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Searched refs:ceilingpal (Results 1 – 25 of 84) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h14 char ceilingpal, floorpal; member
53 char ceilingpal, floorpal; member
118 to->ceilingpal = from->ceilingpal; in convertv5sectv6()
158 to->pal = sector[j].ceilingpal; in convertv5sprv6()
190 to->ceilingpal = from->ceilingpal; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp141 pXSector->ceilpal = sector[nSector].ceilingpal; in DoSectorLighting()
142 sector[nSector].ceilingpal = nTemp; in DoSectorLighting()
185 pXSector->ceilpal = sector[nSector].ceilingpal; in DoSectorLighting()
186 sector[nSector].ceilingpal = nTemp; in DoSectorLighting()
234 pXSector->ceilpal = sector[i].ceilingpal; in UndoSectorLighting()
235 sector[i].ceilingpal = nTemp; in UndoSectorLighting()
H A Dm32structures.cpp211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector()
246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h48 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
267 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h332 return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceCeiling()
338 return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceFloor()
H A Dm32structures.cpp211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector()
246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp225 dsectp->ceilingpal = ssectp->ceilingpal; in CopySectorMatch()
H A Dinv.cpp571 sectorceilingpals[i] = sector[i].ceilingpal;
573 sector[i].ceilingpal = PALETTE_GREEN_LIGHTING;
591 sector[i].ceilingpal = sectorceilingpals[i];
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c205 dsectp->ceilingpal = ssectp->ceilingpal; in CopySectorMatch()
H A Dinv.c578 sectorceilingpals[i] = sector[i].ceilingpal;
580 sector[i].ceilingpal = PALETTE_GREEN_LIGHTING;
598 sector[i].ceilingpal = sectorceilingpals[i];
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h471 return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceCeiling()
477 return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 && in G_CheckForSpaceFloor()
H A Dnetwork.h161 ceilingpal, member
H A Dm32structures.cpp211 case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; in VM_AccessSector()
246 case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c777 sc->ceilingpal = s->owner>>8; in moveeffectors()
784 sc->ceilingpal = s->pal; in moveeffectors()
814 sc->ceilingpal = s->owner>>8; in moveeffectors()
823 sc->ceilingpal = s->pal; in moveeffectors()
1105 sc->ceilingpal = 0; in moveeffectors()
1139 sc->ceilingpal = s->pal; in moveeffectors()
1172 sc->ceilingpal = 0; in moveeffectors()
1236 sc->ceilingpal = 0; in moveeffectors()
1269 sc->ceilingpal = s->pal; in moveeffectors()
1633 … sector[sprite[j].sectnum].floorpal = sector[sprite[j].sectnum].ceilingpal = in moveeffectors()
[all …]
H A DBUILD.H74 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dlighting.cpp260 if (sector[nSector].ceilingpal < 4) in AddFlash()
269 sector[nSector].ceilingpal += 7; in AddFlash()
435 sector[nIndex].ceilingpal -= 7; in UndoFlashes()
H A Dview.cpp639 sectorCeilingPal[i] = sector[i].ceilingpal; in DrawView()
641 sector[i].ceilingpal = RemapPLU(sectorCeilingPal[i]); in DrawView()
659 sector[i].ceilingpal = sectorCeilingPal[i]; in DrawView()
H A Dmap.cpp105 if (sector[i].ceilingpal == 3 && !nPlayerTorch[nLocalPlayer]) in MarkSectorSeen()
373 if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) { in UpdateMap()
H A Dinit.cpp99 uint8_t ceilingpal, floorpal;
304 sector[nSector].ceilingpal = sector_6[nSector].ceilingpal; in LoadLevel()
H A Droach.cpp107 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildRoach()
H A Dwasp.cpp121 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildWasp()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H54 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H55 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h178 uint8_t ceilingpal; member
H A Dreality.cpp584 sector[i].ceilingpal = rt_sector[i].ceilingpal; in RT_LoadBoard()

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