/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_bsp.c | 138 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags() 139 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags() 236 if (s->ceilingpic == skyflatnum) { in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 309 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip() 321 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip() 340 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in CheckClip() 639 frontsector->ceilingpic == skyflatnum || in R_Subsector() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_bsp.c | 138 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags() 139 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags() 156 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags() 236 if (s->ceilingpic == skyflatnum) { in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 495 sectors[frontsector->heightsec].ceilingpic == skyflatnum) ? in R_Subsector() 506 frontsector->ceilingpic == skyflatnum || in R_Subsector() 510 frontsector->ceilingpic == skyflatnum && // kilough 10/98 in R_Subsector() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_bsp.c | 135 && (backsector->ceilingpic !=skyflatnum || in R_RecalcLineFlags() 136 frontsector->ceilingpic!=skyflatnum) in R_RecalcLineFlags() 153 sizeof(frontsector->ceilingpic) + sizeof(frontsector->floorpic) + in R_RecalcLineFlags() 233 if (s->ceilingpic == skyflatnum) { in R_FakeFlat() 235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 239 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 526 sectors[frontsector->heightsec].ceilingpic == skyflatnum) ? in R_Subsector() 537 frontsector->ceilingpic == skyflatnum || in R_Subsector() 541 frontsector->ceilingpic == skyflatnum && // kilough 10/98 in R_Subsector() [all …]
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_bsp.cpp | 279 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 338 if (s->ceilingpic == skyflatnum) in R_FakeFlat() 343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 354 tempsec->ceilingpic = diffTex ? s->floorpic : s->ceilingpic; in R_FakeFlat() 393 tempsec->ceilingpic = diffTex ? sec->ceilingpic : s->ceilingpic; in R_FakeFlat() 394 tempsec->floorpic = s->ceilingpic; in R_FakeFlat() 508 (backsector->ceilingpic !=skyflatnum || frontsector->ceilingpic!=skyflatnum))) in R_AddLine() 522 && backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 678 frontsector->ceilingpic == skyflatnum || in R_Subsector() 685 frontsector->ceilingpic, in R_Subsector() [all …]
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H A D | r_segs.cpp | 835 if (frontsector->ceilingpic == skyflatnum && backsector->ceilingpic == skyflatnum) in R_PrepWall() 978 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange() 987 || (frontsector->heightsec && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange() 1004 (frontsector->ceilingpic != skyflatnum || backsector->ceilingpic != skyflatnum); in R_StoreWallRange() 1057 if (frontsector->ceilingpic == skyflatnum && backsector->ceilingpic == skyflatnum) in R_StoreWallRange() 1105 frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 325 && (backsector->ceilingpic != sky_flatnum in R_DoorClosed() 326 || frontsector->ceilingpic != sky_flatnum) in R_DoorClosed() 395 if (modsecp->ceilingpic == sky_flatnum) in R_FakeFlat() 410 tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat() 435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat() 483 tempsec->ceilingpic = modsecp->floorpic; in R_FakeFlat() 501 tempsec->floorpic = modsecp->ceilingpic; in R_FakeFlat() 524 tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat() 654 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 893 || (frontsector->ceilingpic == sky_flatnum) in R_Subsector() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | r_bsp.c | 371 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 563 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 567 frontsector->ceilingpic == skyflatnum && in R_Subsector() 569 frontsector->ceilingpic, in R_Subsector()
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H A D | r_segs.c | 671 && (backsector->ceilingpic != skyflatnum || in R_StoreWallRange() 672 frontsector->ceilingpic != skyflatnum); in R_StoreWallRange() 720 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange() 721 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange() 741 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange() 855 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_anim.c | 199 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 217 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 236 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 327 if (sectors[i].ceilingpic == skyflatnum in P_InitLightning()
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H A D | r_bsp.c | 279 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 442 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 445 frontsector->ceilingpic, in R_Subsector()
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H A D | r_segs.c | 478 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange() 479 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange() 491 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange() 585 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_anim.c | 199 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 217 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 236 if (tempSec->ceilingpic == skyflatnum in P_LightningFlash() 327 if (sectors[i].ceilingpic == skyflatnum in P_InitLightning()
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H A D | r_bsp.c | 279 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 442 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 445 frontsector->ceilingpic, in R_Subsector()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_anim.c | 192 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash() 210 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash() 229 if(tempSec->ceilingpic == skyflatnum in P_LightningFlash() 320 if(sectors[i].ceilingpic == skyflatnum in P_InitLightning()
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H A D | r_bsp.c | 268 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 437 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 440 frontsector->ceilingpic, frontsector->lightlevel, 0); in R_Subsector()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_bsp.c | 284 if (s->ceilingpic == skyflatnum) in R_FakeFlat() 287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 294 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat() 359 back->ceilingpic == front->ceilingpic in R_IsEmptyLine() 481 if (backsector->ceilingpic == skyflatnum && frontsector->ceilingpic == skyflatnum) in R_AddLine() 888 || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) in R_Subsector() 897 || frontsector->ceilingpic == skyflatnum in R_Subsector() 900 ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, in R_Subsector() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | r_bsp.c | 271 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 432 || frontsector->ceilingpic == skyflatnum) { in R_Subsector() 435 frontsector->ceilingpic, frontsector->lightlevel, 0); in R_Subsector()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | r_bsp.c | 340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 525 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 528 frontsector->ceilingpic, in R_Subsector()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | r_bsp.c | 340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 525 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 528 frontsector->ceilingpic, in R_Subsector()
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H A D | r_segs.c | 527 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange() 528 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange() 548 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange() 669 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | r_bsp.c | 280 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 435 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 437 frontsector->ceilingpic, in R_Subsector()
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H A D | r_segs.c | 486 if (frontsector->ceilingpic == skyflatnum in R_StoreWallRange() 487 && backsector->ceilingpic == skyflatnum) in R_StoreWallRange() 498 || backsector->ceilingpic != frontsector->ceilingpic in R_StoreWallRange() 592 && frontsector->ceilingpic != skyflatnum) in R_StoreWallRange()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | r_bsp.c | 340 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 525 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 528 frontsector->ceilingpic, in R_Subsector()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_bsp.c | 314 if (backsector->ceilingpic == frontsector->ceilingpic in R_AddLine() 473 || frontsector->ceilingpic == skyflatnum) in R_Subsector() 475 frontsector->ceilingpic, in R_Subsector()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_ceiling.cpp | 155 m_Sector->ceilingpic = m_Texture; in RunThink() 189 m_Sector->ceilingpic = m_Texture; in RunThink() 446 ceiling->m_Texture = sec->ceilingpic; in EV_DoCeiling() 466 ceiling->m_Texture = line->frontsector->ceilingpic; in EV_DoCeiling()
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