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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_geoscape.cpp394 …y (const vec4_t v, vec4_t r, const vec3_t rotate, const vec3_t earthPos, const float celestialDist) in R_RotateCelestialBody() argument
406 …Vector4Set(r, earthPos[0] + celestialDist * v2[1], earthPos[1] + celestialDist * v2[0], -celestial… in R_RotateCelestialBody()
439 static const float celestialDist = 1.37f * SKYBOX_HALFSIZE; in R_Draw3DGlobe() local
496 const int sunx = earthPos[0] + viddef.rx * (-128.0f + celestialDist * (sunLoc[0] - earthPos[0])); in R_Draw3DGlobe()
497 const int suny = earthPos[1] + viddef.ry * (-128.0f + celestialDist * (sunLoc[1] - earthPos[1])); in R_Draw3DGlobe()
509 R_RotateCelestialBody(moonLoc, moonLoc, rotate, earthPos, celestialDist); in R_Draw3DGlobe()