Home
last modified time | relevance | path

Searched refs:ceilingz (Results 1 – 25 of 309) sorted by relevance

12345678910>>...13

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp233 goalz = sector[s].ceilingz; in operatesector()
312 i = getanimationgoal(&sector[s].ceilingz); in operatesector()
351 animategoal[i] = sector[s].ceilingz; in operatesector()
369 goalz = sector[s].ceilingz; in operatesector()
393 j = getanimationgoal(&sector[s].ceilingz); in operatesector()
394 size = sector[s].ceilingz - sector[s].floorz; in operatesector()
416 j = getanimationgoal(&sector[s].ceilingz); in operatesector()
793 daz = sector[s].ceilingz + (1024 * 16); in operatesector()
831 daz = sector[s].ceilingz; in operatesector()
960 goalz = sector[s].ceilingz; in operatesector()
[all …]
H A Deffects.cpp413 setanimation(&sector[s].floorz, sector[s].ceilingz, 64); in crushingfx()
418 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
425 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
427 daz = (sector[s].ceilingz + sector[s].floorz) >> 1; in crushingfx()
428 setanimation(&sector[s].ceilingz, daz, 64); in crushingfx()
449 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
451 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx()
452 setanimation(&sector[s].ceilingz, goalz, 64); in crushingfx()
457 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
459 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors6.c938 sc->ceilingz += s->zvel; in moveeffectors()
1309 sc->ceilingz += sgn(t[0]-sc->ceilingz)*j; in moveeffectors()
1325 sc->ceilingz += sgn(t[0]-sc->ceilingz)*j; in moveeffectors()
1421 else sc->ceilingz-=512; in moveeffectors()
1432 sc->ceilingz += q; in moveeffectors()
1456 hittype[j].ceilingz = sc->ceilingz; in moveeffectors()
1506 hittype[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in moveeffectors()
1536 hittype[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in moveeffectors()
1879 if(sc->ceilingz > s->z) in moveeffectors()
1923 sc->ceilingz += SP<<4; in moveeffectors()
[all …]
H A Dsector1.c759 i = getanimationgoal(&sptr->ceilingz); in operatesectors()
926 l = sptr->ceilingz-sptr->floorz; in operatesectors()
928 setanimation(sn,&sptr->ceilingz,j+l,q); in operatesectors()
938 j = sector[nextsectorneighborz(sn,sptr->ceilingz,-1,-1)].ceilingz; in operatesectors()
985 if(j >= 0) j = sector[j].ceilingz; in operatesectors()
1004 if (animategoal[sn] == sptr->ceilingz) in operatesectors()
1006 else animategoal[i] = sptr->ceilingz; in operatesectors()
1011 if (sptr->ceilingz == sptr->floorz) in operatesectors()
1013 else j = sptr->ceilingz; in operatesectors()
1028 q = (sptr->ceilingz+sptr->floorz)>>1; in operatesectors()
[all …]
H A Dgame4.c76 hittype[i].ceilingz = sector[SECT].ceilingz; in spawn()
945 sp->z = sector[sect].ceilingz+(48<<8); in spawn()
1729 T2 = sector[sect].ceilingz; in spawn()
1731 sector[sect].ceilingz = sp->z; in spawn()
1747 T5 = sector[sect].ceilingz; in spawn()
1748 sector[sect].ceilingz = sp->z; in spawn()
1752 sector[sect].ceilingz = sp->z; in spawn()
1773 T1 = sector[sect].ceilingz; in spawn()
1831 T4 = sector[j].ceilingz; in spawn()
1933 T2 = sector[sect].ceilingz; in spawn()
[all …]
H A Dactors3.c47 if ( s->z < (hittype[i].floorz+hittype[i].ceilingz)>>1) in bounce()
277 if(s->z < hittype[i].ceilingz) in moveweapons()
757 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports()
780 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports()
785 … if( onfloorz && sectlotag == 2 && ps[p].posz < (sector[sect].ceilingz+(6<<8)) ) in movetransports()
810 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports()
813 … if( onfloorz && sectlotag == 2 && ps[p].posz < (sector[sect].ceilingz+(6<<8)) ) in movetransports()
883 if( ll && sectlotag == 2 && sprite[j].z < (sector[sect].ceilingz+ll) ) in movetransports()
896 ll2 = ll - klabs(sprite[j].z-sector[sect].ceilingz); in movetransports()
1024 sprite[j].z = sector[sprite[OW].sectnum].ceilingz+ll; in movetransports()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Drunlist.cpp597 short nextSector = nextsectorneighborz(nSector, sector[nSector].ceilingz, -1, -1); in runlist_ProcessSectorTag()
866 … int ebx = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag()
872 …int ebx2 = (((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz) … in runlist_ProcessSectorTag()
1130 zVal = sector[nextSector].ceilingz; in runlist_ProcessSectorTag()
1144 …WallSprites(nSector), 200, nSpeed * 100, 2, sector[nSector].ceilingz, sector[nextSector].ceilingz); in runlist_ProcessSectorTag()
1163 … int edx = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag()
1169 …int eax = (((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz) -… in runlist_ProcessSectorTag()
1183 … int eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag()
1189 … eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag()
1207 … int eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_wraith.cpp35 if (self->Top() > self->ceilingz) in DEFINE_ACTION_FUNCTION()
37 self->SetZ(self->ceilingz - self->height); in DEFINE_ACTION_FUNCTION()
158 mo->ceilingz = self->ceilingz; in DEFINE_ACTION_FUNCTION()
209 mo->ceilingz = self->ceilingz; in A_WraithFX4()
223 mo->ceilingz = self->ceilingz; in A_WraithFX4()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_telept.c76 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
78 thing->z = thing->ceilingz - thing->height; in P_Teleport()
95 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
97 thing->z = thing->ceilingz - thing->height; in P_Teleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_telept.c55 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
57 thing->z = thing->ceilingz - thing->height; in P_Teleport()
71 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
73 thing->z = thing->ceilingz - thing->height; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_telept.c76 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
78 thing->z = thing->ceilingz - thing->height; in P_Teleport()
95 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
97 thing->z = thing->ceilingz - thing->height; in P_Teleport()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_telept.c69 if(thing->z+thing->height > thing->ceilingz) in P_Teleport()
71 thing->z = thing->ceilingz-thing->height; in P_Teleport()
88 if(thing->z+thing->height > thing->ceilingz) in P_Teleport()
90 thing->z = thing->ceilingz-thing->height; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_telept.c55 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
57 thing->z = thing->ceilingz - thing->height; in P_Teleport()
71 if (thing->z + thing->height > thing->ceilingz) in P_Teleport()
73 thing->z = thing->ceilingz - thing->height; in P_Teleport()
/dports/games/heretic/glheretic-1.2/
H A Dp_telept.c41 if(thing->z+thing->height > thing->ceilingz) in P_Teleport()
43 thing->z = thing->ceilingz-thing->height; in P_Teleport()
57 if(thing->z+thing->height > thing->ceilingz) in P_Teleport()
59 thing->z = thing->ceilingz-thing->height; in P_Teleport()
/dports/games/jfsw/jfsw-c434002/src/
H A Dbrooms.c156 posz = sector[cursectnum].ceilingz + Z(20); in ToggleFAF()
235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
245 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
283 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF()
294 … if (sector[vl_sp->sectnum].ceilingz < sector[vc_sp->sectnum].ceilingz + zdiff) in SetupBuildFAF()
604 pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8; in FindFloorView()
605 newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128); in FindFloorView()
618 save.zval[save.zcount] = sector[sp->sectnum].ceilingz; in FindFloorView()
622 sector[sp->sectnum].ceilingz = newz; in FindFloorView()
733 sector[save.sectnum[i]].ceilingz = save.zval[i]; in DrawOverlapRoom()
H A Dvator.c108 setinterpolation(&sectp->ceilingz); in SetVatorActive()
136 stopinterpolation(&sectp->ceilingz); in SetVatorInactive()
473 lptr = &sectp->ceilingz; in DoVator()
557 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator()
610 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator()
638 lptr = &sectp->ceilingz; in DoVatorAuto()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbrooms.cpp149 pos.z = sector[cursectnum].ceilingz + Z(20); in ToggleFAF()
225 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF()
277 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF()
288 … if (sector[vl_sp->sectnum].ceilingz < sector[vc_sp->sectnum].ceilingz + zdiff) in SetupBuildFAF()
594 pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8; in FindFloorView()
595 newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128); in FindFloorView()
608 save.zval[save.zcount] = sector[sp->sectnum].ceilingz; in FindFloorView()
612 sector[sp->sectnum].ceilingz = newz; in FindFloorView()
720 sector[save.sectnum[i]].ceilingz = save.zval[i]; in DrawOverlapRoom()
H A Dvator.cpp105 setinterpolation(&sectp->ceilingz); in SetVatorActive()
133 stopinterpolation(&sectp->ceilingz); in SetVatorInactive()
463 lptr = &sectp->ceilingz; in DoVator()
547 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator()
597 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator()
624 lptr = &sectp->ceilingz; in DoVatorAuto()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp1823 actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz; in G_MoveStandables()
2648 if (s->z < actor[i].ceilingz) in G_WeaponHitCeilingOrFloor()
3788 … int const newZ = sector[nextsectorneighborz(sectNum, sector[sectNum].ceilingz,-1,-1)].ceilingz; in A_PinSectorResetUp()
8463 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors()
8610 pSector->ceilingz += q; in G_MoveEffectors()
8638 actor[j].ceilingz = pSector->ceilingz; in G_MoveEffectors()
8682 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors()
8705 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors()
9412 else pSector->ceilingz += ksgn(pSprite->z-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors()
9423 else pSector->ceilingz += ksgn(pData[1]-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp2048 actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz; in G_MoveStandables()
2900 if (s->z < actor[i].ceilingz) in G_WeaponHitCeilingOrFloor()
7231 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors()
7248 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors()
7249 ? pSector->ceilingz + ksgn(pData[0] - pSector->ceilingz) * j in G_MoveEffectors()
7410 actor[j].ceilingz = pSector->ceilingz; in G_MoveEffectors()
7458 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors()
7483 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors()
8246 else pSector->ceilingz += ksgn(pSprite->z-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors()
8257 else pSector->ceilingz += ksgn(pData[1]-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors()
[all …]
H A Dsector.cpp805 j = sector[j].ceilingz; in G_OperateSectors()
809 j = nextsectorneighborz(sectNum,pSector->ceilingz,1,1); in G_OperateSectors()
819 SetAnimation(sectNum,&pSector->ceilingz,j,pSector->extra); in G_OperateSectors()
842 if (j >= 0) j = sector[j].ceilingz; in G_OperateSectors()
852 SetAnimation(sectNum,&pSector->ceilingz,j,pSector->extra); in G_OperateSectors()
861 if (g_animateGoal[sectNum] == pSector->ceilingz) in G_OperateSectors()
871 else g_animateGoal[i] = pSector->ceilingz; in G_OperateSectors()
875 if (pSector->ceilingz == pSector->floorz) in G_OperateSectors()
885 else j = pSector->ceilingz; in G_OperateSectors()
910 … SetAnimation(sectNum, &pSector->ceilingz, sector[ceilingNeighbor].ceilingz, pSector->extra); in G_OperateSectors()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h9 int32_t ceilingz, floorz; member
48 int32_t ceilingz, floorz; member
108 to->ceilingz = from->ceilingz; in convertv5sectv6()
182 to->ceilingz = from->ceilingz; in convertv6sectv7()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_user.c94 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight()
95 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
132 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight()
133 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_user.c140 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight()
141 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
183 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight()
184 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_bridge.cpp115 self->ceilingz = self->target->ceilingz; in DEFINE_ACTION_FUNCTION()

12345678910>>...13