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Searched refs:ceiling_penetration_config (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dresource.cpp310 …if((current_heightmap->ceiling_penetration_config == TR_PENETRATION_CONFIG_SOLID) || (next_heightm… in Res_Sector_GenXTween()
385 …if((current_heightmap->ceiling_penetration_config == TR_PENETRATION_CONFIG_SOLID) || (next_heightm… in Res_Sector_GenYTween()
703 sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_GHOST; in Res_Sector_TranslateFloorData()
753 sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
981 … sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_A; in Res_Sector_TranslateFloorData()
985 … sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_B; in Res_Sector_TranslateFloorData()
989 sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
1005 … sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_A; in Res_Sector_TranslateFloorData()
1009 … sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_DOOR_VERTICAL_B; in Res_Sector_TranslateFloorData()
1013 sector->ceiling_penetration_config = TR_PENETRATION_CONFIG_SOLID; in Res_Sector_TranslateFloorData()
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H A Droom.h186 uint8_t ceiling_penetration_config; member
H A Droom.cpp766 (s1->ceiling_penetration_config == TR_PENETRATION_CONFIG_WALL) || in Sectors_SimilarCeiling()
767 (s2->ceiling_penetration_config == TR_PENETRATION_CONFIG_WALL) || in Sectors_SimilarCeiling()
H A Dworld.cpp1814 room->content->sectors[i].ceiling_penetration_config = TR_PENETRATION_CONFIG_WALL; in World_GenRoom()
1818 room->content->sectors[i].ceiling_penetration_config = TR_PENETRATION_CONFIG_GHOST; in World_GenRoom()
1822 room->content->sectors[i].ceiling_penetration_config = TR_PENETRATION_CONFIG_SOLID; in World_GenRoom()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp961 if( (sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_GHOST) && in BT_AddFloorAndCeilingToTrimesh()
962 (sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_WALL ) ) in BT_AddFloorAndCeilingToTrimesh()
967 if(sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_A) in BT_AddFloorAndCeilingToTrimesh()
976 if(sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_B) in BT_AddFloorAndCeilingToTrimesh()
987 if(sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_A) in BT_AddFloorAndCeilingToTrimesh()
996 if(sector->ceiling_penetration_config != TR_PENETRATION_CONFIG_DOOR_VERTICAL_B) in BT_AddFloorAndCeilingToTrimesh()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_world.cpp129 if(!lua_isnil(lua, 4)) rs->ceiling_penetration_config = lua_tointeger(lua, 4); in lua_SetSectorCeilingConfig()
189 if(!lua_isnil(lua, 6)) rs->ceiling_penetration_config = lua_tointeger(lua, 6); in lua_SetSectorFlags()