Searched refs:centreTile (Results 1 – 1 of 1) sorted by relevance
265 Vector2i centreTile = map_coord(pos.xy()); in findNonblockingPosition() local266 if (!fpathBaseBlockingTile(centreTile.x, centreTile.y, propulsion, player, moveType)) in findNonblockingPosition()271 Vector2i bestTile = centreTile; in findNonblockingPosition()276 Vector2i tile = centreTile + Vector2i(x, y); in findNonblockingPosition()