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Searched refs:ceilingTexture (Results 1 – 6 of 6) sorted by relevance

/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/model/
H A DRoom.java66 private HomeTexture ceilingTexture; field in Room
546 return this.ceilingTexture; in getCeilingTexture()
553 public void setCeilingTexture(HomeTexture ceilingTexture) { in setCeilingTexture() argument
554 if (ceilingTexture != this.ceilingTexture in setCeilingTexture()
555 && (ceilingTexture == null || !ceilingTexture.equals(this.ceilingTexture))) { in setCeilingTexture()
556 HomeTexture oldCeilingTexture = this.ceilingTexture; in setCeilingTexture()
557 this.ceilingTexture = ceilingTexture; in setCeilingTexture()
558 firePropertyChange(Property.CEILING_TEXTURE.name(), oldCeilingTexture, ceilingTexture); in setCeilingTexture() local
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/
H A DRoomController.java361 HomeTexture ceilingTexture = firstRoom.getCeilingTexture(); in updateProperties() local
362 if (ceilingTexture != null) { in updateProperties()
365 ceilingTexture = null; in updateProperties()
370 getCeilingTextureController().setTexture(ceilingTexture); in updateProperties()
384 } else if (ceilingTexture != null) { in updateProperties()
1331 private final HomeTexture ceilingTexture; field in RoomController.RoomsAndWallSidesModificationUndoableEdit
1396 this.ceilingTexture = ceilingTexture; in RoomsAndWallSidesModificationUndoableEdit()
1507 room.setCeilingTexture(ceilingTexture); in doModifyRoomsAndWallSides()
1659 private final HomeTexture ceilingTexture; field in RoomController.ModifiedRoom
1672 this.ceilingTexture = room.getCeilingTexture(); in ModifiedRoom()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dmaze3d.c366 glGenTextures(1, &maze->ceilingTexture); in setup_textures()
367 glBindTexture(GL_TEXTURE_2D, maze->ceilingTexture); in setup_textures()
370 if (!ceilingTexture || !*ceilingTexture in setup_textures()
371 || !strcmp(ceilingTexture, "ceiling-tiles")) { in setup_textures()
374 } else if (!strcmp(ceilingTexture, "brick-wall")) { in setup_textures()
379 } else if (!strcmp(ceilingTexture, "fractal-1")) { in setup_textures()
382 } else if (!strcmp(ceilingTexture, "fractal-2")) { in setup_textures()
385 } else if (!strcmp(ceilingTexture, "fractal-3")) { in setup_textures()
388 } else if (!strcmp(ceilingTexture, "fractal-4")) { in setup_textures()
393 if (!setup_file_texture(mi, ceilingTexture)) in setup_textures()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dmaze3d.c343 glGenTextures(1, &maze->ceilingTexture); in setup_textures()
344 glBindTexture(GL_TEXTURE_2D, maze->ceilingTexture); in setup_textures()
347 if (!ceilingTexture || !*ceilingTexture in setup_textures()
348 || !strcmp(ceilingTexture, "ceiling-tiles")) { in setup_textures()
351 } else if (!strcmp(ceilingTexture, "brick-wall")) { in setup_textures()
356 } else if (!strcmp(ceilingTexture, "fractal-1")) { in setup_textures()
359 } else if (!strcmp(ceilingTexture, "fractal-2")) { in setup_textures()
362 } else if (!strcmp(ceilingTexture, "fractal-3")) { in setup_textures()
365 } else if (!strcmp(ceilingTexture, "fractal-4")) { in setup_textures()
370 if (!setup_file_texture(mi, ceilingTexture)) in setup_textures()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dlightmaterialdecoration.cpp30 float haloRadius, LightRange const &lightLevels, ClientTexture *ceilingTexture, in AnimationStage() argument
41 , ceilTex (ceilingTexture) in AnimationStage()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/resource/
H A Dlightmaterialdecoration.h63 LightRange const &lightLevels, ClientTexture *ceilingTexture,