Searched refs:ceilingTexture (Results 1 – 6 of 6) sorted by relevance
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/model/ |
H A D | Room.java | 66 private HomeTexture ceilingTexture; field in Room 546 return this.ceilingTexture; in getCeilingTexture() 553 public void setCeilingTexture(HomeTexture ceilingTexture) { in setCeilingTexture() argument 554 if (ceilingTexture != this.ceilingTexture in setCeilingTexture() 555 && (ceilingTexture == null || !ceilingTexture.equals(this.ceilingTexture))) { in setCeilingTexture() 556 HomeTexture oldCeilingTexture = this.ceilingTexture; in setCeilingTexture() 557 this.ceilingTexture = ceilingTexture; in setCeilingTexture() 558 firePropertyChange(Property.CEILING_TEXTURE.name(), oldCeilingTexture, ceilingTexture); in setCeilingTexture() local
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/ |
H A D | RoomController.java | 361 HomeTexture ceilingTexture = firstRoom.getCeilingTexture(); in updateProperties() local 362 if (ceilingTexture != null) { in updateProperties() 365 ceilingTexture = null; in updateProperties() 370 getCeilingTextureController().setTexture(ceilingTexture); in updateProperties() 384 } else if (ceilingTexture != null) { in updateProperties() 1331 private final HomeTexture ceilingTexture; field in RoomController.RoomsAndWallSidesModificationUndoableEdit 1396 this.ceilingTexture = ceilingTexture; in RoomsAndWallSidesModificationUndoableEdit() 1507 room.setCeilingTexture(ceilingTexture); in doModifyRoomsAndWallSides() 1659 private final HomeTexture ceilingTexture; field in RoomController.ModifiedRoom 1672 this.ceilingTexture = room.getCeilingTexture(); in ModifiedRoom() [all …]
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | maze3d.c | 366 glGenTextures(1, &maze->ceilingTexture); in setup_textures() 367 glBindTexture(GL_TEXTURE_2D, maze->ceilingTexture); in setup_textures() 370 if (!ceilingTexture || !*ceilingTexture in setup_textures() 371 || !strcmp(ceilingTexture, "ceiling-tiles")) { in setup_textures() 374 } else if (!strcmp(ceilingTexture, "brick-wall")) { in setup_textures() 379 } else if (!strcmp(ceilingTexture, "fractal-1")) { in setup_textures() 382 } else if (!strcmp(ceilingTexture, "fractal-2")) { in setup_textures() 385 } else if (!strcmp(ceilingTexture, "fractal-3")) { in setup_textures() 388 } else if (!strcmp(ceilingTexture, "fractal-4")) { in setup_textures() 393 if (!setup_file_texture(mi, ceilingTexture)) in setup_textures() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | maze3d.c | 343 glGenTextures(1, &maze->ceilingTexture); in setup_textures() 344 glBindTexture(GL_TEXTURE_2D, maze->ceilingTexture); in setup_textures() 347 if (!ceilingTexture || !*ceilingTexture in setup_textures() 348 || !strcmp(ceilingTexture, "ceiling-tiles")) { in setup_textures() 351 } else if (!strcmp(ceilingTexture, "brick-wall")) { in setup_textures() 356 } else if (!strcmp(ceilingTexture, "fractal-1")) { in setup_textures() 359 } else if (!strcmp(ceilingTexture, "fractal-2")) { in setup_textures() 362 } else if (!strcmp(ceilingTexture, "fractal-3")) { in setup_textures() 365 } else if (!strcmp(ceilingTexture, "fractal-4")) { in setup_textures() 370 if (!setup_file_texture(mi, ceilingTexture)) in setup_textures() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/ |
H A D | lightmaterialdecoration.cpp | 30 float haloRadius, LightRange const &lightLevels, ClientTexture *ceilingTexture, in AnimationStage() argument 41 , ceilTex (ceilingTexture) in AnimationStage()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/resource/ |
H A D | lightmaterialdecoration.h | 63 LightRange const &lightLevels, ClientTexture *ceilingTexture,
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