Searched refs:chProp (Results 1 – 2 of 2) sorted by relevance
47 const char* chProp=prob->Attribute("Property"); in ReadFromXML() local48 if (chProp==NULL) in ReadFromXML()50 else sUnknownProperty=std::string(chProp); in ReadFromXML()
814 …auto channelStr = [](const QSSGShaderKeyTextureChannel &chProp, const QSSGShaderDefaultMaterialKey… in generateFragmentShader() argument816 switch (chProp.getTextureChannel(inKey)) { in generateFragmentShader()