/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 12 char ceilingypanning, floorypanning; member 51 char ceilingypanning, floorypanning; member 114 to->ceilingypanning = from->ceilingypanning; in convertv5sectv6() 192 to->ceilingypanning = from->ceilingypanning; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 48 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning; 267 StructTracker(Sector, uint8_t) ceilingpal, /*CM_FLOORZ:*/ ceilingxpanning, ceilingypanning;
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H A D | build.h | 381 v7sec->ceilingypanning = vxsec->ceilingypanning; in copy_v7_from_vx_sector() 420 vxsec->ceilingypanning = bakv7sec.ceilingypanning; in inplace_vx_from_v7_sector()
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H A D | polymer.h | 272 uint8_t ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 231 dsectp->ceilingypanning = ssectp->ceilingypanning; in CopySectorMatch()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 211 dsectp->ceilingypanning = ssectp->ceilingypanning; in CopySectorMatch()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 54 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 74 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 55 char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 297 int py = (pSector->ceilingypanning<<8)+pXSector->ceilYPanFrac; in DoSectorPanning() 305 pSector->ceilingypanning = py>>8; in DoSectorPanning()
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H A D | m32structures.cpp | 213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector() 248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
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H A D | common_game.h | 550 char ceilingpal, ceilingxpanning, ceilingypanning;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 164 ceilingypanning, member
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H A D | m32structures.cpp | 213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector() 248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
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H A D | network.cpp | 248 { SECTF(ceilingypanning), 8 }, 656 gameSector->ceilingypanning = netSector->ceilingypanning; in Net_CopySectorFromNet() 1206 netSector->ceilingypanning = gameSector->ceilingypanning; in Net_CopySectorToNet()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 180 uint8_t ceilingypanning; member
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H A D | reality.cpp | 586 sector[i].ceilingypanning = rt_sector[i].ceilingypanning; in RT_LoadBoard()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 97 uint8_t ceilingypanning, floorypanning; 306 sector[nSector].ceilingypanning = sector_6[nSector].ceilingypanning; in LoadLevel()
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H A D | lighting.cpp | 668 sector[nSector].ceilingypanning = sFlowInfo[i].field_8 >> 14; in DoFlows()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 213 case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; in VM_AccessSector() 248 case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; in VM_AccessSector()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 51 BYTE ceilingpal, ceilingxpanning, ceilingypanning; member 431 sec->SetYOffset(sector_t::ceiling, bsec->ceilingypanning << FRACBITS); in LoadSectors()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 114 unsigned char ceilingpal, ceilingxpanning, ceilingypanning; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 731 ceilingypanning = SEC".ceilingypanning",
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 84 unsigned char ceilingpal, ceilingxpanning, ceilingypanning; member 857 case 44: return((int)sector[i].ceilingypanning); in getsectorfield() 887 case 44: sector[i].ceilingypanning = newval; break; in setsectorfield()
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 85 char ceilingpal, ceilingxpanning, ceilingypanning; member 858 case 44: return((int)sector[i].ceilingypanning); in getsectorfield() 888 case 44: sector[i].ceilingypanning = newval; break; in setsectorfield()
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