/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector2.c | 1204 switch(sector[sn].ceilingpicnum) 1223 if(sector[sn].ceilingpicnum == WALLLIGHT1) 1226 if(sector[sn].ceilingpicnum == WALLLIGHT3) 1229 if(sector[sn].ceilingpicnum == WALLLIGHT4) 1232 if(sector[sn].ceilingpicnum == TECHLIGHT2) 1235 if(sector[sn].ceilingpicnum == TECHLIGHT4) 1238 if(sector[sn].ceilingpicnum == RRTILE1986) 1239 sector[sn].ceilingpicnum = RRTILE1987; 1241 if(sector[sn].ceilingpicnum == RRTILE1939) 1242 sector[sn].ceilingpicnum = RRTILE2004; [all …]
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H A D | premap.c | 1175 if (sector[i].ceilingpicnum == RRTILE2577) in prelevel() 1267 if(waloff[sector[i].ceilingpicnum] == 0) in prelevel() 1269 if(sector[i].ceilingpicnum == LA) in prelevel() 1271 if(waloff[sector[i].ceilingpicnum+j] == 0) in prelevel() 1272 tloadtile(sector[i].ceilingpicnum+j); in prelevel() 1274 setupbackdrop(sector[i].ceilingpicnum); in prelevel() 1514 if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR ) in prelevel() 1516 sector[j].ceilingpicnum = MIRROR; in prelevel() 2046 if( waloff[sector[i].ceilingpicnum] == 0 ) in cacheit() 2048 tloadtile( sector[i].ceilingpicnum ); in cacheit() [all …]
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H A D | BUILD.H | 72 short ceilingpicnum, ceilingheinum; member
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | brooms.c | 131 if (sector[cursectnum].ceilingpicnum == FAF_MIRROR_PIC) in ToggleFAF() 232 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF() 234 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupBuildFAF() 252 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF() 253 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF() 330 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC) in ResetBuildFAF() 331 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF() 336 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF() 337 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF() 624 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView() [all …]
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H A D | rooms.c | 654 return(sector[sectnum].ceilingpicnum == FAF_MIRROR_PIC); 692 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles() 694 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles() 704 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles() 705 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles() 1046 save.pic[save.zcount] = sector[sp->sectnum].ceilingpicnum; in FindFloorView() 1052 if (sector[sp->sectnum].ceilingpicnum != FAF_MIRROR_PIC) in FindFloorView() 1053 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView() 1152 sector[save.sectnum[i]].ceilingpicnum = save.pic[i]; in DrawOverlapRoom()
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H A D | jsector.c | 357 sector[s].ceilingpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 465 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 1246 printf("sector %d, ceiling %d\n", wall_num, sector[wall_num].ceilingpicnum); in JS_PlockError() 1305 picnum = sector[i].ceilingpicnum; in JS_InitLockouts() 1314 tp->orgpicnum = sector[i].ceilingpicnum; in JS_InitLockouts() 1382 picnum = sector[i].ceilingpicnum; in JS_ToggleLockouts() 1387 sector[i].ceilingpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() 1391 sector[i].ceilingpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
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H A D | copysect.c | 199 dsectp->ceilingpicnum = ssectp->ceilingpicnum; in CopySectorMatch()
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H A D | jnstub.c | 1024 sector[searchsector].ceilingpicnum = temppicnum; in Keys3D() 1060 if (sector[i].ceilingpicnum == temppicnum) in Keys3D() 1128 searchpicnum = sector[searchsector].ceilingpicnum; in Keys3D() 1131 if (sector[i].ceilingpicnum == searchpicnum) in Keys3D() 1133 sector[i].ceilingpicnum = temppicnum; in Keys3D() 1143 if (sector[currsector].ceilingpicnum == searchpicnum) in Keys3D() 1144 sector[currsector].ceilingpicnum = temppicnum; in Keys3D() 2148 sector[searchsector].ceilingpicnum = temppicnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | brooms.cpp | 125 if (sector[cursectnum].ceilingpicnum == FAF_MIRROR_PIC) in ToggleFAF() 222 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupBuildFAF() 224 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupBuildFAF() 242 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupBuildFAF() 243 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupBuildFAF() 323 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC) in ResetBuildFAF() 324 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC; in ResetBuildFAF() 329 if (sector[sp->sectnum].ceilingpicnum == FAF_MIRROR_PIC+1) in ResetBuildFAF() 330 sector[sp->sectnum].ceilingpicnum = FAF_PLACE_MIRROR_PIC+1; in ResetBuildFAF() 614 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView() [all …]
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H A D | rooms.cpp | 638 return sector[sectnum].ceilingpicnum == FAF_MIRROR_PIC; 674 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC) in SetupMirrorTiles() 676 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC; in SetupMirrorTiles() 686 if (sector[sp->sectnum].ceilingpicnum == FAF_PLACE_MIRROR_PIC+1) in SetupMirrorTiles() 687 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in SetupMirrorTiles() 1035 save.pic[save.zcount] = sector[sp->sectnum].ceilingpicnum; in FindFloorView() 1041 if (sector[sp->sectnum].ceilingpicnum != FAF_MIRROR_PIC) in FindFloorView() 1042 sector[sp->sectnum].ceilingpicnum = FAF_MIRROR_PIC+1; in FindFloorView() 1138 sector[save.sectnum[i]].ceilingpicnum = save.pic[i]; in DrawOverlapRoom()
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H A D | jsector.cpp | 353 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 359 sector[s].ceilingpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 467 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 1234 printf("sector %d, ceiling %d\n", wall_num, TrackerCast(sector[wall_num].ceilingpicnum)); in JS_PlockError() 1292 picnum = sector[i].ceilingpicnum; in JS_InitLockouts() 1301 tp->orgpicnum = sector[i].ceilingpicnum; in JS_InitLockouts() 1368 picnum = sector[i].ceilingpicnum; in JS_ToggleLockouts() 1373 sector[i].ceilingpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() 1377 sector[i].ceilingpicnum = tp->orgpicnum; // Restore them in JS_ToggleLockouts()
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H A D | copysect.cpp | 219 dsectp->ceilingpicnum = ssectp->ceilingpicnum; in CopySectorMatch()
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H A D | jnstub.cpp | 1059 sector[searchsector].ceilingpicnum = temppicnum; in Keys3D() 1095 if (sector[i].ceilingpicnum == temppicnum) in Keys3D() 1163 searchpicnum = sector[searchsector].ceilingpicnum; in Keys3D() 1166 if (sector[i].ceilingpicnum == searchpicnum) in Keys3D() 1168 sector[i].ceilingpicnum = temppicnum; in Keys3D() 1178 if (sector[currsector].ceilingpicnum == searchpicnum) in Keys3D() 1179 sector[currsector].ceilingpicnum = temppicnum; in Keys3D() 2203 sector[searchsector].ceilingpicnum = temppicnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 7 int16_t ceilingpicnum, floorpicnum; member 46 int16_t ceilingpicnum, floorpicnum; member 104 to->ceilingpicnum = from->ceilingpicnum; in convertv5sectv6() 186 to->ceilingpicnum = from->ceilingpicnum; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | damagehplane.lua | 71 if (sec.ceilingpicnum >= 263 and sec.ceilingpicnum <= 275) then
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 60 nMirror = sector[sectnum].ceilingpicnum-4080; in PolymerRORCallback() 153 if (sector[j].ceilingpicnum != 504) in InitMirrors() 169 sector[j].ceilingpicnum = 4080+mirrorcnt; in InitMirrors() 185 sector[mirrorsector].ceilingpicnum = 504; in InitMirrors() 531 sector[mirrorsector].ceilingpicnum = 504; in Load()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 46 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum; 263 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum, ceilingbunch;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.h | 333 (sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1)); in G_CheckForSpaceCeiling()
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H A D | premap.cpp | 598 tloadtile(sector[i].ceilingpicnum, 0); in G_CacheMapData() 599 …if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WT… in G_CacheMapData() 1306 …if (sector[i].ceilingpicnum != LA && sector[i].ceilingpicnum != MOONSKY1 && sector[i].ceilingpicnu… in G_InitRRRASkies() 1308 int const picnum = sector[i].ceilingpicnum; in G_InitRRRASkies() 1422 if (RR && sector[i].ceilingpicnum == RRTILE2577) in prelevel() 1517 if (waloff[sector[i].ceilingpicnum] == 0) in prelevel() 1519 if (sector[i].ceilingpicnum == LA) in prelevel() 1521 tloadtile(sector[i].ceilingpicnum + j, 0); in prelevel() 1524 if (!RR && sector[i].ceilingpicnum == CLOUDYSKIES) in prelevel() 1761 if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != MIRROR) in prelevel() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.h | 472 (sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1)); in G_CheckForSpaceCeiling()
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H A D | network.h | 158 ceilingpicnum, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | plax.lua | 103 local tile = sec.ceilingpicnum
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 52 short ceilingpicnum, ceilingheinum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 53 short ceilingpicnum, ceilingheinum; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 168 int16_t ceilingpicnum; member
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