/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 13 char ceilingstat, floorstat; member 52 char ceilingstat, floorstat; member 116 to->ceilingstat = from->ceilingstat; in convertv5sectv6() 157 if ((sector[j].ceilingstat&1) > 0) in convertv5sprv6() 188 if ((from->ceilingstat&2) == 0) to->ceilingheinum = 0; in convertv6sectv7() 200 to->ceilingstat = from->ceilingstat; in convertv6sectv7()
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H A D | clip.cpp | 792 if (!(sector[sectnum].ceilingstat&2)) return sector[sectnum].ceilingz; in getceilzofslope_19950829() 828 if ((sec2->floorstat|sec2->ceilingstat) & 2) in cliptestsector() 843 if ((sec->floorstat|sec->ceilingstat) & 2) in cliptestsector() 859 ((sec2->ceilingstat&1) == 0 && in cliptestsector() 872 if (daz2 > daz && (sec2->ceilingstat&1) == 0) in cliptestsector() 886 if (daz2 > daz+(1<<8) && (sec2->ceilingstat&1) == 0) in cliptestsector() 1227 if ((sec2->ceilingstat & 1) == 0) in clipmove() 1923 if ((sector[k].ceilingstat&1)==0) in getzrange() 1972 if ((sec->ceilingstat&1) && (sec->floorstat&1)) in getzrange() 2025 if ((sec->ceilingstat&1)==0) in getzrange() [all …]
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H A D | polymer.cpp | 2769 …!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortyp… in polymer_updatesector() 2788 curstat = sec->ceilingstat; in polymer_updatesector() 2908 …!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortyp… in polymer_updatesector() 2923 if (sec->ceilingstat & 256) { in polymer_updatesector() 2924 if (sec->ceilingstat & 128) { in polymer_updatesector() 2934 …Bmemcpy(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype… in polymer_updatesector() 3124 if (sec->ceilingstat & 384) { in polymer_drawsector() 3130 if (sec->ceilingstat & 1) { in polymer_drawsector() 3144 (sec->ceilingstat & 384)) { in polymer_drawsector() 3670 (sector[wal->nextsector].ceilingstat & 1)) in polymer_drawwall() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 48 SWORD ceilingstat, floorstat; member 400 bsec->ceilingstat = WORD(bsec->ceilingstat); in LoadSectors() 423 if (bsec->ceilingstat & 1) in LoadSectors() 428 sec->SetXScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors() 429 sec->SetYScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors() 462 if (bsec->ceilingstat & 4) in LoadSectors() 467 if (bsec->ceilingstat & 16) in LoadSectors() 471 if (bsec->ceilingstat & 32) in LoadSectors() 652 if ((bsec->ceilingstat & 2) && (bsec->ceilingheinum != 0)) in LoadWalls() 664 if (bsec->ceilingstat & 64) in LoadWalls()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 219 sector[mirror[i].at14].ceilingstat |= 1; in sub_5571C() 221 sector[mirror[i].at14].ceilingstat &= ~1; in sub_5571C() 474 short cstat = sector[nSector].ceilingstat; in DrawMirrors() 475 sector[nSector].ceilingstat |= 1; in DrawMirrors() 477 sector[nSector].ceilingstat = cstat; in DrawMirrors()
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H A D | sectorfx.cpp | 298 if (pSector->ceilingstat&64) in DoSectorPanning() 300 int xBits = (picsiz[nTile]&15)-((pSector->ceilingstat&8)!=0); in DoSectorPanning() 302 int yBits = (picsiz[nTile]/16)-((pSector->ceilingstat&8)!=0); in DoSectorPanning()
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H A D | m32structures.cpp | 193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector() 196 sector[i].ceilingstat = lValue; in VM_AccessSector() 241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 45 StructTracker(Sector, uint16_t) ceilingstat, floorstat; 264 StructTracker(Sector, uint16_t) ceilingstat;
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H A D | build.h | 376 v7sec->ceilingstat = vxsec->ceilingstat; in copy_v7_from_vx_sector() 398 v7sec->ceilingstat &= ~YAX_BIT__COMPAT; in copy_v7_from_vx_sector() 415 vxsec->ceilingstat = bakv7sec.ceilingstat; in inplace_vx_from_v7_sector() 440 int32_t cisext = (vxsec->ceilingstat&YAX_BIT__COMPAT); in inplace_vx_tweak_sector() 457 vxsec->ceilingstat &= ~YAX_BIT__COMPAT; in inplace_vx_tweak_sector()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 234 dsectp->ceilingstat = ssectp->ceilingstat; in CopySectorMatch()
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H A D | jnstub.cpp | 504 if (sector[tspr->sectnum].ceilingstat & 1) in ExtAnalyzeSprites() 952 if (sector[searchsector].ceilingstat & 65) in Keys3D() 978 if (sector[searchsector].ceilingstat & 1) in Keys3D() 984 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D() 1016 if (sector[searchsector].ceilingstat & 1) in Keys3D() 1022 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D() 3224 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxSetShade() 3262 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxAdjustShade()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 214 dsectp->ceilingstat = ssectp->ceilingstat; in CopySectorMatch()
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H A D | jnstub.c | 480 if (sector[tspr->sectnum].ceilingstat & 1) in ExtAnalyzeSprites() 917 if (sector[searchsector].ceilingstat & 65) in Keys3D() 943 if (sector[searchsector].ceilingstat & 1) in Keys3D() 949 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D() 981 if (sector[searchsector].ceilingstat & 1) in Keys3D() 987 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D() 3164 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxSetShade() 3203 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxAdjustShade()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | plax.lua | 102 if (bit.band(sec.ceilingstat, 1) ~= 0) then
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 98 uint8_t ceilingstat, floorstat; 299 if ((sector_6[nSector].ceilingstat & 2) == 0) { in LoadLevel() 318 sector[nSector].ceilingstat = sector_6[nSector].ceilingstat; in LoadLevel()
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H A D | spider.cpp | 235 if (sector[nSector].ceilingstat & 1) in FuncSpider() 341 && !((sector[sprite[nSprite].sectnum].ceilingstat) & 1)) in FuncSpider()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 51 short ceilingstat, floorstat; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 71 short ceilingstat, floorstat; member
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H A D | actors6.c | 852 if (sc->ceilingstat&1) in moveeffectors() 1124 if (sc->ceilingstat&1) in moveeffectors() 1159 if (sc->ceilingstat&1) in moveeffectors() 1191 if (sc->ceilingstat&1) in moveeffectors() 1224 if (sc->ceilingstat&1) in moveeffectors() 1255 if (sc->ceilingstat&1) in moveeffectors() 1288 if (sc->ceilingstat&1) in moveeffectors() 1334 sc->ceilingstat ^= 1; in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 52 short ceilingstat, floorstat; member
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H A D | BUILD.C | 1006 if ((sector[i].ceilingstat&1) > 0) in editinput() 1018 sector[i].ceilingstat = tempcstat; in editinput() 1028 if ((sector[k].ceilingstat&1) > 0) in editinput() 1281 sector[searchsector].ceilingstat &= ~2; in editinput() 1283 sector[searchsector].ceilingstat |= 2; in editinput() 1329 sector[searchsector].ceilingstat &= ~2; in editinput() 1331 sector[searchsector].ceilingstat |= 2; in editinput() 1541 sector[searchsector].ceilingstat &= ~2; in editinput() 1829 sector[searchsector].ceilingstat ^= 8; in editinput() 1891 i = sector[searchsector].ceilingstat; in editinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32structures.cpp | 193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector() 196 sector[i].ceilingstat = lValue; in VM_AccessSector() 241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
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H A D | network.h | 155 ceilingstat, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector() 196 sector[i].ceilingstat = lValue; in VM_AccessSector() 241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 166 int16_t ceilingstat; member
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