Searched refs:chanceToPutOutFire (Results 1 – 3 of 3) sorted by relevance
23 chanceToPutOutFire(skill[37]), in Entity()
53 …Sint32& chanceToPutOutFire; // skill[37] - Value between 5 and 10, with 10 being the default start… member in Entity
51 chanceToPutOutFire(skill[37]), in Entity()4123 if ( (rand() % this->chanceToPutOutFire) == 0 ) in handleEffects()16535 this->chanceToPutOutFire = MAX_CHANCE_STOP_FIRE; in SetEntityOnFire()16555 this->chanceToPutOutFire = MAX_CHANCE_STOP_FIRE; in SetEntityOnFire()16559 this->chanceToPutOutFire = MIN_CHANCE_STOP_FIRE; in SetEntityOnFire()16563 this->chanceToPutOutFire -= static_cast<Sint32>(floor(entityCON * 0.2)); in SetEntityOnFire()