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Searched refs:ceilingpicnum (Results 1 – 25 of 119) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector2.c1204 switch(sector[sn].ceilingpicnum)
1223 if(sector[sn].ceilingpicnum == WALLLIGHT1)
1226 if(sector[sn].ceilingpicnum == WALLLIGHT3)
1229 if(sector[sn].ceilingpicnum == WALLLIGHT4)
1232 if(sector[sn].ceilingpicnum == TECHLIGHT2)
1235 if(sector[sn].ceilingpicnum == TECHLIGHT4)
1238 if(sector[sn].ceilingpicnum == RRTILE1986)
1239 sector[sn].ceilingpicnum = RRTILE1987;
1241 if(sector[sn].ceilingpicnum == RRTILE1939)
1242 sector[sn].ceilingpicnum = RRTILE2004;
[all …]
H A Dpremap.c1175 if (sector[i].ceilingpicnum == RRTILE2577) in prelevel()
1267 if(waloff[sector[i].ceilingpicnum] == 0) in prelevel()
1269 if(sector[i].ceilingpicnum == LA) in prelevel()
1271 if(waloff[sector[i].ceilingpicnum+j] == 0) in prelevel()
1272 tloadtile(sector[i].ceilingpicnum+j); in prelevel()
1274 setupbackdrop(sector[i].ceilingpicnum); in prelevel()
1514 if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR ) in prelevel()
1516 sector[j].ceilingpicnum = MIRROR; in prelevel()
2046 if( waloff[sector[i].ceilingpicnum] == 0 ) in cacheit()
2048 tloadtile( sector[i].ceilingpicnum ); in cacheit()
[all …]
H A DBUILD.H72 short ceilingpicnum, ceilingheinum; member
/dports/games/jfsw/jfsw-c434002/src/
H A Dbrooms.c131 if (sector[cursectnum].ceilingpicnum == FAF_MIRROR_PIC) in ToggleFAF()
232 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF()
234 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupBuildFAF()
252 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF()
253 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF()
330 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC) in ResetBuildFAF()
331 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF()
336 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF()
337 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF()
624 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView()
[all …]
H A Drooms.c654 return(sector[sectnum].ceilingpicnum == FAF_MIRROR_PIC);
692 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles()
694 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles()
704 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles()
705 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles()
1046 save.pic[save.zcount] = sector[sp->sectnum].ceilingpicnum; in FindFloorView()
1052 if (sector[sp->sectnum].ceilingpicnum != FAF_MIRROR_PIC) in FindFloorView()
1053 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView()
1152 sector[save.sectnum[i]].ceilingpicnum = save.pic[i]; in DrawOverlapRoom()
H A Djsector.c357 sector[s].ceilingpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
465 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
1246 printf("sector %d, ceiling %d\n", wall_num, sector[wall_num].ceilingpicnum); in JS_PlockError()
1305 picnum = sector[i].ceilingpicnum; in JS_InitLockouts()
1314 tp->orgpicnum = sector[i].ceilingpicnum; in JS_InitLockouts()
1382 picnum = sector[i].ceilingpicnum; in JS_ToggleLockouts()
1387 sector[i].ceilingpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
1391 sector[i].ceilingpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
H A Dcopysect.c199 dsectp->ceilingpicnum = ssectp->ceilingpicnum; in CopySectorMatch()
H A Djnstub.c1024 sector[searchsector].ceilingpicnum = temppicnum; in Keys3D()
1060 if (sector[i].ceilingpicnum == temppicnum) in Keys3D()
1128 searchpicnum = sector[searchsector].ceilingpicnum; in Keys3D()
1131 if (sector[i].ceilingpicnum == searchpicnum) in Keys3D()
1133 sector[i].ceilingpicnum = temppicnum; in Keys3D()
1143 if (sector[currsector].ceilingpicnum == searchpicnum) in Keys3D()
1144 sector[currsector].ceilingpicnum = temppicnum; in Keys3D()
2148 sector[searchsector].ceilingpicnum = temppicnum; in ExtCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbrooms.cpp125 if (sector[cursectnum].ceilingpicnum == FAF_MIRROR_PIC) in ToggleFAF()
222 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF()
224 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupBuildFAF()
242 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF()
243 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF()
323 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC) in ResetBuildFAF()
324 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF()
329 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF()
330 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF()
614 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView()
[all …]
H A Drooms.cpp638 return sector[sectnum].ceilingpicnum == FAF_MIRROR_PIC;
674 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles()
676 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles()
686 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles()
687 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles()
1035 save.pic[save.zcount] = sector[sp->sectnum].ceilingpicnum; in FindFloorView()
1041 if (sector[sp->sectnum].ceilingpicnum != FAF_MIRROR_PIC) in FindFloorView()
1042 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView()
1138 sector[save.sectnum[i]].ceilingpicnum = save.pic[i]; in DrawOverlapRoom()
H A Djsector.cpp353 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
359 sector[s].ceilingpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
467 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
1234 printf("sector %d, ceiling %d\n", wall_num, TrackerCast(sector[wall_num].ceilingpicnum)); in JS_PlockError()
1292 picnum = sector[i].ceilingpicnum; in JS_InitLockouts()
1301 tp->orgpicnum = sector[i].ceilingpicnum; in JS_InitLockouts()
1368 picnum = sector[i].ceilingpicnum; in JS_ToggleLockouts()
1373 sector[i].ceilingpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
1377 sector[i].ceilingpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
H A Dcopysect.cpp219 dsectp->ceilingpicnum = ssectp->ceilingpicnum; in CopySectorMatch()
H A Djnstub.cpp1059 sector[searchsector].ceilingpicnum = temppicnum; in Keys3D()
1095 if (sector[i].ceilingpicnum == temppicnum) in Keys3D()
1163 searchpicnum = sector[searchsector].ceilingpicnum; in Keys3D()
1166 if (sector[i].ceilingpicnum == searchpicnum) in Keys3D()
1168 sector[i].ceilingpicnum = temppicnum; in Keys3D()
1178 if (sector[currsector].ceilingpicnum == searchpicnum) in Keys3D()
1179 sector[currsector].ceilingpicnum = temppicnum; in Keys3D()
2203 sector[searchsector].ceilingpicnum = temppicnum; in ExtCheckKeys()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h7 int16_t ceilingpicnum, floorpicnum; member
46 int16_t ceilingpicnum, floorpicnum; member
104 to->ceilingpicnum = from->ceilingpicnum; in convertv5sectv6()
186 to->ceilingpicnum = from->ceilingpicnum; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Ddamagehplane.lua71 if (sec.ceilingpicnum >= 263 and sec.ceilingpicnum <= 275) then
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp60 nMirror = sector[sectnum].ceilingpicnum-4080; in PolymerRORCallback()
153 if (sector[j].ceilingpicnum != 504) in InitMirrors()
169 sector[j].ceilingpicnum = 4080+mirrorcnt; in InitMirrors()
185 sector[mirrorsector].ceilingpicnum = 504; in InitMirrors()
531 sector[mirrorsector].ceilingpicnum = 504; in Load()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h46 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum;
263 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum, ceilingbunch;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h333 (sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1)); in G_CheckForSpaceCeiling()
H A Dpremap.cpp598 tloadtile(sector[i].ceilingpicnum, 0); in G_CacheMapData()
599 …if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WT… in G_CacheMapData()
1306 …if (sector[i].ceilingpicnum != LA && sector[i].ceilingpicnum != MOONSKY1 && sector[i].ceilingpicnu… in G_InitRRRASkies()
1308 int const picnum = sector[i].ceilingpicnum; in G_InitRRRASkies()
1422 if (RR && sector[i].ceilingpicnum == RRTILE2577) in prelevel()
1517 if (waloff[sector[i].ceilingpicnum] == 0) in prelevel()
1519 if (sector[i].ceilingpicnum == LA) in prelevel()
1521 tloadtile(sector[i].ceilingpicnum + j, 0); in prelevel()
1524 if (!RR && sector[i].ceilingpicnum == CLOUDYSKIES) in prelevel()
1761 if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != MIRROR) in prelevel()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h472 (sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1)); in G_CheckForSpaceCeiling()
H A Dnetwork.h158 ceilingpicnum, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dplax.lua103 local tile = sec.ceilingpicnum
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H52 short ceilingpicnum, ceilingheinum; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H53 short ceilingpicnum, ceilingheinum; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h168 int16_t ceilingpicnum; member

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