oindex_1.cdoor - 1] & OPENBT) != 0) {
299 if ((objcts_1.oflag2[oindex_1.cdoor - 1] & OPENBT) != 0) {
H A DNOBJS.C690 ret_val = opncls_(oindex_1.cdoor, 779, 780);
704 if ((objcts_1.oflag2[oindex_1.cdoor - 1] & OPENBT) != 0) {
724 objcts_1.oflag2[oindex_1.cdoor - 1] &= ~ OPENBT;
H A DVARS.H169 ylwal, rdwal, pindr, rbeam, odoor, qdoor, cdoor, num1, num8, member
/dports/games/freedink-data/freedink-data-1.08.20170409/dink/
H A DDink.ini203 load_sequence graphics\struct\castle\cdoor- 68 75
/dports/games/freedink-data/freedink-data-1.08.20170409/soundtest/
H A DDink.ini203 load_sequence graphics\struct\castle\cdoor- 68 75
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c8489 goto cdoor; in T_HeinrichChase()
8500 goto cdoor; in T_HeinrichChase()
8513 cdoor: in T_HeinrichChase()
11225 goto cdoor; in T_Chase()
11257 cdoor: in T_Chase()