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Searched refs:ceilingpic (Results 1 – 25 of 192) sorted by relevance

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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_bsp.c138 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags()
139 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags()
236 if (s->ceilingpic == skyflatnum) { in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
309 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip()
321 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip()
340 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip()
639 frontsector->ceilingpic == skyflatnum || in R_Subsector()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_bsp.c138 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags()
139 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags()
156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags()
236 if (s->ceilingpic == skyflatnum) { in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
495 sectors[frontsector->heightsec].ceilingpic == skyflatnum) ? in R_Subsector()
506 frontsector->ceilingpic == skyflatnum || in R_Subsector()
510 frontsector->ceilingpic == skyflatnum && // kilough 10/98 in R_Subsector()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_bsp.c135 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags()
136 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags()
153 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags()
233 if (s->ceilingpic == skyflatnum) { in R_FakeFlat()
235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
239 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
526 sectors[frontsector->heightsec].ceilingpic == skyflatnum) ? in R_Subsector()
537 frontsector->ceilingpic == skyflatnum || in R_Subsector()
541 frontsector->ceilingpic == skyflatnum && // kilough 10/98 in R_Subsector()
[all …]
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp279 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
338 if (s->ceilingpic == skyflatnum) in R_FakeFlat()
343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
354 tempsec->ceilingpic = diffTex ? s->floorpic : s->ceilingpic; in R_FakeFlat()
393 tempsec->ceilingpic = diffTex ? sec->ceilingpic : s->ceilingpic; in R_FakeFlat()
394 tempsec->floorpic = s->ceilingpic; in R_FakeFlat()
508 (backsector->ceilingpic !=skyflatnum || frontsector->ceilingpic!=skyflatnum))) in R_AddLine()
522 && backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
678 frontsector->ceilingpic == skyflatnum || in R_Subsector()
685 frontsector->ceilingpic, in R_Subsector()
[all …]
H A Dr_segs.cpp835 if (frontsector->ceilingpic == skyflatnum && backsector->ceilingpic == skyflatnum) in R_PrepWall()
978 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange()
987 || (frontsector->heightsec && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
1004 (frontsector->ceilingpic != skyflatnum || backsector->ceilingpic != skyflatnum); in R_StoreWallRange()
1057 if (frontsector->ceilingpic == skyflatnum && backsector->ceilingpic == skyflatnum) in R_StoreWallRange()
1105 frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c325 && (backsector->ceilingpic != sky_flatnum in R_DoorClosed()
326 || frontsector->ceilingpic != sky_flatnum) in R_DoorClosed()
395 if (modsecp->ceilingpic == sky_flatnum) in R_FakeFlat()
410 tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat()
435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat()
483 tempsec->ceilingpic = modsecp->floorpic; in R_FakeFlat()
501 tempsec->floorpic = modsecp->ceilingpic; in R_FakeFlat()
524 tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat()
654 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
893 || (frontsector->ceilingpic == sky_flatnum) in R_Subsector()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dr_bsp.c371 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
563 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
567 frontsector->ceilingpic == skyflatnum && in R_Subsector()
569 frontsector->ceilingpic, in R_Subsector()
H A Dr_segs.c671 && (backsector->ceilingpic != skyflatnum || in R_StoreWallRange()
672 frontsector->ceilingpic != skyflatnum); in R_StoreWallRange()
720 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange()
721 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange()
741 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange()
855 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_anim.c199 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
217 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
236 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
327 if (sectors[i].ceilingpic == skyflatnum in P_InitLightning()
H A Dr_bsp.c279 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
442 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
445 frontsector->ceilingpic, in R_Subsector()
H A Dr_segs.c478 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange()
479 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange()
491 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange()
585 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_anim.c199 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
217 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
236 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash()
327 if (sectors[i].ceilingpic == skyflatnum in P_InitLightning()
H A Dr_bsp.c279 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
442 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
445 frontsector->ceilingpic, in R_Subsector()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_anim.c192 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash()
210 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash()
229 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash()
320 if(sectors[i].ceilingpic == skyflatnum in P_InitLightning()
H A Dr_bsp.c268 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
437 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
440 frontsector->ceilingpic, frontsector->lightlevel, 0); in R_Subsector()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_bsp.c284 if (s->ceilingpic == skyflatnum) in R_FakeFlat()
287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
294 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat()
359 back->ceilingpic == front->ceilingpic in R_IsEmptyLine()
481 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in R_AddLine()
888 || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) in R_Subsector()
897 || frontsector->ceilingpic == skyflatnum in R_Subsector()
900 ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, in R_Subsector()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dr_bsp.c271 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
432 || frontsector->ceilingpic == skyflatnum) { in R_Subsector()
435 frontsector->ceilingpic, frontsector->lightlevel, 0); in R_Subsector()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dr_bsp.c340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
525 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
528 frontsector->ceilingpic, in R_Subsector()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dr_bsp.c340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
525 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
528 frontsector->ceilingpic, in R_Subsector()
H A Dr_segs.c527 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange()
528 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange()
548 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange()
669 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dr_bsp.c280 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
435 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
437 frontsector->ceilingpic, in R_Subsector()
H A Dr_segs.c486 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange()
487 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange()
498 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange()
592 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dr_bsp.c340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
525 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
528 frontsector->ceilingpic, in R_Subsector()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_bsp.c314 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine()
473 || frontsector->ceilingpic == skyflatnum) in R_Subsector()
475 frontsector->ceilingpic, in R_Subsector()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_ceiling.cpp155 m_Sector->ceilingpic = m_Texture; in RunThink()
189 m_Sector->ceilingpic = m_Texture; in RunThink()
446 ceiling->m_Texture = sec->ceilingpic; in EV_DoCeiling()
466 ceiling->m_Texture = line->frontsector->ceilingpic; in EV_DoCeiling()

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