/dports/dns/pdnsd/pdnsd-1.2.9a/src/ |
H A D | rr_types.h | 236 #define getrrset_A(cent) GET_RRSMU(cent,0) argument 237 #define getrrset_NS(cent) GET_RRSMU(cent,1) argument 238 #define getrrset_MD(cent) GET_RRSEXT(cent,0) argument 239 #define getrrset_MF(cent) GET_RRSEXT(cent,1) argument 240 #define getrrset_CNAME(cent) GET_RRSMU(cent,2) argument 241 #define getrrset_SOA(cent) GET_RRSMU(cent,3) argument 242 #define getrrset_MB(cent) GET_RRSEXT(cent,2) argument 247 #define getrrset_PTR(cent) GET_RRSMU(cent,4) argument 250 #define getrrset_MX(cent) GET_RRSMU(cent,5) argument 251 #define getrrset_TXT(cent) GET_RRSMU(cent,6) argument [all …]
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H A D | cache.h | 134 #define timedout_nxdom(cent) ((cent)->neg.ts+CLAT_ADJ((cent)->neg.ttl)<time(NULL)) argument 284 #define NRRITERLIST(cent) ((cent)->flags&DF_NEGATIVE?0:(cent)->rr.rrext?NRRTOT:NRRMU) argument 288 #define GET_RRSMU(cent,i) (!((cent)->flags&DF_NEGATIVE)?(cent)->rr.rrmu[i]:NULL) argument 289 #define GET_RRSEXT(cent,i) (!((cent)->flags&DF_NEGATIVE) && (cent)->rr.rrext?(cent)->rr.rrext[i]:NU… argument 290 #define HAVE_RRMU(cent,i) (!((cent)->flags&DF_NEGATIVE) && (cent)->rr.rrmu[i] && (cent)->rr.rrmu[i… argument 291 #define HAVE_RREXT(cent,i) (!((cent)->flags&DF_NEGATIVE) && (cent)->rr.rrext && (cent)->rr.rrext[i]… argument 293 #define RRARR_LEN(cent) ((cent)->flags&DF_NEGATIVE?0:(cent)->rr.rrext?NRRTOT:NRRMU) argument 296 #define RRARR_INDEX_TESTEXT(cent,i) ((cent)->flags&DF_NEGATIVE?NULL:(i)<NRRMU?(cent)->rr.rrmu[i]… argument 300 …define RRARR_INDEX_PA_TESTEXT(cent,i) ((cent)->flags&DF_NEGATIVE?NULL:(i)<NRRMU?&(cent)->rr.rrmu[i… argument 303 #define RRARR_INDEX(cent,i) ((i)<NRRMU?(cent)->rr.rrmu[i]:(cent)->rr.rrext[(i)-NRRMU]) argument [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_ents.cpp | 530 gi.G2API_SetBoneAnimIndex( ¢->gent->ghoul2[cent->gent->playerModel], cent->gent->rootBone, in CG_General() 535 gi.G2API_SetBoneAnimIndex( ¢->gent->ghoul2[cent->gent->playerModel], cent->gent->rootBone, in CG_General() 571 if ( s1->weapon == WP_SABER && cent->gent && cent->gent->owner && cent->gent->owner->inuse ) in CG_General() 582 cent->gent->weaponModel[0], cent->lerpOrigin, cent->lerpAngles ); in CG_General() 588 cent->lerpOrigin, cent->lerpAngles ); in CG_General() 648 0, cent->lerpOrigin, cent->lerpAngles ); in CG_General() 923 if ( cent->gent && !cent->gent->inuse ) in CG_Item() 1910 …cent->gent->setTime = cgi_S_AddLocalSet( cent->gent->soundSet, cg.refdef.vieworg, cent->lerpOrigin… in CG_AddLocalSet() 2039 if ( cent->gent && cent->gent->owner && cent->gent->owner->ghoul2.size() ) in CG_Limb() 2370 …if ( cent->gent && cent->gent->soundSet && cent->gent->soundSet[0] && cent->currentState.eType != … in CG_AddCEntity() [all …]
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H A D | cg_players.cpp | 1138 if ( cent && cent->gent && cent->gent->client ) in CG_PlayerAnimEventDo() 1382 if ( !cent || !cent->gent || !cent->gent->client) in CGG2_AnimEvents() 2407 if ( !cent || !cent->gent || !cent->gent->client ) in CG_UpdateLookAngles() 2554 if ( cent->gent && cent->gent->client in CG_G2PlayerAngles() 3916 if ( cent->gent && cent->gent->client ) in CG_PlayerSplash() 4377 if ( cent->gent && cent->gent->client ) in CG_ForceElectrocution() 4530 if ( cent->gent && cent->gent->client ) in CG_AddForceSightShell() 4577 if ( cent->gent && cent->gent->health > 0 && cent->gent->max_health > 0 ) in CG_AddForceSightShell() 5948 if ( cent && cent->gent && cent->gent->client in CG_CheckSaberInWater() 7974 if ( cent->gent && cent->gent->client ) in CG_Player() [all …]
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H A D | cg_snapshot.cpp | 38 cent->previousEvent = 0; in CG_ResetEntity() 42 VectorCopy (cent->currentState.origin, cent->lerpOrigin); in CG_ResetEntity() 43 VectorCopy (cent->currentState.angles, cent->lerpAngles); in CG_ResetEntity() 57 if (cent->nextState) { in CG_TransitionEntity() 58 cent->currentState = *cent->nextState; in CG_TransitionEntity() 64 CG_ResetEntity( cent ); in CG_TransitionEntity() 73 CG_CheckEvents( cent ); in CG_TransitionEntity() 89 centity_t *cent; in CG_SetInitialSnapshot() local 111 CG_ResetEntity( cent ); in CG_SetInitialSnapshot() 127 centity_t *cent; in CG_TransitionSnapshot() local [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 189 cent->dl_frame = cent->dl_oldframe = 0; in CG_AddLightstyle() 201 cent->dl_oldframe = cent->dl_oldframe + (int)cent->dl_backlerp; in CG_AddLightstyle() 202 cent->dl_frame = cent->dl_oldframe + 1; in CG_AddLightstyle() 204 cent->dl_oldframe = ( cent->dl_oldframe ) % stringlength; in CG_AddLightstyle() 211 cent->dl_frame = ( cent->dl_frame ) % stringlength; in CG_AddLightstyle() 214 cent->dl_backlerp = cent->dl_backlerp - (int)cent->dl_backlerp; in CG_AddLightstyle() 218 lastch = cent->dl_stylestring[cent->dl_oldframe] - 'a'; in CG_AddLightstyle() 219 nextch = cent->dl_stylestring[cent->dl_frame] - 'a'; in CG_AddLightstyle() 1390 VectorMA( cent->currentState.origin2, rnd, cent->boltLocs[i], cent->boltLocs[i] ); in CG_Efx() 1427 VectorMA( cent->boltLocs[i], cent->boltTimes[i] - cg.time, cent->boltCrawlDirs[i], perpvec ); in CG_Efx() [all …]
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H A D | cg_snapshot.c | 48 cent->previousEvent = 0; in CG_ResetEntity() 49 cent->previousEventSequence = cent->currentState.eventSequence; in CG_ResetEntity() 54 cent->headJuncIndex = 0; in CG_ResetEntity() 55 cent->headJuncIndex2 = 0; in CG_ResetEntity() 58 VectorCopy( cent->currentState.origin, cent->lerpOrigin ); in CG_ResetEntity() 59 VectorCopy( cent->currentState.angles, cent->lerpAngles ); in CG_ResetEntity() 93 VectorMA( cent->fireRiseDir, adjust, newDir, cent->fireRiseDir ); in CG_TransitionEntity() 101 if ( cent->currentState.dmgFlags != cent->nextState.dmgFlags ) { in CG_TransitionEntity() 106 cent->currentState = cent->nextState; in CG_TransitionEntity() 118 CG_CheckEvents( cent ); in CG_TransitionEntity() [all …]
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H A D | cg_players.c | 1580 CG_RunLerpFrameRate( ci, ¢->pe.torso, cent->currentState.torsoAnim, cent, 0 ); in CG_PlayerAnimation() 1694 cent->currentState.legsAnim = cent->pe.painAnimLegs; in CG_AddPainTwitch() 1696 cent->currentState.torsoAnim = cent->pe.painAnimTorso; in CG_AddPainTwitch() 2920 …learLerpFrameRate( &cgs.clientinfo[ cent->currentState.clientNum ], ¢->pe.legs, cent->currentS… in CG_ResetPlayerEntity() 2923 memset( ¢->pe.legs, 0, sizeof( cent->pe.legs ) ); in CG_ResetPlayerEntity() 2924 cent->pe.legs.yawAngle = cent->rawAngles[YAW]; in CG_ResetPlayerEntity() 2929 memset( ¢->pe.torso, 0, sizeof( cent->pe.torso ) ); in CG_ResetPlayerEntity() 2930 cent->pe.torso.yawAngle = cent->rawAngles[YAW]; in CG_ResetPlayerEntity() 2932 cent->pe.torso.pitchAngle = cent->rawAngles[PITCH]; in CG_ResetPlayerEntity() 2939 VectorCopy( cent->lerpOrigin, cent->rawOrigin ); in CG_ResetPlayerEntity() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_ents.c | 246 if ( cent && CG_EntOnFire( cent ) ) { in CG_LoseArmor() 347 cent->dl_frame = cent->dl_oldframe = 0; in CG_AddLightstyle() 359 cent->dl_oldframe = cent->dl_oldframe + (int)cent->dl_backlerp; in CG_AddLightstyle() 360 cent->dl_frame = cent->dl_oldframe + 1; in CG_AddLightstyle() 369 cent->dl_frame = ( cent->dl_frame ) % stringlength; in CG_AddLightstyle() 372 cent->dl_backlerp = cent->dl_backlerp - (int)cent->dl_backlerp; in CG_AddLightstyle() 377 nextch = cent->dl_stylestring[cent->dl_frame] - 'a'; in CG_AddLightstyle() 1413 CG_SetAnim( cent, ¢->lerpFrame, cent->currentState.frame ); in CG_RunAnim() 1560 VectorMA( cent->currentState.origin2, rnd, cent->boltLocs[i], cent->boltLocs[i] ); in CG_Efx() 1596 if ( cent->boltCrawlDirs[0] || cent->boltCrawlDirs[1] || cent->boltCrawlDirs[2] ) { in CG_Efx() [all …]
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H A D | cg_players.c | 2222 CG_RunLerpFrameRate( ci, ¢->pe.torso, cent->currentState.torsoAnim, cent, 0 ); in CG_PlayerAnimation() 2336 cent->currentState.legsAnim = cent->pe.painAnimLegs; in CG_AddPainTwitch() 2338 cent->currentState.torsoAnim = cent->pe.painAnimTorso; in CG_AddPainTwitch() 2430 cent->pe.headLookSpeed = cent->pe.headLookSpeedMax; in CG_IdleHeadMovement() 2435 cent->pe.headLookSpeed = cent->pe.headLookSpeedMax; in CG_IdleHeadMovement() 4932 cent->pe.head.oldFrame = cent->pe.head.frame; in CG_Player() 4933 cent->pe.head.oldFrameTime = cent->pe.head.frameTime; in CG_Player() 5412 …learLerpFrameRate( &cgs.clientinfo[ cent->currentState.clientNum ], ¢->pe.legs, cent->currentS… in CG_ResetPlayerEntity() 5415 memset( ¢->pe.legs, 0, sizeof( cent->pe.legs ) ); in CG_ResetPlayerEntity() 5431 VectorCopy( cent->lerpOrigin, cent->rawOrigin ); in CG_ResetPlayerEntity() [all …]
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H A D | cg_snapshot.c | 48 cent->previousEvent = 0; in CG_ResetEntity() 58 cent->headJuncIndex = 0; in CG_ResetEntity() 59 cent->headJuncIndex2 = 0; in CG_ResetEntity() 62 VectorCopy( cent->currentState.origin, cent->lerpOrigin ); in CG_ResetEntity() 63 VectorCopy( cent->currentState.angles, cent->lerpAngles ); in CG_ResetEntity() 97 VectorMA( cent->fireRiseDir, adjust, newDir, cent->fireRiseDir ); in CG_TransitionEntity() 105 if ( cent->currentState.dmgFlags != cent->nextState.dmgFlags ) { in CG_TransitionEntity() 110 cent->currentState = cent->nextState; in CG_TransitionEntity() 115 CG_ResetEntity( cent ); in CG_TransitionEntity() 122 CG_CheckEvents( cent ); in CG_TransitionEntity() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 1264 if ( !cent || !cent->gent || !cent->gent->client) in CGG2_AnimSounds() 1996 if ( !cent || !cent->gent || !cent->gent->client ) in CG_UpdateLookAngles() 2091 if ( cent->gent && cent->gent->health <= 0 ) in CG_G2PlayerAngles() 2119 if ( cent->gent && cent->gent->client in CG_G2PlayerAngles() 3032 if ( cent->gent && cent->gent->client ) in CG_PlayerSplash() 3353 if ( cent->gent && cent->gent->client ) in CG_ForceElectrocution() 4158 if ( cent->gent && cent->gent->client ) in CG_StopWeaponSounds() 5075 if ( cent->gent && cent->gent->client ) in CG_Player() 5467 if ( cent->gent && cent->gent->NPC ) in CG_Player() 5587 if ( cent->gent && cent->gent->client ) in CG_Player() [all …]
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H A D | cg_ents.cpp | 539 gi.G2API_SetBoneAnimIndex( ¢->gent->ghoul2[cent->gent->playerModel], cent->gent->rootBone, in CG_General() 564 if ( s1->weapon == WP_SABER && cent->gent && cent->gent->owner && cent->gent->owner->inuse ) in CG_General() 575 cent->gent->weaponModel, cent->lerpOrigin, cent->lerpAngles ); in CG_General() 581 cent->lerpOrigin, cent->lerpAngles ); in CG_General() 628 0, cent->lerpOrigin, cent->lerpAngles ); in CG_General() 700 if ( cent->gent && cent->gent->forcePushTime > cg.time ) in CG_General() 882 if ( cent->gent && !cent->gent->inuse ) in CG_Item() 1748 …cent->gent->setTime = cgi_S_AddLocalSet( cent->gent->soundSet, cg.refdef.vieworg, cent->lerpOrigin… in CG_AddLocalSet() 1877 if ( cent->gent && cent->gent->owner && cent->gent->owner->ghoul2.size() ) in CG_Limb() 2096 …if ( cent->gent && cent->gent->soundSet && cent->gent->soundSet[0] && cent->currentState.eType != … in CG_AddCEntity() [all …]
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H A D | cg_snapshot.cpp | 36 cent->previousEvent = 0; in CG_ResetEntity() 40 VectorCopy (cent->currentState.origin, cent->lerpOrigin); in CG_ResetEntity() 41 VectorCopy (cent->currentState.angles, cent->lerpAngles); in CG_ResetEntity() 55 cent->currentState = cent->nextState; in CG_TransitionEntity() 60 CG_ResetEntity( cent ); in CG_TransitionEntity() 67 CG_CheckEvents( cent ); in CG_TransitionEntity() 82 centity_t *cent; in CG_SetInitialSnapshot() local 104 CG_ResetEntity( cent ); in CG_SetInitialSnapshot() 107 CG_CheckEvents( cent ); in CG_SetInitialSnapshot() 120 centity_t *cent; in CG_TransitionSnapshot() local [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 173 cSound = ¢->loopingSound[cent->numLoopingSounds]; in CG_S_AddLoopingSound() 225 memcpy(¢->loopingSound[x-1], ¢->loopingSound[x], sizeof(cent->loopingSound[x])); in CG_S_StopLoopingSound() 925 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 954 cent->lerpOrigin[k]=cent->turAngles[k]; in CG_General() 959 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 1270 VectorCopy(cent->lerpOrigin, cent->turAngles); in CG_General() 1285 cent->lerpOrigin[k]=cent->turAngles[k]; in CG_General() 1288 if (cent->ghoul2 && cent->bolt4 != -1 && cent->trailTime < cg.time) in CG_General() 1295 …ap->G2API_GetBoltMatrix(cent->ghoul2, 0, cent->bolt4, &matrix, cent->lerpAngles, cent->lerpOrigin,… in CG_General() 1460 …cent->modelScale[0] = cent->modelScale[1] = cent->modelScale[2] = cent->currentState.iModelScale/1… in CG_General() [all …]
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H A D | cg_players.c | 4297 …cent->lerpOrigin, cent->lerpAngles, legs, legsAngles, ¢->pe.torso.yawing, ¢->pe.torso.pitc… in CG_G2PlayerAngles() 4298 …¢->pe.legs.yawing, ¢->pe.torso.yawAngle, ¢->pe.torso.pitchAngle, ¢->pe.legs.yawAng… in CG_G2PlayerAngles() 4317 …cent->currentState.torsoAnim/*BOTH_DEAD1*/, boltOrg, ¢->ikStatus, cent->lerpOrigin, cent->lerp… in CG_G2PlayerAngles() 4323 …cent->currentState.torsoAnim/*BOTH_DEAD1*/, vec3_origin, ¢->ikStatus, cent->lerpOrigin, cent->… in CG_G2PlayerAngles() 7585 cent->smoothYaw = -cent->smoothYaw; in CG_G2Animated() 7587 cent->lerpAngles[YAW] = cent->smoothYaw+(cent->lerpAngles[YAW]-cent->smoothYaw)*angSmoothFactor; in CG_G2Animated() 8483 …cent->modelScale[0] = cent->modelScale[1] = cent->modelScale[2] = cent->currentState.iModelScale/1… in CG_Player() 8622 if (cent->npcClient->ghoul2Model != cent->ghoul2 && cent->ghoul2) in CG_Player() 8952 CG_CopyG2WeaponInstance(cent, cent->currentState.weapon, cent->ghoul2); in CG_Player() 10810 cent->frame_hold != cent->ghoul2) in CG_Player() [all …]
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H A D | cg_snapshot.c | 40 cent->previousEvent = 0; in CG_ResetEntity() 45 VectorCopy (cent->currentState.origin, cent->lerpOrigin); in CG_ResetEntity() 46 VectorCopy (cent->currentState.angles, cent->lerpAngles); in CG_ResetEntity() 55 if (cent->isRagging && (cent->currentState.eFlags & EF_DEAD)) in CG_ResetEntity() 57 VectorAdd(cent->lerpOrigin, cent->lerpOriginOffset, cent->lerpOrigin); in CG_ResetEntity() 74 cent->currentState = cent->nextState; in CG_TransitionEntity() 79 CG_ResetEntity( cent ); in CG_TransitionEntity() 86 CG_CheckEvents( cent ); in CG_TransitionEntity() 103 centity_t *cent; in CG_SetInitialSnapshot() local 155 centity_t *cent; in CG_TransitionSnapshot() local [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_ents.c | 207 trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); in CG_SetEntitySoundPosition() 332 …cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * c… in CG_Speaker() 844 centity_t *cent; in CG_AdjustPositionForMover() local 931 if( cent->interpolate && cent->currentState.pos.trType == TR_INTERPOLATE ) in CG_CalcEntityLerpPositions() 939 if( cent->interpolate && cent->currentState.pos.trType == TR_LINEAR_STOP && in CG_CalcEntityLerpPositions() 991 cent->buildableAnim = cent->lerpFrame.animationNumber = BANIM_NONE; in CG_CEntityPVSEnter() 1073 CG_Mover( cent ); in CG_AddCEntity() 1077 CG_Beam( cent ); in CG_AddCEntity() 1178 if( cent->valid && !cent->oldValid ) in CG_AddPacketEntities() 1180 else if( !cent->valid && cent->oldValid ) in CG_AddPacketEntities() [all …]
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H A D | cg_animmapobj.c | 34 CG_RunLerpFrame( ¢->lerpFrame ); in CG_DoorAnimation() 36 *old = cent->lerpFrame.oldFrame; in CG_DoorAnimation() 37 *now = cent->lerpFrame.frame; in CG_DoorAnimation() 38 *backLerp = cent->lerpFrame.backlerp; in CG_DoorAnimation() 47 void CG_ModelDoor( centity_t *cent ) in CG_ModelDoor() argument 54 es = ¢->currentState; in CG_ModelDoor() 90 cent->doorState = es->legsAnim; in CG_ModelDoor() 121 cent->miscTime = cg.time; in CG_AMOAnimation() 125 *now = cent->lerpFrame.frame; in CG_AMOAnimation() 142 es = ¢->currentState; in CG_AnimMapObj() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 113 trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); in CG_SetEntitySoundPosition() 218 …cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * c… in CG_Speaker() 666 centity_t *cent; in CG_AdjustPositionForMover() local 953 CG_General( cent ); 956 CG_Player( cent ); 959 CG_Item( cent ); 962 CG_Missile( cent ); 965 CG_Mover( cent ); 968 CG_Beam( cent ); 971 CG_Portal( cent ); [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 113 trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); in CG_SetEntitySoundPosition() 218 …cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * c… in CG_Speaker() 666 centity_t *cent; in CG_AdjustPositionForMover() local 953 CG_General( cent ); 956 CG_Player( cent ); 959 CG_Item( cent ); 962 CG_Missile( cent ); 965 CG_Mover( cent ); 968 CG_Beam( cent ); 971 CG_Portal( cent ); [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 113 trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); in CG_SetEntitySoundPosition() 218 …cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * c… in CG_Speaker() 666 centity_t *cent; in CG_AdjustPositionForMover() local 953 CG_General( cent ); 956 CG_Player( cent ); 959 CG_Item( cent ); 962 CG_Missile( cent ); 965 CG_Mover( cent ); 968 CG_Beam( cent ); 971 CG_Portal( cent ); [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 113 trap_S_UpdateEntityPosition( cent->currentState.number, cent->lerpOrigin ); in CG_SetEntitySoundPosition() 218 …cent->miscTime = cg.time + cent->currentState.frame * 100 + cent->currentState.clientNum * 100 * c… in CG_Speaker() 666 centity_t *cent; in CG_AdjustPositionForMover() local 953 CG_General( cent ); 956 CG_Player( cent ); 959 CG_Item( cent ); 962 CG_Missile( cent ); 965 CG_Mover( cent ); 968 CG_Beam( cent ); 971 CG_Portal( cent ); [all …]
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/dports/math/igraph/igraph-0.9.5/examples/simple/ |
H A D | centralization.c | 32 igraph_real_t cent; in main() local 43 if (cent != 1.0) { in main() 52 if (cent != 1.0) { in main() 69 if (cent != 1.0) { in main() 78 if (cent != 1.0) { in main() 95 if (cent != 1.0) { in main() 104 if (cent != 1.0) { in main() 114 if (!ALMOST_EQUALS(cent, 1.0)) { in main() 132 &arpack_options, ¢, in main() 136 if (!ALMOST_EQUALS(cent, 1.0)) { in main() [all …]
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/dports/japanese/groff/groff-1.18.1.1/src/preproc/pic/ |
H A D | common.cc | 45 circle(cent, rad, slt, -1.0); in dashed_circle() 88 distance c = cent - start; in compute_arc_center() 104 if (!compute_arc_center(start, cent, end, &c)) { in dashed_arc() 164 cent, in solid_arc() 174 filled_rounded_box(cent, dim, rad, fill); in rounded_box() 179 dashed_rounded_box(cent, dim, rad, lt); in rounded_box() 182 dotted_rounded_box(cent, dim, rad, lt); in rounded_box() 185 solid_rounded_box(cent, dim, rad, lt); in rounded_box() 281 solid_arc(cent, rad, start_angle + pos/rad, in dash_arc() 444 position tem = cent - dim/2.0; in solid_rounded_box() [all …]
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