/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | tags.cpp | 233 goalz = sector[s].ceilingz; in operatesector() 312 i = getanimationgoal(§or[s].ceilingz); in operatesector() 351 animategoal[i] = sector[s].ceilingz; in operatesector() 369 goalz = sector[s].ceilingz; in operatesector() 393 j = getanimationgoal(§or[s].ceilingz); in operatesector() 394 size = sector[s].ceilingz - sector[s].floorz; in operatesector() 416 j = getanimationgoal(§or[s].ceilingz); in operatesector() 793 daz = sector[s].ceilingz + (1024 * 16); in operatesector() 831 daz = sector[s].ceilingz; in operatesector() 960 goalz = sector[s].ceilingz; in operatesector() [all …]
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H A D | effects.cpp | 413 setanimation(§or[s].floorz, sector[s].ceilingz, 64); in crushingfx() 418 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx() 425 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx() 427 daz = (sector[s].ceilingz + sector[s].floorz) >> 1; in crushingfx() 428 setanimation(§or[s].ceilingz, daz, 64); in crushingfx() 449 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx() 451 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx() 452 setanimation(§or[s].ceilingz, goalz, 64); in crushingfx() 457 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx() 459 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 938 sc->ceilingz += s->zvel; in moveeffectors() 1309 sc->ceilingz += sgn(t[0]-sc->ceilingz)*j; in moveeffectors() 1325 sc->ceilingz += sgn(t[0]-sc->ceilingz)*j; in moveeffectors() 1421 else sc->ceilingz-=512; in moveeffectors() 1432 sc->ceilingz += q; in moveeffectors() 1456 hittype[j].ceilingz = sc->ceilingz; in moveeffectors() 1506 hittype[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in moveeffectors() 1536 hittype[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in moveeffectors() 1879 if(sc->ceilingz > s->z) in moveeffectors() 1923 sc->ceilingz += SP<<4; in moveeffectors() [all …]
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H A D | sector1.c | 759 i = getanimationgoal(&sptr->ceilingz); in operatesectors() 926 l = sptr->ceilingz-sptr->floorz; in operatesectors() 928 setanimation(sn,&sptr->ceilingz,j+l,q); in operatesectors() 938 j = sector[nextsectorneighborz(sn,sptr->ceilingz,-1,-1)].ceilingz; in operatesectors() 985 if(j >= 0) j = sector[j].ceilingz; in operatesectors() 1004 if (animategoal[sn] == sptr->ceilingz) in operatesectors() 1006 else animategoal[i] = sptr->ceilingz; in operatesectors() 1011 if (sptr->ceilingz == sptr->floorz) in operatesectors() 1013 else j = sptr->ceilingz; in operatesectors() 1028 q = (sptr->ceilingz+sptr->floorz)>>1; in operatesectors() [all …]
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H A D | game4.c | 76 hittype[i].ceilingz = sector[SECT].ceilingz; in spawn() 945 sp->z = sector[sect].ceilingz+(48<<8); in spawn() 1729 T2 = sector[sect].ceilingz; in spawn() 1731 sector[sect].ceilingz = sp->z; in spawn() 1747 T5 = sector[sect].ceilingz; in spawn() 1748 sector[sect].ceilingz = sp->z; in spawn() 1752 sector[sect].ceilingz = sp->z; in spawn() 1773 T1 = sector[sect].ceilingz; in spawn() 1831 T4 = sector[j].ceilingz; in spawn() 1933 T2 = sector[sect].ceilingz; in spawn() [all …]
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H A D | actors3.c | 47 if ( s->z < (hittype[i].floorz+hittype[i].ceilingz)>>1) in bounce() 277 if(s->z < hittype[i].ceilingz) in moveweapons() 757 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports() 780 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports() 785 … if( onfloorz && sectlotag == 2 && ps[p].posz < (sector[sect].ceilingz+(6<<8)) ) in movetransports() 810 sector[sprite[OW].sectnum].ceilingz+(7<<8); in movetransports() 813 … if( onfloorz && sectlotag == 2 && ps[p].posz < (sector[sect].ceilingz+(6<<8)) ) in movetransports() 883 if( ll && sectlotag == 2 && sprite[j].z < (sector[sect].ceilingz+ll) ) in movetransports() 896 ll2 = ll - klabs(sprite[j].z-sector[sect].ceilingz); in movetransports() 1024 sprite[j].z = sector[sprite[OW].sectnum].ceilingz+ll; in movetransports() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | runlist.cpp | 597 short nextSector = nextsectorneighborz(nSector, sector[nSector].ceilingz, -1, -1); in runlist_ProcessSectorTag() 866 … int ebx = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag() 872 …int ebx2 = (((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz) … in runlist_ProcessSectorTag() 1130 zVal = sector[nextSector].ceilingz; in runlist_ProcessSectorTag() 1144 …WallSprites(nSector), 200, nSpeed * 100, 2, sector[nSector].ceilingz, sector[nextSector].ceilingz); in runlist_ProcessSectorTag() 1163 … int edx = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag() 1169 …int eax = (((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz) -… in runlist_ProcessSectorTag() 1183 … int eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag() 1189 … eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag() 1207 … int eax = ((sector[nSector].floorz - sector[nSector].ceilingz) / 2) + sector[nSector].ceilingz; in runlist_ProcessSectorTag() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_wraith.cpp | 35 if (self->Top() > self->ceilingz) in DEFINE_ACTION_FUNCTION() 37 self->SetZ(self->ceilingz - self->height); in DEFINE_ACTION_FUNCTION() 158 mo->ceilingz = self->ceilingz; in DEFINE_ACTION_FUNCTION() 209 mo->ceilingz = self->ceilingz; in A_WraithFX4() 223 mo->ceilingz = self->ceilingz; in A_WraithFX4()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_telept.c | 76 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 78 thing->z = thing->ceilingz - thing->height; in P_Teleport() 95 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 97 thing->z = thing->ceilingz - thing->height; in P_Teleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_telept.c | 55 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 57 thing->z = thing->ceilingz - thing->height; in P_Teleport() 71 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 73 thing->z = thing->ceilingz - thing->height; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_telept.c | 76 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 78 thing->z = thing->ceilingz - thing->height; in P_Teleport() 95 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 97 thing->z = thing->ceilingz - thing->height; in P_Teleport()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_telept.c | 69 if(thing->z+thing->height > thing->ceilingz) in P_Teleport() 71 thing->z = thing->ceilingz-thing->height; in P_Teleport() 88 if(thing->z+thing->height > thing->ceilingz) in P_Teleport() 90 thing->z = thing->ceilingz-thing->height; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_telept.c | 55 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 57 thing->z = thing->ceilingz - thing->height; in P_Teleport() 71 if (thing->z + thing->height > thing->ceilingz) in P_Teleport() 73 thing->z = thing->ceilingz - thing->height; in P_Teleport()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_telept.c | 41 if(thing->z+thing->height > thing->ceilingz) in P_Teleport() 43 thing->z = thing->ceilingz-thing->height; in P_Teleport() 57 if(thing->z+thing->height > thing->ceilingz) in P_Teleport() 59 thing->z = thing->ceilingz-thing->height; in P_Teleport()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | brooms.c | 156 posz = sector[cursectnum].ceilingz + Z(20); in ToggleFAF() 235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 245 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 283 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF() 294 … if (sector[vl_sp->sectnum].ceilingz < sector[vc_sp->sectnum].ceilingz + zdiff) in SetupBuildFAF() 604 pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8; in FindFloorView() 605 newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128); in FindFloorView() 618 save.zval[save.zcount] = sector[sp->sectnum].ceilingz; in FindFloorView() 622 sector[sp->sectnum].ceilingz = newz; in FindFloorView() 733 sector[save.sectnum[i]].ceilingz = save.zval[i]; in DrawOverlapRoom()
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H A D | vator.c | 108 setinterpolation(§p->ceilingz); in SetVatorActive() 136 stopinterpolation(§p->ceilingz); in SetVatorInactive() 473 lptr = §p->ceilingz; in DoVator() 557 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator() 610 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator() 638 lptr = §p->ceilingz; in DoVatorAuto()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | brooms.cpp | 149 pos.z = sector[cursectnum].ceilingz + Z(20); in ToggleFAF() 225 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 235 if (sector[sp->sectnum].floorz == sector[sp->sectnum].ceilingz) in SetupBuildFAF() 277 zdiff = labs(sector[vc_sp->sectnum].ceilingz - sector[vf_sp->sectnum].floorz); in SetupBuildFAF() 288 … if (sector[vl_sp->sectnum].ceilingz < sector[vc_sp->sectnum].ceilingz + zdiff) in SetupBuildFAF() 594 pix_diff = labs(z - sector[sp->sectnum].ceilingz) >> 8; in FindFloorView() 595 newz = sector[sp->sectnum].ceilingz - ((pix_diff / 128) + 1) * Z(128); in FindFloorView() 608 save.zval[save.zcount] = sector[sp->sectnum].ceilingz; in FindFloorView() 612 sector[sp->sectnum].ceilingz = newz; in FindFloorView() 720 sector[save.sectnum[i]].ceilingz = save.zval[i]; in DrawOverlapRoom()
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H A D | vator.cpp | 105 setinterpolation(§p->ceilingz); in SetVatorActive() 133 stopinterpolation(§p->ceilingz); in SetVatorInactive() 463 lptr = §p->ceilingz; in DoVator() 547 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator() 597 if (labs(sectp->ceilingz - sectp->floorz) < SPRITEp_SIZE_Z(bsp)) in DoVator() 624 lptr = §p->ceilingz; in DoVatorAuto()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 1823 actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz; in G_MoveStandables() 2648 if (s->z < actor[i].ceilingz) in G_WeaponHitCeilingOrFloor() 3788 … int const newZ = sector[nextsectorneighborz(sectNum, sector[sectNum].ceilingz,-1,-1)].ceilingz; in A_PinSectorResetUp() 8463 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors() 8610 pSector->ceilingz += q; in G_MoveEffectors() 8638 actor[j].ceilingz = pSector->ceilingz; in G_MoveEffectors() 8682 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors() 8705 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors() 9412 else pSector->ceilingz += ksgn(pSprite->z-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors() 9423 else pSector->ceilingz += ksgn(pData[1]-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 2048 actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz; in G_MoveStandables() 2900 if (s->z < actor[i].ceilingz) in G_WeaponHitCeilingOrFloor() 7231 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors() 7248 pSector->ceilingz = (klabs(pData[0] - pSector->ceilingz) >= j) in G_MoveEffectors() 7249 ? pSector->ceilingz + ksgn(pData[0] - pSector->ceilingz) * j in G_MoveEffectors() 7410 actor[j].ceilingz = pSector->ceilingz; in G_MoveEffectors() 7458 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors() 7483 actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz; in G_MoveEffectors() 8246 else pSector->ceilingz += ksgn(pSprite->z-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors() 8257 else pSector->ceilingz += ksgn(pData[1]-pSector->ceilingz)*SP(spriteNum); in G_MoveEffectors() [all …]
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H A D | sector.cpp | 805 j = sector[j].ceilingz; in G_OperateSectors() 809 j = nextsectorneighborz(sectNum,pSector->ceilingz,1,1); in G_OperateSectors() 819 SetAnimation(sectNum,&pSector->ceilingz,j,pSector->extra); in G_OperateSectors() 842 if (j >= 0) j = sector[j].ceilingz; in G_OperateSectors() 852 SetAnimation(sectNum,&pSector->ceilingz,j,pSector->extra); in G_OperateSectors() 861 if (g_animateGoal[sectNum] == pSector->ceilingz) in G_OperateSectors() 871 else g_animateGoal[i] = pSector->ceilingz; in G_OperateSectors() 875 if (pSector->ceilingz == pSector->floorz) in G_OperateSectors() 885 else j = pSector->ceilingz; in G_OperateSectors() 910 … SetAnimation(sectNum, &pSector->ceilingz, sector[ceilingNeighbor].ceilingz, pSector->extra); in G_OperateSectors() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 9 int32_t ceilingz, floorz; member 48 int32_t ceilingz, floorz; member 108 to->ceilingz = from->ceilingz; in convertv5sectv6() 182 to->ceilingz = from->ceilingz; in convertv6sectv7()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_user.c | 94 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight() 95 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight() 132 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight() 133 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_user.c | 140 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight() 141 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight() 183 if (player->viewz > player->mo->ceilingz-4*FRACUNIT) in P_CalcHeight() 184 player->viewz = player->mo->ceilingz-4*FRACUNIT; in P_CalcHeight()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_bridge.cpp | 115 self->ceilingz = self->target->ceilingz; in DEFINE_ACTION_FUNCTION()
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