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Searched refs:ceilmovesound (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_ceilng.c65 int ceilmovesound = sfx_stnmov; variable
95 S_StartSecSound(ceiling->sector, ceilmovesound); in T_MoveCeiling()
153 S_StartSecSound(ceiling->sector, ceilmovesound); in T_MoveCeiling()
H A Dp_heretic.c488 ceilmovesound = sfx_dormov; in sfx_ammo_text_install()
498 ceilmovesound = sfx_stnmov; in sfx_ammo_text_install()
H A Dp_local.h490 extern int ceilmovesound;
H A Dp_floor.c346 S_StartSecSound(secmov, ceilmovesound); in T_MoveFloor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_ceilng.c26 INT32 ceilmovesound = sfx_None; variable
H A Dp_local.h516 extern INT32 ceilmovesound;