Home
last modified time | relevance | path

Searched refs:ceilingypanning (Results 1 – 25 of 53) sorted by relevance

123

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h12 char ceilingypanning, floorypanning; member
51 char ceilingypanning, floorypanning; member
114 to->ceilingypanning = from->ceilingypanning; in convertv5sectv6()
192 to->ceilingypanning = from->ceilingypanning; in convertv6sectv7()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h48 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
267 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
H A Dbuild.h381 v7sec->ceilingypanning = vxsec->ceilingypanning; in copy_v7_from_vx_sector()
420 vxsec->ceilingypanning = bakv7sec.ceilingypanning; in inplace_vx_from_v7_sector()
H A Dpolymer.h272 uint8_t ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp231 dsectp->ceilingypanning = ssectp->ceilingypanning; in CopySectorMatch()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c211 dsectp->ceilingypanning = ssectp->ceilingypanning; in CopySectorMatch()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H54 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H74 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H55 char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp297 int py = (pSector->ceilingypanning<<8)+pXSector->ceilYPanFrac; in DoSectorPanning()
305 pSector->ceilingypanning = py>>8; in DoSectorPanning()
H A Dm32structures.cpp213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector()
248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
H A Dcommon_game.h550 char ceilingpal, ceilingxpanning, ceilingypanning;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h164 ceilingypanning, member
H A Dm32structures.cpp213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector()
248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
H A Dnetwork.cpp248 { SECTF(ceilingypanning), 8 },
656 gameSector->ceilingypanning = netSector->ceilingypanning; in Net_CopySectorFromNet()
1206 netSector->ceilingypanning = gameSector->ceilingypanning; in Net_CopySectorToNet()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h180 uint8_t ceilingypanning; member
H A Dreality.cpp586 sector[i].ceilingypanning = rt_sector[i].ceilingypanning; in RT_LoadBoard()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp97 uint8_t ceilingypanning, floorypanning;
306 sector[nSector].ceilingypanning = sector_6[nSector].ceilingypanning; in LoadLevel()
H A Dlighting.cpp668 sector[nSector].ceilingypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector()
248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp51 BYTE ceilingpal, ceilingxpanning, ceilingypanning; member
431 sec->SetYOffset(sector_t::ceiling, bsec->ceilingypanning << FRACBITS); in LoadSectors()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h114 unsigned char ceilingpal, ceilingxpanning, ceilingypanning; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua731 ceilingypanning = SEC".ceilingypanning",
/dports/games/jfsw/jfsw-c434002/jfbuild/tools/
H A Dwad2map.c84 unsigned char ceilingpal, ceilingxpanning, ceilingypanning; member
857 case 44: return((int)sector[i].ceilingypanning); in getsectorfield()
887 case 44: sector[i].ceilingypanning = newval; break; in setsectorfield()
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dwad2map.cpp85 char ceilingpal, ceilingxpanning, ceilingypanning; member
858 case 44: return((int)sector[i].ceilingypanning); in getsectorfield()
888 case 44: sector[i].ceilingypanning = newval; break; in setsectorfield()

123