/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 14 char ceilingpal, floorpal; member 53 char ceilingpal, floorpal; member 118 to->ceilingpal = from->ceilingpal; in convertv5sectv6() 158 to->pal = sector[j].ceilingpal; in convertv5sprv6() 190 to->ceilingpal = from->ceilingpal; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 141 pXSector->ceilpal = sector[nSector].ceilingpal; in DoSectorLighting() 142 sector[nSector].ceilingpal = nTemp; in DoSectorLighting() 185 pXSector->ceilpal = sector[nSector].ceilingpal; in DoSectorLighting() 186 sector[nSector].ceilingpal = nTemp; in DoSectorLighting() 234 pXSector->ceilpal = sector[i].ceilingpal; in UndoSectorLighting() 235 sector[i].ceilingpal = nTemp; in UndoSectorLighting()
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H A D | m32structures.cpp | 211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector() 246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 48 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning; 267 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.h | 332 return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceCeiling() 338 return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceFloor()
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H A D | m32structures.cpp | 211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector() 246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 225 dsectp->ceilingpal = ssectp->ceilingpal; in CopySectorMatch()
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H A D | inv.cpp | 571 sectorceilingpals[i] = sector[i].ceilingpal; 573 sector[i].ceilingpal = PALETTE_GREEN_LIGHTING; 591 sector[i].ceilingpal = sectorceilingpals[i];
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 205 dsectp->ceilingpal = ssectp->ceilingpal; in CopySectorMatch()
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H A D | inv.c | 578 sectorceilingpals[i] = sector[i].ceilingpal; 580 sector[i].ceilingpal = PALETTE_GREEN_LIGHTING; 598 sector[i].ceilingpal = sectorceilingpals[i];
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.h | 471 return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceCeiling() 477 return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceFloor()
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H A D | network.h | 161 ceilingpal, member
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H A D | m32structures.cpp | 211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector() 246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 777 sc->ceilingpal = s->owner>>8; in moveeffectors() 784 sc->ceilingpal = s->pal; in moveeffectors() 814 sc->ceilingpal = s->owner>>8; in moveeffectors() 823 sc->ceilingpal = s->pal; in moveeffectors() 1105 sc->ceilingpal = 0; in moveeffectors() 1139 sc->ceilingpal = s->pal; in moveeffectors() 1172 sc->ceilingpal = 0; in moveeffectors() 1236 sc->ceilingpal = 0; in moveeffectors() 1269 sc->ceilingpal = s->pal; in moveeffectors() 1633 … sector[sprite[j].sectnum].floorpal = sector[sprite[j].sectnum].ceilingpal = in moveeffectors() [all …]
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H A D | BUILD.H | 74 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | lighting.cpp | 260 if (sector[nSector].ceilingpal < 4) in AddFlash() 269 sector[nSector].ceilingpal += 7; in AddFlash() 435 sector[nIndex].ceilingpal -= 7; in UndoFlashes()
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H A D | view.cpp | 639 sectorCeilingPal[i] = sector[i].ceilingpal; in DrawView() 641 sector[i].ceilingpal = RemapPLU(sectorCeilingPal[i]); in DrawView() 659 sector[i].ceilingpal = sectorCeilingPal[i]; in DrawView()
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H A D | map.cpp | 105 if (sector[i].ceilingpal == 3 && !nPlayerTorch[nLocalPlayer]) in MarkSectorSeen() 373 if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) { in UpdateMap()
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H A D | init.cpp | 99 uint8_t ceilingpal, floorpal; 304 sector[nSector].ceilingpal = sector_6[nSector].ceilingpal; in LoadLevel()
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H A D | roach.cpp | 107 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildRoach()
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H A D | wasp.cpp | 121 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildWasp()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 54 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 55 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 178 uint8_t ceilingpal; member
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H A D | reality.cpp | 584 sector[i].ceilingpal = rt_sector[i].ceilingpal; in RT_LoadBoard()
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