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Searched refs:ceilingstat (Results 1 – 25 of 113) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h13 char ceilingstat, floorstat; member
52 char ceilingstat, floorstat; member
116 to->ceilingstat = from->ceilingstat; in convertv5sectv6()
157 if ((sector[j].ceilingstat&1) > 0) in convertv5sprv6()
188 if ((from->ceilingstat&2) == 0) to->ceilingheinum = 0; in convertv6sectv7()
200 to->ceilingstat = from->ceilingstat; in convertv6sectv7()
H A Dclip.cpp792 if (!(sector[sectnum].ceilingstat&2)) return sector[sectnum].ceilingz; in getceilzofslope_19950829()
828 if ((sec2->floorstat|sec2->ceilingstat) & 2) in cliptestsector()
843 if ((sec->floorstat|sec->ceilingstat) & 2) in cliptestsector()
859 ((sec2->ceilingstat&1) == 0 && in cliptestsector()
872 if (daz2 > daz && (sec2->ceilingstat&1) == 0) in cliptestsector()
886 if (daz2 > daz+(1<<8) && (sec2->ceilingstat&1) == 0) in cliptestsector()
1227 if ((sec2->ceilingstat & 1) == 0) in clipmove()
1923 if ((sector[k].ceilingstat&1)==0) in getzrange()
1972 if ((sec->ceilingstat&1) && (sec->floorstat&1)) in getzrange()
2025 if ((sec->ceilingstat&1)==0) in getzrange()
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H A Dpolymer.cpp2769 …!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortyp… in polymer_updatesector()
2788 curstat = sec->ceilingstat; in polymer_updatesector()
2908 …!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortyp… in polymer_updatesector()
2923 if (sec->ceilingstat & 256) { in polymer_updatesector()
2924 if (sec->ceilingstat & 128) { in polymer_updatesector()
2934 …Bmemcpy(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype… in polymer_updatesector()
3124 if (sec->ceilingstat & 384) { in polymer_drawsector()
3130 if (sec->ceilingstat & 1) { in polymer_drawsector()
3144 (sec->ceilingstat & 384)) { in polymer_drawsector()
3670 (sector[wal->nextsector].ceilingstat & 1)) in polymer_drawwall()
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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp48 SWORD ceilingstat, floorstat; member
400 bsec->ceilingstat = WORD(bsec->ceilingstat); in LoadSectors()
423 if (bsec->ceilingstat & 1) in LoadSectors()
428 sec->SetXScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors()
429 sec->SetYScale(sector_t::ceiling, (bsec->ceilingstat & 8) ? FRACUNIT*2 : FRACUNIT); in LoadSectors()
462 if (bsec->ceilingstat & 4) in LoadSectors()
467 if (bsec->ceilingstat & 16) in LoadSectors()
471 if (bsec->ceilingstat & 32) in LoadSectors()
652 if ((bsec->ceilingstat & 2) && (bsec->ceilingheinum != 0)) in LoadWalls()
664 if (bsec->ceilingstat & 64) in LoadWalls()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp219 sector[mirror[i].at14].ceilingstat |= 1; in sub_5571C()
221 sector[mirror[i].at14].ceilingstat &= ~1; in sub_5571C()
474 short cstat = sector[nSector].ceilingstat; in DrawMirrors()
475 sector[nSector].ceilingstat |= 1; in DrawMirrors()
477 sector[nSector].ceilingstat = cstat; in DrawMirrors()
H A Dsectorfx.cpp298 if (pSector->ceilingstat&64) in DoSectorPanning()
300 int xBits = (picsiz[nTile]&15)-((pSector->ceilingstat&8)!=0); in DoSectorPanning()
302 int yBits = (picsiz[nTile]/16)-((pSector->ceilingstat&8)!=0); in DoSectorPanning()
H A Dm32structures.cpp193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector()
196 sector[i].ceilingstat = lValue; in VM_AccessSector()
241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h45 StructTracker(Sector, uint16_t) ceilingstat, floorstat;
264 StructTracker(Sector, uint16_t) ceilingstat;
H A Dbuild.h376 v7sec->ceilingstat = vxsec->ceilingstat; in copy_v7_from_vx_sector()
398 v7sec->ceilingstat &= ~YAX_BIT__COMPAT; in copy_v7_from_vx_sector()
415 vxsec->ceilingstat = bakv7sec.ceilingstat; in inplace_vx_from_v7_sector()
440 int32_t cisext = (vxsec->ceilingstat&YAX_BIT__COMPAT); in inplace_vx_tweak_sector()
457 vxsec->ceilingstat &= ~YAX_BIT__COMPAT; in inplace_vx_tweak_sector()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp234 dsectp->ceilingstat = ssectp->ceilingstat; in CopySectorMatch()
H A Djnstub.cpp504 if (sector[tspr->sectnum].ceilingstat & 1) in ExtAnalyzeSprites()
952 if (sector[searchsector].ceilingstat & 65) in Keys3D()
978 if (sector[searchsector].ceilingstat & 1) in Keys3D()
984 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D()
1016 if (sector[searchsector].ceilingstat & 1) in Keys3D()
1022 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D()
3224 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxSetShade()
3262 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxAdjustShade()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c214 dsectp->ceilingstat = ssectp->ceilingstat; in CopySectorMatch()
H A Djnstub.c480 if (sector[tspr->sectnum].ceilingstat & 1) in ExtAnalyzeSprites()
917 if (sector[searchsector].ceilingstat & 65) in Keys3D()
943 if (sector[searchsector].ceilingstat & 1) in Keys3D()
949 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D()
981 if (sector[searchsector].ceilingstat & 1) in Keys3D()
987 if (!(sector[searchsector].ceilingstat & 1)) in Keys3D()
3164 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxSetShade()
3203 if (TEST(sector[i].ceilingstat, CEILING_STAT_PLAX)) in PlaxAdjustShade()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dplax.lua102 if (bit.band(sec.ceilingstat, 1) ~= 0) then
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp98 uint8_t ceilingstat, floorstat;
299 if ((sector_6[nSector].ceilingstat & 2) == 0) { in LoadLevel()
318 sector[nSector].ceilingstat = sector_6[nSector].ceilingstat; in LoadLevel()
H A Dspider.cpp235 if (sector[nSector].ceilingstat & 1) in FuncSpider()
341 && !((sector[sprite[nSprite].sectnum].ceilingstat) & 1)) in FuncSpider()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H51 short ceilingstat, floorstat; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H71 short ceilingstat, floorstat; member
H A Dactors6.c852 if (sc->ceilingstat&1) in moveeffectors()
1124 if (sc->ceilingstat&1) in moveeffectors()
1159 if (sc->ceilingstat&1) in moveeffectors()
1191 if (sc->ceilingstat&1) in moveeffectors()
1224 if (sc->ceilingstat&1) in moveeffectors()
1255 if (sc->ceilingstat&1) in moveeffectors()
1288 if (sc->ceilingstat&1) in moveeffectors()
1334 sc->ceilingstat ^= 1; in moveeffectors()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H52 short ceilingstat, floorstat; member
H A DBUILD.C1006 if ((sector[i].ceilingstat&1) > 0) in editinput()
1018 sector[i].ceilingstat = tempcstat; in editinput()
1028 if ((sector[k].ceilingstat&1) > 0) in editinput()
1281 sector[searchsector].ceilingstat &= ~2; in editinput()
1283 sector[searchsector].ceilingstat |= 2; in editinput()
1329 sector[searchsector].ceilingstat &= ~2; in editinput()
1331 sector[searchsector].ceilingstat |= 2; in editinput()
1541 sector[searchsector].ceilingstat &= ~2; in editinput()
1829 sector[searchsector].ceilingstat ^= 8; in editinput()
1891 i = sector[searchsector].ceilingstat; in editinput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector()
196 sector[i].ceilingstat = lValue; in VM_AccessSector()
241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
H A Dnetwork.h155 ceilingstat, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp193 SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); in VM_AccessSector()
196 sector[i].ceilingstat = lValue; in VM_AccessSector()
241 case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; in VM_AccessSector()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h166 int16_t ceilingstat; member

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